Middle Earth at War - Mod Presentation
Middle Earth at War is a Lord of the Rings singleplayer sandbox Mod for Warband. It is mostly a visual overhaul of Native and includes entire middle earth with the main factions.
Is this mod something for me?
If you want to play a campaign through middle earth with the fellowship, doing your own quests and taking part in the story of middle earth, then you better keep looking. You certainly will not experience that here.
But if you want to smash a few orcs with a huge army of elves or conquer the whole world with the help of Isengard, whether good or evil, then you are in the right place. As in Native in Middle Earth at War there are no fixed alliances and you can join each faction and fight as you wish.
Middle Earth at War - Mod Vorstellung
Middle Earth at War ist eine Herr der Ringe Singleplayer Sandbox Mod für Warband. Es ist vor allem eine visuelle Überarbeitung von Native und beinhaltet das gesamte Mittelerde mit den wichtigsten Fraktionen.
Ist diese Mod etwas für mich?
Wenn du eine Kampagne durch Mittelerde mit den Gefährten erleben, eigene Quests erfüllen und an der Geschichte von Mittelerde teilhaben möchtest, dann solltest du besser weiter schauen. Das wirst du hier sicherlich nicht erleben.
Wenn du aber Lust hast nach Herzenslaune ein paar Orks mit einer Riesenarmee Elben zu zerschlagen oder mit der Hilfe Isengards die ganze Welt, ob Gut oder Böse zu erobern, dann bist du hier genau richtig. In Middle Earth at War gibt es wie in Native keine festen Bündnisse und du kannst dich jeder Fraktion anschließen und kämpfen wie du willst.
I've begun making the mod from scratch, almost ground zero. There were simply way too many issues, plus now, I've started with a base of Diplomacy, with a newer module system and lots of minor mods (like formations and custom commander) added to the base. Fortunately, I have all the items collected, so that speeds things up considerably.
The above was from 11/4. Some days after, I am please to announce that:
I have (at-fucking-last)managed to make a completely new base for the mod. I started with Diplomacy, added the Formations and AI, a lot of mini-mods and scripts I collected and worked on over the years etc. Finished the races (humans, elves, dwarves, nazgul/undead, orcs, goblins, uruks, uruk-hai, trolls and hobbits etc.), finished the campaign map and also finished with the "big" factions. Those are:
Gondor, Rohan, Mordor, Harad, Rhun, Imladris, Lorien, Greenwood, Misty Mt. Orcs, Dale, Dwarves, Eriador and Isengard. Some have a lot of towns (like Gondor), some only one or two. Other mini-factions will be added, like the Beornings etc. or custom parties, too.
Most of the other stuff I did are coding and bug-fixing, I doubt there will be much interest to you guys.
The above mean one thing: the mod development can now start in earnest. I have a lot of resources at my disposal, for items etc. and I am not bad at re-texturing or even simple modelling and model editing. I can do the coding etc.
But I need help in many areas. The more help I have, the sooner the mod will be released and made better.
So, if you'd like to help, I need most of all:
- Scene makers, and
- People to work on dialogues, companions etc.
The first is beyond me, mostly. The second I can do with easiness (it's the basic level of modding) but it takes time I could use elsewhere.
Discord Antonis meant it. I really, really need your help. The reason that I haven't kept the older version scenes is simple: while they were excellent, among the most detailed scene I have ever seen in M&B, that was their problem. The game lagged in mine and the testers' PCs, because of the detail and amount of scene props that existed in them.
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Highest Rated (2 agree) 10/10
I am just loving it. It gives me chills! I will play it with great joy. I am giving it 10 cause of large passion that are put to the details. The developers did great job, and to me this is my precious mod!
Sep 26 2019 by gundelj