Doom Enthusiast and amateur modder, I am a certified tinkerer, and most of my work is calibrated for myself, but I am always open and thankful for criticism.

Comment History  (0 - 30 of 36)
Death_Chopper
Death_Chopper - - 36 comments @ Doom 3: Retaliation

Where did you encounter this issue?

Good karma+1 vote
Death_Chopper
Death_Chopper - - 36 comments @ Doom 3: Retaliation

Yes it is intentional, Zsec are too frequent to make ammo pickups balanced.

Good karma+1 vote
Death_Chopper
Death_Chopper - - 36 comments @ Retaliation V2.01

Yes I am.

Good karma+1 vote
Death_Chopper
Death_Chopper - - 36 comments @ Retaliation V2.01

thanks for the kind words, if the mod is a little too dark for you, you can use the weapon flashlight addon, or turn up the brightness in the video settings of the game, the mod still has about 90% of Doom 3's original lighting.

Good karma+1 vote
Death_Chopper
Death_Chopper - - 36 comments @ Retaliation V2.01

Glad to see you enjoyed the mod, ill definitely look into your feedback for a future update.

Good karma+1 vote
Death_Chopper
Death_Chopper - - 36 comments @ Retaliation V2.01

Hi, thanks for the feedback, a lot of the things you said were intentional and here is my reasoning for them:
1)The autopistol and the super shotgun can easily be swapped into by using the flashlight and scrolling down with the mousewheel, I couldn't reliably try to make their own keybinds, so I apologize.
2)The cyberdemon fight was made so that you would move around and the cyberdemon would chase you, but if it is that easy to exploit then i'll for sure look into it.
3)Revenants are the most versatile enemy in the game.¯\_(ツ)_/¯
4)In that particular level, if you play it in hard and nightmare, it only gives you the pistol and grenades as weapons, you are meant to use the flashlight, fists, and soulcube to save as much ammo as you can for the harder fights. Also, if you survived the hell level, I don't doubt your capability for delta 5.
5)The machinegun's reload was sped up about 50% in the 2.01 patch, and the chaingun has the highest DPS in the game, so giving it a 50 round belt was the most reasonable way to balance it, it wasn't as much of a problem in my playtests since i switch weapons frequently.
6)Revenants are pretty easy to dodge if you use the dash.

Good karma+1 vote
Death_Chopper
Death_Chopper - - 36 comments @ Retaliation V2.01

The mod has just been fixed, and the crash will no longer happen.

Good karma+1 vote
Death_Chopper
Death_Chopper - - 36 comments @ Retaliation V2.01

A flashlight add-on has been added in the files section. Enjoy

Good karma+2 votes
Death_Chopper
Death_Chopper - - 36 comments @ Doom 3: Retaliation

The latest version of the mod fixes this bug.

Good karma+1 vote
Death_Chopper
Death_Chopper - - 36 comments @ The Doom Survivor

Really cool that you got dismemberment to actually work, I'll definitely be keeping an eye on this.

Good karma+2 votes
Death_Chopper
Death_Chopper - - 36 comments @ Doom 3: Retaliation

Which mission did this happen in?

Good karma+1 vote
Death_Chopper
Death_Chopper - - 36 comments @ Runner's Doom 3

Neat mod, now I can finally start enjoying the BFG edition ;), this very much looks like it is geared to be a fast paced power trip, and the changes seem very interesting, I’ll definitely give this a try.

Good karma+1 vote
Death_Chopper
Death_Chopper - - 36 comments @ Doom 3: Retaliation

For sure, I’m currently working on ROE Retaliation and without spoiling anything, its gonna kick some *** ;)

Good karma+1 vote
Death_Chopper
Death_Chopper - - 36 comments @ Retaliation V1.667 (outdated)

Are you using any other mods? Because when i tested it i didnt have any issues running the level. And if you aren’t running any other mods with it, can you tell me the message that pops up in the console stating why the game crashed?

Good karma+1 vote
Death_Chopper
Death_Chopper - - 36 comments @ Doom 3: Retaliation

Thanks for the feedback, for infighting, the demons can kill each other, but it takes a while since their health is substantially higher than the player’s, but their attacks are calibrated to deal damage against the player, so basically they’re dealing 50 damage to an enemy with 7000 health for example. It’s much quicker for enemies that dont have melee attacks. Also, for the black screen bug, it’s odd since when i tested out the game it only appeared on the non-interactive computers, but if it hinders your progress, then i’d like to know which computers dont work.

Good karma+1 vote
Death_Chopper
Death_Chopper - - 36 comments @ The Age of Hell - A GZDoom game

I hope you're still working on this, I'd pay real money to play the whole thing.

Good karma+1 vote
Death_Chopper
Death_Chopper - - 36 comments @ Doom 3: Retaliation

change the value that Says "com_fixedTic" on the Autoexec.cfg file to make the game play in it's regular 60 fps. You can change the value to either -1, 0, or 1.

Good karma+1 vote
Death_Chopper
Death_Chopper - - 36 comments @ Doom 3: Retaliation

yeah, always make sure to have Vsync enabled and the aforementioned command calibrated, it works the other way too, where the game turns into a slo-mo mess if it dips below 60 fps.

Good karma+1 vote
Death_Chopper
Death_Chopper - - 36 comments @ Doom 3: Retaliation

Hi, ill see what i can do to release a version for the Quest, I dont own a VR headset so i can’t do the testing myself, but ill see what i can do about releasing a version for Doom3quest if it doesn’t have the same process as Doom 3

Good karma+1 vote
Death_Chopper
Death_Chopper - - 36 comments @ First Article

This looks awesome, hopefully the guns reflect the way they behave in the Halo games, but it would still be sick if the guns just have new textures with them.

Good karma+1 vote
Death_Chopper
Death_Chopper - - 36 comments @ Doom 3: Phobos

Im not exactly sure, but i think the ROF is the same as the player’s chaingun. And if not, you could probably look around their script file and in the “fire” function to see how to change the fire rate.

Good karma+2 votes
Death_Chopper
Death_Chopper - - 36 comments @ Doom 3: Retaliation

Hi, since the mod requires it’s own game.dll file it doesn’t work with dhewm3. And the mod already comes packaged with doom 3 redux, which explains it’s relatively large file size. This mod is a pretty heavy overhaul of the game’s weapons, enemies, and levels so im pretty sure it wouldn’t work with enhanced edition either. Maybe in the futute ill consider working with the essential hd pack, but as it stands, im using Doom 3 redux to enhance the visuals.

Good karma+1 vote
Death_Chopper
Death_Chopper - - 36 comments @ Doom 3: Retaliation

The final version hasnt been released yet, but the two older versions and a patch have been released, although they aren't as polished and are more or less a proof of concept.

Good karma+1 vote
Death_Chopper
Death_Chopper - - 36 comments @ Doom 3: Retaliation

Glad you enjoy the work, you can be expecting a lot more of images like that when the mod releases.

Good karma+1 vote
Death_Chopper
Death_Chopper - - 36 comments @ Doom 3: Retaliation

Although I haven't really touched the number of enemies, you can expect to be fighting a lot more than just imps ;p.

Good karma+1 vote
Death_Chopper
Death_Chopper - - 36 comments @ Doom 3: Retaliation

For sure, I have uploaded most of them in the mod's original page, and Doom 3 is known for being a dark game. I suggest maybe opening them in a new page or downloading them and viewing them in their exquisite 4k detail.

Good karma+1 vote
Death_Chopper
Death_Chopper - - 36 comments @ Doom 3: Retaliation

I'll be working on those, they will all be a unique experience compared to the original Doom 3 Retaliation.

Good karma+1 vote
Death_Chopper
Death_Chopper - - 36 comments @ Duke Nukem Forever: Restoration Project

Any news or anything of note? I'm really looking forward to trying this out

Good karma+1 vote
Death_Chopper
Death_Chopper - - 36 comments @ Doom 3: Retaliation

I'd love to put it back, but gui design isnt really my thing. Perhaps giving the game it's original menu will fix it, but I know it's gonna put in more problems than it's worth.

Good karma+1 vote
Death_Chopper
Death_Chopper - - 36 comments @ Gameplay Remastered v1.51

It's come to light how unbalanced the bossfight against the guardian is, the acceleration and health of it's projectile make the fight needlessly defensive, I will give some sorely needed balance changes in the next patch, which shouldnt take too long to release.

Good karma+1 vote