////INSTALLATION////
Since this is only a patch for v1.5, you will need the original Gameplay Remastered file, I'd wager that you can probably use this on base Doom 3 too, if thats what you want to do. To install the file, you simply have to put the file called "v1.51.pk4" on the "redux" folder and you're good to go
CHANGELOG
-Weapons
Autos were made too viable in v1.5 compared to the shotguns and explosives, none of their stats for damage have changed and all of them are the same as they were, except for the plasma rifle. All weapons except explosives, BFG, and Machine gun got a max ammo decrease, since ammo is very easy to find.
Plasma Rifle- Now deals twice as much damage as before but shoots half as slow, the ammo economy has been halved, since the player always got a surplus of ammunition for plasma throughout the game, the weapon is still as deadly as before, but now it sits more uniquely compared to the other automatic weapons in the game.
Chaingun- Got a minor fire rate increase to coincide with the plasma rifle's change.
Fists- Now deals much more damage due to enemy health inflation.
Flashlight- also deals more damage for the reason stated above.
Pistol- Damage increased to keep the same feel.
Shotgun- Got a pellet damage increase and spread nerf.
Super Shotgun- Got a pellet damage increase and spread buff.
Enemies-
Imps, Maggots and Trites all got their melee ranges nerfed.
All enemies once again got a health increase to balance automatic weapons and inflated shotgun damage, especially the "small enemies" such as trites and cherubs since they were way too easy to kill before.
It's come to light how unbalanced the bossfight against the guardian is, the acceleration and health of it's projectile make the fight needlessly defensive, I will give some sorely needed balance changes in the next patch, which shouldnt take too long to release.
Thanks Man for great job 👍☯️