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First Slice Credits

Credits




The DNF2001 Restoration Project was created roughly a day or two after the August 21, 2001 and October 26, 2001 versions of Duke Nukem Forever; dated a whole 10 years before the release of the final game, were leaked by x0r_jmp on the /v/ board of 4chan. This resulted in a flurry of renewed interest in Duke and the game itself; and quickly attracted both vets and new blood alike interested in modifying the game's source code.

While starting off small, it quickly blossomed into an organized team the size of a small studio. All of these members hail from various parts of the world, with remote work taking place any time of the day. Many of these are industry experts, with plenty of well-known community figures and modders thrown into the mix hoping to leave their mark on the final restoration.

Current progress has been focused on finishing the polish for the first chapter of the game, 'High Stakes, Lady Killer' and working on a plethora of render and engine fixes alike; with many major and small fixes already developed, such as a proper 'hair fix' and progress on an entirely new renderer for the game in DirectX® 9. Much of the content seen in the E3 trailers and promotional material for the game have been restored, with an all-new story being developed by a story team to bridge the gaps between what we know about the game and what we don't.

This leak holds a lot of importance to the community, the 2001 and 2002 versions being considered the time when DNF was in its' 'prime', and as such has been sought after for nearly a decade. Now, it is here and it is getting restored by the community so that, one day, you can play the full game on modern machines with (hopefully!) no issues.

We are well aware of this importance, and as such we as a team strive to deliver only the best of Duke, with no post-2003 content being featured in any main stable release of the build.



Always bet on Duke.





Duke Nukem is © 1999-2022 -- Gearbox Software, LLC. All rights reserved. Duke Nukem, the Duke Nukem nuclear symbol, Duke Nukem Forever, Gearbox Software and the Gearbox logo are registered trademarks of Gearbox Software, LLC in the U.S. and/or other countries. All rights reserved.

Grabbag (Duke Nukem Theme) - Copyright © 1995 Lee Jackson. All rights reserved.

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Another Trip Around the Sun


We’ve come a pretty long way in the last year. We’ve been able to deal with a lot of hurdles as we move closer to our goal: completing DNF2001. We’ve seen great improvements to the game’s stability and performance as we updated both the codebase and the renderer. We created a whole slew of new assets, as well as restored the 1999 Asset CD. We got multiplayer working properly this year, pulling a great deal of talent from all of our departments to make new assets, fix up levels, and provide general improvements and overhauls where needed.. While we’re still cooking Episode 1 of the campaign, we managed to release and work on a lot of cool stuff this year.

A Fresh Start


After the First Slice release at the end of 2022 we took a nice long two week break. Some of us still couldn’t help ourselves though, and pretty soon we had seen the beginnings of the changes that would set the course for the next year. Major improvements to the DirectX9 and OpenGL renderer were made, along with a fix to the timing system of the engine which brought with it night and day differences in performance. Additionally, the beginnings of the multiplayer Update started to take shape. Although it was originally planned to be a two month venture, it ended up being the direction we chose for most of 2023.

The Asset Leak


Another boon fell into the community's lap: the 1999 Asset CD leak. It contained reference textures, old meshes that were referenced in our code, and even a different version of 3D Realms’ mesh editor, Cannibal. We pulled as much as we could from this — throughout the year our 3D Art Lead, Daniel worked on importing these assets. The CD also contained what is currently likely the oldest DNF related map that we know of, Kslab3. It’s so old it was still in the Unreal Map format as opposed to the newer DNF format 3DR created during development. We would go on to re-release it as a little standalone map and it would become the first of three in what we would dub the “Screenshot Series"

The beginning of the year we would also see the first proper release of the Screenshot Series with our recreation of the Area 51 chainsaw screenshot that had been teased so long ago:

What initially felt like a leisurely February release snowballed into a larger, all encompassing first update. From January to April we worked hard at rebuilding and fixing most of the multiplayer systems, building a completely new player select menu, and expanding the roster to include over 20 brand new Duke skins to go along with Duke’s new mode. We reworked all of the maps from the leak, setting a standard for the future. The team also added nine maps to the game, including two brand new maps, one of which won our Nuclear Winter Mapping contest!

DM Arcade

dm buffet 1

AbandondedBase1


Multiplayer wasn’t the only thing that came with Duke-It-Out, though. The game also saw performance improvements, restored knockdown animations and code, new UI customization, fixes to scaling and fixed color options, as well as a fix for the prop death bug. We found and restored the Freezer’s ammo canister and implemented a new M16 and Freezer world model. Some early imports from the Asset CD were also added along with fresh models from the Mighty Foot team and a Bombshell tease!

New Setup


Freezer World Model


M16 Duke World Model


This past year also saw the release of our public git repository where people could access and contribute to our evolving source code. Access to our git had been requested by the community and we were happy to finally make it a reality.

As alluded to in our Duke-It-Out article, our plan was to go back to working on single player. The beginnings of the Merged Penthouse have taken form, combining Penthouse A all the way to Study into one map, similar to the test maps from the original leak.. Early development was promising, however we had decided that before we really got to work on the rest of Episode 1, a complete rework of Chapter 1 was in order, so that we could build upon everything we had learned over the last year. New efforts began all around: the groundwork for Bombshell’s buddy AI came to be, long standing bugs like the Concrete Blood gibs were fixed, tons of new models and restored models were added. New quality of life and AI enhancements came in the summer. However, the community had found some issues in the multiplayer build. This necessitated us pivoting away from the single player component for a time.

We were also asked to be a part of the E7 showcase for Shacknews! This was a great experience where we got to show off a little of what we’ve been working on and chat with some really nice and excited hosts.


And then shorty there after we were also on the Gamesline Podcast to talk more about Duke!

Check that out here!


Use Spackle, Not Toothpaste


Working on a very old, unfinished engine comes with its share of issues and problems, some of which were already fixed by the community or official devs long ago. We spent months getting in touch with other developers, outsourcing to the broader Duke community, and doing tons and tons of research to get these issues patched up. Throughout this we made sure to sneak in some new features. DukeEd saw numerous enhancements, including the ability to import PNGs into the editor, new context menu features, tips of the day, as well as stability and performance improvements. The pause menu was also properly implemented.

DukeItToEm

Click on the image for article!


This update included a lot more than we had intended. It was originally just going to patch multiplayer issues — however, we felt that we had worked on so much cool stuff in the meantime that we had to include all of it, too. So, in addition to all of the previously mentioned things, the game would see fixes to the location based damage dealt by the sniper rifle and M16, along with fixes to the sniper rifle’s recharge state. Snatchers would see new mechanics, like being able to take over living and dead hosts, fly, and become an all around bigger threat. The EDF209 enemy would see a working rocket variant and a less accurate default minigun.

The UI saw a substantial overhaul, getting more customization in the form of crosshair color, glowing intractable objects, accessibility options like the ability to disable the strafe roll, and a ton of proper authoring and fixes to mesh UVs. To cap it off, every single Chapter 1 map saw bug fixes and improvements. We also released the second of the Screenshot Series;

Click here for article!


Looking Towards 2024

After the release of the second patch we all took another nice short break to re-energize after almost nine months of working on multiplayer and patching security holes. We remain hard at work, however, continuing to work on the levels of Episode 1, balancing the ballistic weapons in Duke’s arsenal, playing with the idea of new guns and ammo types, more UI enhancements like custom crosshairs and an identifying color for enemies and friendlies.

NewBooty


Crosshair1


crosshair2


We also continue to pull in new assets made by the team and restore old ones. We even got animations imported into the global skeleton for the first time, opening up doors to all sorts of new things.

AromicWeaner


AtomicWeiner2


Moonbase

The Atomic Weiner and Moonbase images are concept images made with the actual textures and meshes for DNF however are not rendered in-engine


Additionally, we’ve been hard at work enhancing the AI in the game to try to make it more adaptable, by working the combat logic into weapons instead of the enemies. Now, we can have even more NPCs join the mayhem! Check out the live stream below to see it in action!

Needless to say, we are still working very hard to deliver a quality game to the community. We’re going to keep you posted as we make progress, but as always, if you are looking for more information, want sneak peeks, or just have questions or suggestions, our Discord is always the place to get the most up to date info on the comings and goings;


If you’d like to see what we achieved thus far in action, we covered almost everything in this article and then some in our latest dev stream on YouTube. Our dev streams are a great way to keep up to date on what we are working on, although much like these updates, they happen rather infrequently.


We would like to thank everyone for their support over the past almost two years. We enjoy interacting and chatting and doing our best to deliver something we’re proud of and the community will be happy with. Thank you too everyone who supported us during the Moddb Mod of the in Year contest! We were not eligible to place this year but your support still got us recognized! We're looking forward to another busy year! Always Bet on Duke!

DukeClonePromo


Duke It Out 0.2.1 Release!

Duke It Out 0.2.1 Release!

News 14 comments

Today we celebrate hard work over the past 3 months to bring you our second patch! Aiming to make the game more challenging, add more possibilities, and...

3D Realms/Apogee History: Screenshot Series Map Release Article - Hoover Dam Guide (November 1999)

3D Realms/Apogee History: Screenshot Series Map Release Article - Hoover Dam Guide (November 1999)

News 6 comments

Step into 3D Realms' development past with us, as we join them on their tour of the Hoover Dam. We are releasing the second entry in our Screenshot Series...

Get Ready to Duke It Out

Get Ready to Duke It Out

News 8 comments

4 months of very hard work have gone into this update and we think it shows. Tons of Multiplayer improvements and enhancements along with lots of Single...

Classic Map Series 1 - DMBellToll

Classic Map Series 1 - DMBellToll

News 3 comments

Our first of an unknown number of classic maps. This original map was done by Keith Schuler and was ported by LiquidOtacon.

RSS Files
Duke Nukem Forever Restoration Project 0.2.1 (Duke It Out Patch)

Duke Nukem Forever Restoration Project 0.2.1 (Duke It Out Patch)

Demo 23 comments

This Patch aims to make the game more challenging, add more possibilities, and squash some of the nasty exploits bad actors within the Duke Community...

Duke Nukem Forever Restoration Project 0.2.0 (Duke It Out)

Duke Nukem Forever Restoration Project 0.2.0 (Duke It Out)

Demo 35 comments

This is the first update for the Duke Nukem Restoration Project, this package replaces the original First Slice and includes all the First Slice content...

Blender to CPJ Plugin for DNF2001

Blender to CPJ Plugin for DNF2001

Modelling Tool

This plugin will allow you to export to the proprietary CPJ format for DNF2001 from blender.

Improved Duke Textures for DNFRP

Improved Duke Textures for DNFRP

Patch 13 comments

Refines Duke Nukem's textures, including a glow-up to his face. Now, he looks much more healthier!

Duke Nukem Forever Restoration Project Standalone (First-Slice Demo) -OBSOLETE-

Duke Nukem Forever Restoration Project Standalone (First-Slice Demo) -OBSOLETE-

Demo 142 comments

This is the First Slice Release for the Duke Nukem Restoration Project! This includes All of Chapter 1 (9 levels) 1 Secret Level and a Bonus Map to explore...

DNF Restoration: Bikini Atoll Test Standalone 0.1.5 (Pre-Release)

DNF Restoration: Bikini Atoll Test Standalone 0.1.5 (Pre-Release)

Mapping Tool 1 comment

This release contains the following updates; -New Multiplayer Models -New Multiplayer Maps -More Weapon and AI Fixes -New Main Menu Background -Menu Icons...

Comments  (0 - 10 of 291)
TheUnbeholden
TheUnbeholden

Anything for December?

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ApornasPlanet
ApornasPlanet

What are you waiting for? Christmas?!

Reply Good karma Bad karma+4 votes
WhiteDove_101
WhiteDove_101

Such an awesome relevant comment! And yes... also wondering if we are waiting for Christmas?

Reply Good karma Bad karma+3 votes
Guest
Guest

im having issues launching the game ;w;

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TheUnbeholden
TheUnbeholden

What's the error?

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Guest
Guest

This comment is currently awaiting admin approval, join now to view.

eraitico
eraitico

Out of curiosity, is there an option to play this game with the original APIs and retro OSs of the time?

Reply Good karma Bad karma+1 vote
LiquidOtacon Creator
LiquidOtacon

Yes we do have a Windows XP build, it is very WIP but if you want to DM me I can send you a copy.

It currently requires SP3 however (which technically is post 2003 but modern solutions require modernization sometimes)

Reply Good karma+1 vote
Cylixr
Cylixr

hey question, is this close or near finished, i would love to play it, bugs are fine, im just wondering if the mod has all the chapters

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LiquidOtacon Creator
LiquidOtacon

Near finished? No, but we are always working. There should be another playable chunk likely to come next year.

Reply Good karma+2 votes
TheUnbeholden
TheUnbeholden

It looks like we may be getting something soon. Stay tuned!

Reply Good karma Bad karma+1 vote
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