Doom 3: Retaliation is an extensive overhaul mod that takes elements from all Doom games to make it an engaging experience, while keeping the same eerie and industrial atmosphere Doom 3 is well known for.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Retaliation

Feature

Hi, folks, its been nearly 10 months since the last large update I've done for Retaliation, I had planned to release this update for Doom's 30th anniversary, but I waited to fix the mod and iron it out for release to ensure no bugs or game-breaking glitches made it into the mod.

//Quality of life

QOL changes have been made all around the mod to give the player the best, and most accessible way to play the mod, first of all, an ammo counter has been given to every weapon for maximum ease of use, such as the machinegun and chaingun, which only had digital ammo counters, and the napalm launcher, which didn't have an ammo counter at all. Various levels have also been fixed and are playable now, such as communications, which although it worked for me, didn't work for anybody else. The mod is also now shipped with 90 degrees FOV default, but weapons might look cramped because i tweaked the offsets for 120 FOV, since that is the way i play the mod. The mod's filesize has also been reduced due to optimizations, so it will take up less storage than it did before, even though it is much more feature complete than previous versions. The mod is also incompatible with other mods like essential HD or source ports like Dhewm 3, since it uses textures from Doom 3 Redux, and requires an gamex86 file, which Dhewm 3 can't support.

shot00001


//Weapon Balance

All weapons have received some kind of rebalance to make them stack up better with each other. Every weapon serves some kind of purpose. The pistol now shoots slower but it deals higher damage and has a small, but deadly blast radius, the shotgun has a much tighter pellet spread than vanilla, but a wider pellet spread than the last patch to encourage the player to close the distance. You can expect similarly drastic changes for other weapons as well, such as the grenade having a huge blast radius, the rocket launcher being an explosive sniper, and a few new weapons like the Firestorm, which shoots a plasma projectile out of a chaingun.

shot00005


//Enemy Balance

All demons now deal much more damage to the player than in vanilla, but deal largely the same amount of damage as the last patch, compared to last patch they kill each other much faster and make infighting a useful tactic. Some enemies however have received increased health to make them more balanced against the player and other demons, with some variants being reworked to make them much more balanced, like the grenadier having much more visible grenades, and the commando captain being easier to kill. Bosses have also been reworked to be more hard, like the Sabaoth having a dangerous and fast projectile that can instantly kill the player, and the cyberdemon having a powerful blast wave melee attack that deals heavy damage and knockback.

shot00006


//Visual changes

Various models of the NPC's have been reworked to make them more realistic, to compensate for the vanilla game's "plasticky" models. Some weapons have received new models as well, like the pistol that has a more nickel-plated look to it now. or the plasma rifle, which now looks a little bit more metallic than chrome compared to the previous patch, various locations have also had their lighting reworked, and now the "daylight" version of mars has been extended to much more levels, with the "sunset" skybox and lighting being used much later in the game and a "night" skybox being used for the late game levels. I also have to clarify that I'm not aiming to make an accurate depiction of Mars, but a caricature of the Red planet that looks more appealing to my eye. Various textures have also received some kind of rework as well, to make them more coherent with the lighting of the maps.

shot00002


//Audio Changes

The pistol has received a new firing sound effect, which has the sfx of a real life desert eagle, since it is chambered in .50 cal, the player now also has more audible footsteps. The main menu music has also changed to a more ambient and atmospheric tune for the mod, and the main theme has been repitched to sound a little more heavy, some of the game's music has also been worked on to fit the tone of the mod better, and some enemies have received new or different sounds, like the zsec, which emit a death scream instead of the Combine flatline they had in the previous patch.

There is a lot more changes and details that I can keep going on about, but these are a peek of the changes I've introduced since the last patch.

//When can I play?

The mod has already been released, look for the file that says "Retaliation 2.0". It is the latest updated file for the game, you wont need anything else for the mod, the download instructions will also come attached with the .zip file with anything else you might need to get the game set up.

Veni, Vidi, Video 2023 - DBolical YouTube Roundup February 20th - February 24th

Veni, Vidi, Video 2023 - DBolical YouTube Roundup February 20th - February 24th

Feature 1 comment

Check out this week’s roundup of the mods and indies that were featured on the DBolical YouTube!

Doom 3: Retaliation

Doom 3: Retaliation

Feature 15 comments

Doom 3: Retaliation aims to make Doom 3 a more challenging experience.

Add file RSS Files
Retaliation V2.01

Retaliation V2.01

Full Version 13 comments

Doom 3: Retaliation V2.01 is the latest version of D3:R. Open the ReadMe file in the folder for installation and setup instructions.

Flashlight addon

Flashlight addon

Plugin

Weapon flashlight add-on as requested for the mod. Open the Readme file for installation instructions.

Retaliation V1.667 (outdated)

Retaliation V1.667 (outdated)

Patch 6 comments

Doom 3: Retaliation V1.667 is a balance patch meant to make the game more balanced and the weapons more punchy. I highly suggest you play with this version...

Gameplay Remastered v1.51

Gameplay Remastered v1.51

Patch 2 comments

////INSTALLATION//// Since this is only a patch for v1.5, you will need the original Gameplay Remastered file, I'd wager that you can probably use this...

Gameplay Remastered v1.5

Gameplay Remastered v1.5

Full Version 2 comments

Through the hell's countless years of conquest. Only you stand against the forces of hell and what they have always wanted; Earth. Destroy the limitless...

Doom 3 Redux Remastered Version 1.0

Doom 3 Redux Remastered Version 1.0

Full Version 6 comments

////INSTALLATION//// Find your doom 3 directory on your C: Drive, either through steamapps or Games on your bethesda.net launcher folder. Upload the file...

Comments  (0 - 10 of 36)
DonCatFreak
DonCatFreak - - 5 comments

All NPCs have broken AI. They spin in one place, this applies to both scientists and robots. Also, some opponents began to get stuck in the passages until player got close enough.

Reply Good karma Bad karma+1 vote
Death_Chopper Creator
Death_Chopper - - 36 comments

Where did you encounter this issue?

Reply Good karma+1 vote
Guest
Guest - - 692,861 comments

why cant i pick up a weapon, is this intentional game design or not?

Reply Good karma Bad karma+1 vote
Death_Chopper Creator
Death_Chopper - - 36 comments

Yes it is intentional, Zsec are too frequent to make ammo pickups balanced.

Reply Good karma+1 vote
Guest
Guest - - 692,861 comments

hello I have tried your mod and it is wonderful great excellent work but I get an error with the sentinel robots I do not know why they act uncontrolled when they guide you or stay paralyzed and do nothing the problem is that there is a place where a bot guides you to open a door but it just stays paralyzed walking around I think it is the level of the communication tower I hope you can give me advice on what to do to solve it Thanks

Reply Good karma Bad karma+1 vote
Death_Chopper Creator
Death_Chopper - - 36 comments

The latest version of the mod fixes this bug.

Reply Good karma+1 vote
Carl_10406
Carl_10406 - - 7 comments

Idk why but when playing the mod, the game is at x2 speed and i don't like it. Did I do something wrong?

Reply Good karma Bad karma+1 vote
Death_Chopper Creator
Death_Chopper - - 36 comments

change the value that Says "com_fixedTic" on the Autoexec.cfg file to make the game play in it's regular 60 fps. You can change the value to either -1, 0, or 1.

Reply Good karma+1 vote
ANDROIDFERRET
ANDROIDFERRET - - 1,134 comments

Hey there . Sorry for bothering .but I have a strange BEEPing sound when playing . Somehow a file is missing .I tried to download it anew and unpack it with 7zip instead of rar (thought it's maybe cause of that ) but it's still missing . Please help me

Reply Good karma Bad karma+1 vote
ANDROIDFERRET
ANDROIDFERRET - - 1,134 comments

Hey there . I was wondering .I have a beeping sound (someone told me it's missing a sound file ) when walking around . Any idea why ?

Reply Good karma Bad karma+1 vote
Guest
Guest - - 692,861 comments

Hi

I downloaded your Doom 3 Retaliation mod, finished Doom 3 campaign and now I have a question: could you please do Doom 3 ROE Retaliation and Doom 3 Lost Mission Retaliation? Man - this mod is awesome. I hope you will release this mod for Doom 3 expansions. Good work!

Reply Good karma Bad karma+1 vote
Death_Chopper Creator
Death_Chopper - - 36 comments

For sure, I’m currently working on ROE Retaliation and without spoiling anything, its gonna kick some *** ;)

Reply Good karma+1 vote
ANDROIDFERRET
ANDROIDFERRET - - 1,134 comments

Sorry to ask again ..
I checked if it's maybe the the way I unpacked it .but I tried it with 3 different programs and still same outcome .please help me

Reply Good karma Bad karma+1 vote
Guest
Guest - - 692,861 comments

This comment is currently awaiting admin approval, join now to view.

Carl_10406
Carl_10406 - - 7 comments

Thanks

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

X