The Age of Hell is an ambitious total conversion for Doom II in the GZDoom port. What started of as a solo project has become a massive collaborative effort to create with over 20 people bringing serious talent to help bring this to life. The idea is to create a massive set of hell themed maps across 6 episodes, each with their own unique theme and feel. The gameplay will be similar to classic doom, fast paced and action packed while taking advantage of modern coding to spice things up and add variety.
An evolving mapping group including
- Elend, Insane Gazebo, No Reason, Aurelius, Cyano Blugron, Guardsoul, Liberation, Ravitex, Remmirath, Simpletonium
Lead modeler/coder and beast master
- The Mister Cat
- Primeval, Eris Falling, Terminus, Hexen Mapper, AD_79, Immorpher
While I have been busy with Bastion of Chaos and Mapwich 2 for a good chunk of the year, there has still been plenty of progress on Age of Hell from the people helping me out. Amuscaria and TheMisterCat have both been doing stellar work with the new armoury and bestiary.
A Bone Reaver getting splattered by the new SSG
Ice Sorcerers being mown down by the Vindicator
Some assets have gone through a remake due to the quality of work being much higher. TMC has really refined his work flow over the last 12 months. The Brutish has had a full makeover
I am very pleased to be able to share some of the work done by the guest mappers for Age of Hell. Today I'm going to share 2 maps with you today, the first by Insane Gazebo for episode 2
And the second map is some fresh work from Ronnie James Diner for episode 3
And finally, I have found some time to continue work on episode 1. I have started a collab map with Simpletonium that will be the mid episode boss map.
The Godless Gate
And some work from the as yet untitled map 2 for episode 1 from earlier this year
So good progress is being made. The rocket launcher is close to being ready at which point all of the core Doom 2 assets replacements will be done. This means you should be seeing a steady ramp up in activity on the mapping front over the next couple of months with AoH being my primary focus for all of next year.
As always join The Hellforge to keep a closer eye on progress. Development shots are regularly shown there and you can also watch me stream work for this on my Twitch page
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