DAMNSON
И теперь после пьянки я забанен на их дискорде и мне некуда применять этот русификатор. Великолепно! Поиграл в сталкер, блядь! Пойду нажрусь и забанюсь на остальных модовых дискордах тоже.
Молодец, я доволен.
**** you, jeff
Эх, не растянуто ещё бы, но я понимаю, это не просто будет.
Надо будет дорисовывать или делать 4:3 или вырезать, но тогда всё поедет.
Got crash when i go to the swamps.
[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 544
[error]Description : fatal error
[error]Arguments : Can't open section 'background_swamp_tuman'. Please attach [*.ini_log] file to your bug report
found 'background_swamp_tuman' in environment_swamp.ltx in your mod
Update. I placed SOUNDSCAPE OVERHAUL 3.0 after your mod in load order so environment_swamp.ltx from SO would be used and now crash on swamps is gone.
Aha, i think i can do it. Thanks for the tip!
I think new detectors conflict with Artefact Renovation mod.
They both affect items_devices.ltx.
i always use custom difficulty
everything on medium (is this "Lightly Broiled"?), enemy count on max, player damage on max and tnt agression on high so cultists will use same dynamite bundles as you.
basicly medium difficulty with more enemies, so their health should be at Lightly Boriled level
it kills them sometimes
but not most of the times
two double shotguns do tho, i use them
just found voodoo doll and magic book they are awesome!
dunno if voodoo doll need regenerating ammo tho, you already can "feed" it with your life
what both of them feel weaker then shotgun from the original
single barrel can take like four or five shots on one cultist
double barrel double shot many time did not killed cultists at point blank
also tommygun cultists recover from bullets way too fast than others, so you cant stun them with bullets very well like you can stun other cultists
Great! Both shotguns are weak as hell tho.
Can you make it compatible with Hideous Destructor?
Bullet cases fly all over the place, like it is zero gravity. And they keep making noice while they fly.
Full list of episodes starts at center and goes to the bottom of the screen, so you do not see the last ones. It need to start way up.
Are babes gonna be savable in the future?
I appreciate your work!
Silly question: "cannon" plot is classic episodes as Duke Solo, new invasion, DC and Beach with Bombshell?
This mod is great!
If you could somehow splice this mod with this Moddb.com it would be something so awesome. Oh God!
I know it is a lot of work, i know, but damn, when i play this mod i miss features from Nuclear Showdown. And now if i try playing Nuclear Showdown i will miss features from this mod! Damn it!
I noticed what "particles" (rain when it hits the floor, smoke) have that odd out of place round blurry shape. I would much more preffer if those particles were sharp square pixels.
Can this be done in settings?
Had same problem. Use version what packaged with the mod!
Oh, saw your post in another place. Got it. Vanilla for now.
Hope to see those three expansions to work in the future.
btw this mod is friggin amazing!
How to play this mod with Scourge of Armagon, Dissolution of Eternity and with Arcane Dimentions? Or it is not possible?
Сan we have optimal (reccomended) setting for DarkPlaces? Or are they set when i launch the game?
Played a bit with graphical settings, cause "High Eng" profile looked not that good for me. With "RT world" ON game looks so gorgeus, but sadly it dips below 120 or even 60 fps during gameplay.
Any way to make it work with TomFears Extention mod?
Moddb.com
Master Levels suck with brutal doom, cause instead of starting with Brutal Doom pistol i starting with vanilla pistol with no reload and old anmations. Please fix it if you can.
Wish it was compatible with Remake mod. And it was working perfectly together. Until i got to Red Libary level. And then game crashed on loading.
No Label
Crash Time: 02/13/17 14:55:06
OS: Windows NT 6.2 (Build: 9200)
CPU: GenuineIntel PentiumPro-class processor @ 3404 MHz with 2047MB RAM
Video: NVIDIA GeForce GTX 1070 (7849)
UserName: DaveCooper
ComputerName: WINDOWS5GBHF8B
Application location: E:\Games\SWAT 4\ContentExpansion\System\
SWAT Build Number: 4.1
Access Violation caused General protection fault!
History: ASwatPawn::execInitNativeAnimationSystemForPawn <- UObject::CallFunction [SCRIPT='SwatGame.SwatPawn.InitNativeAnimationSystemForPawn' OBJ='SwatHostage10'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatPawn.InitAnimationForCurrentMesh' OBJ='SwatHostage10'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatPawn.OnMeshChanged' OBJ='SwatHostage10'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatRagdollPawn.OnMeshChanged' OBJ='SwatHostage10'] <- UObject::CallFunction [SCRIPT='Engine.Pawn.SwitchToMesh' OBJ='SwatHostage10'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatAICharacter.InitializeFromArchetypeInstance' OBJ='SwatHostage10'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatAI.Internal_InitializeFromArchetypeInstance' OBJ='SwatHostage10'] <- UObject::CallFunction [SCRIPT='SwatGame.Archetype.InitializeSpawned' OBJ='RedLibrary_Wilkins'] <- UObject::CallFunction [SCRIPT='SwatGame.Spawner.SpawnArchetype' OBJ='HostageSpawner17'] <- UObject::CallFunction [SCRIPT='SwatGame.SpawningManager.DoSpawning' OBJ='SpawningManager0'] <- UObject::ProcessEvent [Function SwatGame.SwatGameInfo.PostBeginPlay() on SwatGameInfo SP-RedLibrary.SwatGameInfo0] <- BeginPlay <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop->GenerateExtraCrashInfo [(GLevel: 'myLevel' PendingLevel: '(NULL)' NetMode: 'NM_Standalone'] <- MainLoop
Who's awesome? You're awesome!
It would be super awesome! ^^
Yeah. I think, if game with your mod crashes, when brightness settings will not be reverted to default. Nevermind. Now almost everything is geat.
Oh, and auto pistol sucks. :(
Laser sight is awesome, but this TADADAM every time i shot is annoying, and wasteful, and just doesnt feel right for pistol model. It just do not look like automatic pistol for me. Maybe there is a way to revert pistol to normal fire, no matter am i using laser sight or not?
Also, i think you still can hear TADADAM from pistol, even if you not using laser sight. I think it always can be heard at second shot, when aiming down the sight. First one BAM, second TADADAM.
It is a steam version, so i guess it is latest version.
I managed to fix the problem.
You see, before installing the mod, i made some edits to autoexec file. Fixes for custom resolution and for 5.1 audio.
Then i downloaded Perfected Doom and Overthinked. Then i add those edits to same files in both mods. Perfected Doom worked just fine, but this one for some reason start crashing. I just reverted all changes what i made before and now everything works fine, so it is problem with those autoexec edits.
Also, your mod make some changes to brightness or contrast settings, and when i quit the game, those changes still present in Windows, for some reason. So now everything on my pc became less bright. :)
Game just crashing with this mod when i start a new one.
Loading bar fills up and then crash.
Steam Version
DaveCooper
Ruslan joined
This member has provided no bio about themself...