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Comment History  (0 - 30 of 33)
DaveCooper
DaveCooper - - 33 comments @ Brutal Wolfenstein 3D

DAMNSON

Good karma0 votes
DaveCooper
DaveCooper - - 33 comments @ Russian Translation Pack for Grok's G.A.M.M.A RC3 addons

И теперь после пьянки я забанен на их дискорде и мне некуда применять этот русификатор. Великолепно! Поиграл в сталкер, блядь! Пойду нажрусь и забанюсь на остальных модовых дискордах тоже.

Good karma+1 vote
DaveCooper
DaveCooper - - 33 comments @ Russian Translation Pack for Grok's G.A.M.M.A RC3 addons

Молодец, я доволен.

Good karma+1 vote
DaveCooper
DaveCooper - - 33 comments @ Shadow of Chernobyl Menus [Unmaintained]

Эх, не растянуто ещё бы, но я понимаю, это не просто будет.
Надо будет дорисовывать или делать 4:3 или вырезать, но тогда всё поедет.

Good karma+1 vote
DaveCooper
DaveCooper - - 33 comments @ Eden's Sound Revamp (3.1)

Got crash when i go to the swamps.

[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 544
[error]Description : fatal error
[error]Arguments : Can't open section 'background_swamp_tuman'. Please attach [*.ini_log] file to your bug report

found 'background_swamp_tuman' in environment_swamp.ltx in your mod

Update. I placed SOUNDSCAPE OVERHAUL 3.0 after your mod in load order so environment_swamp.ltx from SO would be used and now crash on swamps is gone.

Good karma+1 vote
DaveCooper
DaveCooper - - 33 comments @ Damien's Animation Compedium [Unmaintained]

Aha, i think i can do it. Thanks for the tip!

Good karma+1 vote
DaveCooper
DaveCooper - - 33 comments @ Damien's Animation Compedium [Unmaintained]

I think new detectors conflict with Artefact Renovation mod.
They both affect items_devices.ltx.

Good karma+1 vote
DaveCooper
DaveCooper - - 33 comments @ Open Beta Starts Today!!!

i always use custom difficulty
everything on medium (is this "Lightly Broiled"?), enemy count on max, player damage on max and tnt agression on high so cultists will use same dynamite bundles as you.
basicly medium difficulty with more enemies, so their health should be at Lightly Boriled level

Good karma+1 vote
DaveCooper
DaveCooper - - 33 comments @ Open Beta Starts Today!!!

it kills them sometimes
but not most of the times
two double shotguns do tho, i use them
just found voodoo doll and magic book they are awesome!
dunno if voodoo doll need regenerating ammo tho, you already can "feed" it with your life

Good karma+1 vote
DaveCooper
DaveCooper - - 33 comments @ Open Beta Starts Today!!!

what both of them feel weaker then shotgun from the original
single barrel can take like four or five shots on one cultist
double barrel double shot many time did not killed cultists at point blank
also tommygun cultists recover from bullets way too fast than others, so you cant stun them with bullets very well like you can stun other cultists

Good karma+1 vote
DaveCooper
DaveCooper - - 33 comments @ Open Beta Starts Today!!!

Great! Both shotguns are weak as hell tho.

Good karma+3 votes
DaveCooper
DaveCooper - - 33 comments @ Playstation Doom TC Lite (v2)

Can you make it compatible with Hideous Destructor?
Bullet cases fly all over the place, like it is zero gravity. And they keep making noice while they fly.

Good karma+1 vote
DaveCooper
DaveCooper - - 33 comments @ Doom Combined RC1

Full list of episodes starts at center and goes to the bottom of the screen, so you do not see the last ones. It need to start way up.

Good karma+2 votes
DaveCooper
DaveCooper - - 33 comments @ Duke Nukem: Alien Armageddon

Are babes gonna be savable in the future?

Good karma+3 votes
DaveCooper
DaveCooper - - 33 comments @ Duke Nukem: Alien Armageddon

I appreciate your work!
Silly question: "cannon" plot is classic episodes as Duke Solo, new invasion, DC and Beach with Bombshell?

Good karma+1 vote
DaveCooper
DaveCooper - - 33 comments @ Duke Nukem: Alien Armageddon

This mod is great!
If you could somehow splice this mod with this Moddb.com it would be something so awesome. Oh God!
I know it is a lot of work, i know, but damn, when i play this mod i miss features from Nuclear Showdown. And now if i try playing Nuclear Showdown i will miss features from this mod! Damn it!

Good karma+2 votes
DaveCooper
DaveCooper - - 33 comments @ Quake 1.5 SP Beta!

I noticed what "particles" (rain when it hits the floor, smoke) have that odd out of place round blurry shape. I would much more preffer if those particles were sharp square pixels.
Can this be done in settings?

Good karma+2 votes
DaveCooper
DaveCooper - - 33 comments @ Quake 1.5 Single-Player Beta 1

Had same problem. Use version what packaged with the mod!

Good karma+2 votes
DaveCooper
DaveCooper - - 33 comments @ Quake 1.5 Single-Player Beta 1

Oh, saw your post in another place. Got it. Vanilla for now.
Hope to see those three expansions to work in the future.
btw this mod is friggin amazing!

Good karma+3 votes
DaveCooper
DaveCooper - - 33 comments @ Quake 1.5 Single-Player Beta 1

How to play this mod with Scourge of Armagon, Dissolution of Eternity and with Arcane Dimentions? Or it is not possible?

Good karma+2 votes
DaveCooper
DaveCooper - - 33 comments @ Quake 1.5 SP Beta!

Сan we have optimal (reccomended) setting for DarkPlaces? Or are they set when i launch the game?
Played a bit with graphical settings, cause "High Eng" profile looked not that good for me. With "RT world" ON game looks so gorgeus, but sadly it dips below 120 or even 60 fps during gameplay.

Good karma+5 votes
DaveCooper
DaveCooper - - 33 comments @ Shotguns Overhaul for BDv21

Any way to make it work with TomFears Extention mod?
Moddb.com

Good karma+2 votes
DaveCooper
DaveCooper - - 33 comments @ Doom Combined

Master Levels suck with brutal doom, cause instead of starting with Brutal Doom pistol i starting with vanilla pistol with no reload and old anmations. Please fix it if you can.

Good karma+1 vote
DaveCooper
DaveCooper - - 33 comments @ SWAT: Elite Force v4 -> v4.1 Upgrade

Wish it was compatible with Remake mod. And it was working perfectly together. Until i got to Red Libary level. And then game crashed on loading.

No Label

Crash Time: 02/13/17 14:55:06

OS: Windows NT 6.2 (Build: 9200)
CPU: GenuineIntel PentiumPro-class processor @ 3404 MHz with 2047MB RAM
Video: NVIDIA GeForce GTX 1070 (7849)

UserName: DaveCooper
ComputerName: WINDOWS5GBHF8B
Application location: E:\Games\SWAT 4\ContentExpansion\System\

SWAT Build Number: 4.1

Access Violation caused General protection fault!

History: ASwatPawn::execInitNativeAnimationSystemForPawn <- UObject::CallFunction [SCRIPT='SwatGame.SwatPawn.InitNativeAnimationSystemForPawn' OBJ='SwatHostage10'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatPawn.InitAnimationForCurrentMesh' OBJ='SwatHostage10'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatPawn.OnMeshChanged' OBJ='SwatHostage10'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatRagdollPawn.OnMeshChanged' OBJ='SwatHostage10'] <- UObject::CallFunction [SCRIPT='Engine.Pawn.SwitchToMesh' OBJ='SwatHostage10'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatAICharacter.InitializeFromArchetypeInstance' OBJ='SwatHostage10'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatAI.Internal_InitializeFromArchetypeInstance' OBJ='SwatHostage10'] <- UObject::CallFunction [SCRIPT='SwatGame.Archetype.InitializeSpawned' OBJ='RedLibrary_Wilkins'] <- UObject::CallFunction [SCRIPT='SwatGame.Spawner.SpawnArchetype' OBJ='HostageSpawner17'] <- UObject::CallFunction [SCRIPT='SwatGame.SpawningManager.DoSpawning' OBJ='SpawningManager0'] <- UObject::ProcessEvent [Function SwatGame.SwatGameInfo.PostBeginPlay() on SwatGameInfo SP-RedLibrary.SwatGameInfo0] <- BeginPlay <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop->GenerateExtraCrashInfo [(GLevel: 'myLevel' PendingLevel: '(NULL)' NetMode: 'NM_Standalone'] <- MainLoop

Good karma+1 vote
DaveCooper
DaveCooper - - 33 comments @ Overthinked DooM^3 (Realistic Mod)

Who's awesome? You're awesome!

Good karma+3 votes
DaveCooper
DaveCooper - - 33 comments @ Overthinked DooM^3 (Realistic Mod)

It would be super awesome! ^^

Good karma+1 vote
DaveCooper
DaveCooper - - 33 comments @ Overthinked DooM^3 (Realistic Mod)

Yeah. I think, if game with your mod crashes, when brightness settings will not be reverted to default. Nevermind. Now almost everything is geat.
Oh, and auto pistol sucks. :(
Laser sight is awesome, but this TADADAM every time i shot is annoying, and wasteful, and just doesnt feel right for pistol model. It just do not look like automatic pistol for me. Maybe there is a way to revert pistol to normal fire, no matter am i using laser sight or not?
Also, i think you still can hear TADADAM from pistol, even if you not using laser sight. I think it always can be heard at second shot, when aiming down the sight. First one BAM, second TADADAM.

Good karma+1 vote
DaveCooper
DaveCooper - - 33 comments @ Overthinked DooM^3 (Realistic Mod)

It is a steam version, so i guess it is latest version.
I managed to fix the problem.
You see, before installing the mod, i made some edits to autoexec file. Fixes for custom resolution and for 5.1 audio.
Then i downloaded Perfected Doom and Overthinked. Then i add those edits to same files in both mods. Perfected Doom worked just fine, but this one for some reason start crashing. I just reverted all changes what i made before and now everything works fine, so it is problem with those autoexec edits.
Also, your mod make some changes to brightness or contrast settings, and when i quit the game, those changes still present in Windows, for some reason. So now everything on my pc became less bright. :)

Good karma+1 vote
DaveCooper
DaveCooper - - 33 comments @ Overthinked DooM^3 (Realistic Mod)

Game just crashing with this mod when i start a new one.
Loading bar fills up and then crash.
Steam Version

Good karma+1 vote