A lot of nifty features have been added in this version. Please read the main mod description for an overview.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
Hi i put doom 1 & 2 in the iwad folder and create a file for zandronum
Script error, "DC_zandro.pk7:decorate.txt" line 12:
Invalid state parameter a_remove
What did i do wrong?
Apparrently I forgot to test the final release version with Zandro....whoops! I'm the idiot here.
I have uploaded a new version that should work with Zandronum.
NP man. Thnx for fixing. Will try later..
This is pure gold. Very well made. I like that you can play freedoom maps in the style of vanilla doom. That's usually a somewhat harder task with mods and there are mostly some freedoom leftovers.
Keep up the good work :)
Thanks, I appreciate feedback like this.
Nice job sarge945, love how made all the main Doom games into 1 pk7 and how you even added new stuff to dhtp. You think in the future Romero's e1m4b can be added to bonus maps as well? If not its no big deal. Thanks!
Is it possible that you can make all of Ultimate Doom just one episode so that I can keep all my stuff between episodes. I really like the edits, but hot damn is it really brutal. I'm running out of ammo frequently. Maybe I'm just a bad player idk hahaha
I could potentially do this pretty easily.
Sounds like a good idea. Though, there are ways to get more ammo. You can create custom difficult setting. Zdoom.org
some enemies are invisible for some wired reason when the mod is run with the ultimate doom. Or does this mod not supposed to run with the ultimate doom?
You suppose to run it with Doom 2, not Ultimate Doom.
This is a good mod so far. I like how it combined everything accordingly.
By the way, is it compatible with any custom maps WADs like the Japanese Community Project and The Lost Level of Doom?
I'm having an issue with e1m8 remake, at the very end the walls don't open up forcing me to noclip to get to the end of the level.
Also will you add E1m4 Remake to this in the future as well ? Perhaps also an option to replace e1m4 and e1m8 with Romero's remakes by default when playing Knee Deep in the Dead?
This is Pretty Well Made! In Total You Can Get 200 Levels Of Doom!
any chance of getting rid of the stealth monsters it clashes with other gameplay mods
Full list of episodes starts at center and goes to the bottom of the screen, so you do not see the last ones. It need to start way up.
Thank you Sarge945,
This is a really neat little mod which I’ve been using consistently in recent weeks. May I ask, will you be updating this to incorporate Sigil?
Also, would it be possible to include the option of an alternative ‘Knee Deep in Dead’ for anyone who has included E1M4b & E1M8b in their combination? This way players have the choice of playing the entire episode in a vanilla state, or with the two new stages replacing the prior ones.
hi sarge945, i wanted to report a bug in wich monsers can hear you further from what they,re supposed to.
this can be best seen in underhalls in doom 2.
this seems to apply to all maps, doom 1, doom2, etc.
with doom 64 out and with a wad...
once gzdoom updates, think you could add doom 64 to the list?
this is the true ultimate doom
How can I put unofficial files?
I know this has been dormant for quite a while now, but I'm still holding out hope for a SIGIL update someday. This continues to be my preferred wadsmoosh experience since it includes almost all of the Doom content, even Freedoom.
This comment is currently awaiting admin approval, join now to view.
keep up the great work!
This comment is currently awaiting admin approval, join now to view.