Description

A lot of nifty features have been added in this version. Please read the main mod description for an overview.

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Doom Combined RC1
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eviltechno
eviltechno - - 502 comments

Hi i put doom 1 & 2 in the iwad folder and create a file for zandronum

Script error, "DC_zandro.pk7:decorate.txt" line 12:
Invalid state parameter a_remove

What did i do wrong?

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sarge945 Author
sarge945 - - 139 comments

Apparrently I forgot to test the final release version with Zandro....whoops! I'm the idiot here.

I have uploaded a new version that should work with Zandronum.

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eviltechno
eviltechno - - 502 comments

NP man. Thnx for fixing. Will try later..

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eviltechno
eviltechno - - 502 comments

This is pure gold. Very well made. I like that you can play freedoom maps in the style of vanilla doom. That's usually a somewhat harder task with mods and there are mostly some freedoom leftovers.

Keep up the good work :)

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sarge945 Author
sarge945 - - 139 comments

Thanks, I appreciate feedback like this.

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Nick357r
Nick357r - - 112 comments

Nice job sarge945, love how made all the main Doom games into 1 pk7 and how you even added new stuff to dhtp. You think in the future Romero's e1m4b can be added to bonus maps as well? If not its no big deal. Thanks!

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Guest
Guest - - 689,093 comments

Is it possible that you can make all of Ultimate Doom just one episode so that I can keep all my stuff between episodes. I really like the edits, but hot damn is it really brutal. I'm running out of ammo frequently. Maybe I'm just a bad player idk hahaha

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sarge945 Author
sarge945 - - 139 comments

I could potentially do this pretty easily.

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eviltechno
eviltechno - - 502 comments

Sounds like a good idea. Though, there are ways to get more ammo. You can create custom difficult setting. Zdoom.org

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Mechanical-Sanity
Mechanical-Sanity - - 517 comments

some enemies are invisible for some wired reason when the mod is run with the ultimate doom. Or does this mod not supposed to run with the ultimate doom?

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Trimint123
Trimint123 - - 7 comments

You suppose to run it with Doom 2, not Ultimate Doom.

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Trimint123
Trimint123 - - 7 comments

This is a good mod so far. I like how it combined everything accordingly.
By the way, is it compatible with any custom maps WADs like the Japanese Community Project and The Lost Level of Doom?

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Guest
Guest - - 689,093 comments

I'm having an issue with e1m8 remake, at the very end the walls don't open up forcing me to noclip to get to the end of the level.

Also will you add E1m4 Remake to this in the future as well ? Perhaps also an option to replace e1m4 and e1m8 with Romero's remakes by default when playing Knee Deep in the Dead?

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XxKoxsGamerxX
XxKoxsGamerxX - - 6 comments

This is Pretty Well Made! In Total You Can Get 200 Levels Of Doom!

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TheArmyGuy
TheArmyGuy - - 254 comments

any chance of getting rid of the stealth monsters it clashes with other gameplay mods

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DaveCooper
DaveCooper - - 33 comments

Full list of episodes starts at center and goes to the bottom of the screen, so you do not see the last ones. It need to start way up.

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Stygian_Inferno
Stygian_Inferno - - 2 comments

Thank you Sarge945,

This is a really neat little mod which I’ve been using consistently in recent weeks. May I ask, will you be updating this to incorporate Sigil?

Also, would it be possible to include the option of an alternative ‘Knee Deep in Dead’ for anyone who has included E1M4b & E1M8b in their combination? This way players have the choice of playing the entire episode in a vanilla state, or with the two new stages replacing the prior ones.

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Guest
Guest - - 689,093 comments

hi sarge945, i wanted to report a bug in wich monsers can hear you further from what they,re supposed to.

this can be best seen in underhalls in doom 2.

this seems to apply to all maps, doom 1, doom2, etc.

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nintendobro596
nintendobro596 - - 14 comments

with doom 64 out and with a wad...
once gzdoom updates, think you could add doom 64 to the list?
this is the true ultimate doom

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Guest
Guest - - 689,093 comments

How can I put unofficial files?

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brosett311
brosett311 - - 123 comments

I know this has been dormant for quite a while now, but I'm still holding out hope for a SIGIL update someday. This continues to be my preferred wadsmoosh experience since it includes almost all of the Doom content, even Freedoom.

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Guest
Guest - - 689,093 comments

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justjamie
justjamie - - 29 comments

keep up the great work!

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Guest
Guest - - 689,093 comments

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comeng666m
comeng666m - - 7 comments

how do i play this

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plazma82
plazma82 - - 71 comments

is there a way to get this to work with UniversalMapEnhancements_v21Gold_RC7.pk3
Forum.zdoom.org
it adds so much character to the levels without changing them. wen i load them together the levels don't change and the game as normal. i hope there is a way to get them to work with each other

thank you for the work that went into this cool combo wad!!

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