I typically engage with some niche things I find critical that people don't care for. And after a bunch of work I end up with something subtle. And people just see it as okay and wonder what's the point.
Maps from the contest (and The Lazarus which is not from the contest) UPD: fixed couple links for thunar
Xash XT toolkit ("old Xashmod") when it was still a funny mix of HL and Unreal with a bit of Quake 2 code.
Overbright is back in Half-Life for the first time since 2000s.
This archive contains bsps and lmps for maps town01A and so on. Only Ravenholm, mines, and a couple of early coast maps were tested.
Source code and binary for lightmapper used for this relight(version 7), modified from The Orange Box. Edited in MSVC2005.
This archive only contains map files without any folder structure. I'm not releasing the whole thing at once because too many times the criticism was...
Animiks is a program for animating skeletal models. Files from Half-Life and the like. The types of processed files are * .smd, decompiled * .mdl. Animiks...
English subs ported from v1.2. Just unpack archive into "base" folder, then open config file and set "subtitles" to 1.
This is a quick dirty translation of non-image text: subs, game goals, weapons, char names, worldbuilding notes text. Delete lang_russian.pak, unzip this...
This file contains hl2 wads and "hl2: update" map sources, texture names in wads and in map sources were edited to match each other.
this is a crucial update to fix many important things
The default settings are strange. These are the same settings that Elber did for the old version 1.0. Even the mouse look is disabled for some reason...
Crucial patch for Paranoia 2 that fixes a lot of important stuff
Total technological overhaul! Map format, model format and animation system, renderer, mapping tools. Raytraced shadows.
Just a binary, build that goes with DrTressi's "The Lazarus" mod.