(buried)
No offense, but upload to ******* google drive, not mega. Mega is garbage, and its no longer 2012. Google drive works well for large file sizes, and has fast speeds for nearly everyone in the entire world without paying a dime.
(buried)
No offense, but upload to ******* google drive, not mega. Mega is garbage, and its no longer 2012. Google drive works well for large file sizes, and has fast speeds for nearly everyone in the entire world without paying a dime.
You are thinking of boredgunner's OGSR. They are different "forks" of the same project. This OGSR does not have that weapon pack, it has it's own weapon pack that is mostly a replacement of the vanilla weapon lineup.
unfortunately, whats good about the JSRS sound mod is not actually the weapon sounds, its the use of the layered sounds feature of anomaly/coc 1.5. AFAIK its not possible to do something similar in gunslinger.
I think the thing GUNSLINGER needs from JSRS the most is actually the bullet crack/whiz and impact sounds. Those will transfer very neatly.
breh
// GNES: A bad NPC model got deleted.
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 544
[error]Description : fatal error
[error]Arguments : Can't open section 'actors\stalker_neutral\stalker_neutral2g_merc'. Please attach [*.ini_log] file to your bug report
stack trace:
frequent problem
[11:25:30.972] FATAL ERROR
[11:25:30.972]
[11:25:30.972] [error] Expression : !m_error_code
[11:25:30.972] [error] Function : raii_guard::~raii_guard
[11:25:30.972] [error] File : D:\CoC_UP\src\xrScriptEngine\script_engine.cpp
[11:25:30.972] [error] Line : 622
[11:25:30.972] [error] Description : ...l of chernobyl 1.5 r7\gamedata\scripts\alun_utils.script:178: bad argument #1 to 'find' (string expected, got nil)
[11:25:30.972]
[11:25:30.972]
[11:25:30.972] stack trace:
mods installed:
your stcop 3.4 upload + the patch
Frequently occurs in main menu when randomizing character selection.
Did you do anything for the a-life? The dullest aspect of vanilla COP is how little is going at any given time.
I get infrequent crashes with this, doesnt seem to matter what renderer I use, but I usually play for half an hour and then it just freezes, have to kill process, no logs or anything
running your latest mod on RC22 ***** up the weapon position in the hands of the NPCs. Also your patch for JSRS needs to be updated because JSRS got updated for RC22... the patch "works" but it contains the same bugs as the older version of JSRS does on the RC builds.
any reason this wouldnt work on RC22? I dont know if theyve made any changes to that file
hey dude can you update this. A lot of stuff has changed.
X can you fix **** that was left broken from 1.4.22? Stuff like options such as hardcore aim reverting back to off every time you load and necessitating disablinbg and reenabling EVERY TIME YOU LOAD.
there is already an english patch. Use your eyes. If you're asking about a non-machine translation, you're going to be waiting a very long time. Stalker 2 will be out before the hand translation of NLC7 is complete.
(buried)
pognivet you dumb polack you made a mod that does the exact same thing the progression difficulty options do
this causes a crash due to some missing reference to "dinamic hud"
the modpack is good but your user config was garbage and made the game look like ****, had to delete it and set default. Please dont include this in the future, most of us aren't playing on potatoes.
have you tried disabling Yim's weapons tweaks? That might be doing it
DrX why are you saying this is built off 1.5 when its clearly built off 1.4.22? It does not have any of the big changes 1.5 introduced. I further confirmed my suspicion when it examined the weapon configs and found it is still using the old scope_factor_zoom scheme instead of the one used in 1.5
bro just upload the FWR adaptation by itself.
I think its a good idea to have as an optional if thats not too much of a pain in the *** to package in. My concern with the magazine addon isnt the tediousness of it, but the stability issues.
He's a pedantic, pretentious fuckhead and so are you. Theres another distasteful insult. **** off.
jesus shut up dork, you ***** are the most insufferable thing about the modding community.
the performance is worse than it should be, but you should still get anywhere from 55-110 fps with your rig depending on the scene. Do these things: install absolute nature 4 full or alternatively the stalker 2k texture pack (either of this will replace the vanilla grass, which is not only ugly as ****, but also terribly unoptimized, so you will have better looking scenery and better performance too) 2. in nvidia make sure the gunslinger LAUNCHER and the xrengine are both using your nvidia card, not the integrated card. Once i applied this on the launcher my fps doubled ingame.
how do i restore the HUD on master difficulty? Listen, if you had animations for checking the weapon, itd be fine. Since you dont, its really ******* STUPID.
"This Is Basicly A Modpack That Takes Inspiration From Raycevicks Stalker Video"
i couldnt think of anything worse.
listen can you rewrite your FAQ so that it actually covers basic game functions instead of just ballslurping how great the mod is? because when i cant find out how to do basic stuff like sleep and save, all it makes me want to do is delete the folder and its not like its intuitive either.
theres a dude going around on 4chan telling people you ****** up the weapon aim coordinates in your mod. True or what?
i dont understand why you didnt just release the weapon pack adaptation separate from 1.5. Packing it in together makes it a needlessly large download, especially if someone already has 1.5r6
this is a good point. 2.8's reticles are truly terrible, look like some kid's toy.
cretinous
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