Description

A Modpack that tries to improve the gameplay and atmosphere of CoTZ by using different Addons & lightning changes.

Preview
Atsolfera 1.1 (modpack)  [CoTZ 1.1]
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MoN0L!ght
MoN0L!ght - - 136 comments

Sounds good. Thanks for the list of mods, I can simply search for those which I want to add. Btw, you mentioned Smurth in the credits twice.

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Wizard2 Author
Wizard2 - - 298 comments

oops! nice eye, i'll change it.

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Ekkaia!
Ekkaia! - - 301 comments

:o
Just now I'm finishing my own... some things seems similar, some things different, but seems that all of us miss similar things :)... hope could finish next days and upload here.

Nice work!

Some caps from mine:
I.ibb.co
I.ibb.co
I.ibb.co
I.ibb.co

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Wizard2 Author
Wizard2 - - 298 comments

Damn those look nice! are you using a reshade?

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Ekkaia!
Ekkaia! - - 301 comments

Yes, I'm spending many time making a not-so-agressive reshade and playing with user.ltx:
Streamable.com
I.ibb.co
(combined with a lot of mods, in fact, sometimes I get memory crash)
I'm making changes to AO and MXAO all the time, so final result may differ a little bit (not so noticeable). Now I was merging COC 1.5 headbob also.

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Wizard2 Author
Wizard2 - - 298 comments

Interesting! i personally like the bloom like the one used on dead air! but i don't think my rig will resist the graphics sadly, how much impact on fps does the reshade make?

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Ekkaia!
Ekkaia! - - 301 comments

Yeah, the "modpack" I'm making has high performance impact, but my PC is like 5 years old and runs well (2390 at passmark). I'm trying to not abuse with reshade postprocess, the impact of reshade (enabling-disabling) I saw it's just a few frames, but the result it's a combination between mods+user config+reshade. I use like 2-3 postprocessors for change tonemaps, levels, contrast...

The problem is the 32-bit engine... I must play with noprefecth and here and there you've a memory crash (only loading maps) but the rest is totally playable.

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-_AlexV_-
-_AlexV_- - - 162 comments

an update released for the Ambient Music pack addon. This modpack has the previous version. Just wanted to let you know :). Downloading this modpack right now

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Wizard2 Author
Wizard2 - - 298 comments

I am gonna add a few changes later, it's just that the file is pretty heavy.

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Jelger_
Jelger_ - - 13 comments

Does this still include the original weapon damage from CoTZ? Really liked the gunplay

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Wizard2 Author
Wizard2 - - 298 comments

I think that the weapons do less damage than the original CoTZ guns, some values from the AO3 Weapon Damage Upgrade addon were added and edited as stated on the Readme pdf. You can check that addon if you feel that the weapons are weak.

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branac88
branac88 - - 41 comments

It is different experience then a original CoTZ, and I like it. But... is there any chance to restore old minimap? One provided on addon page doesnt work right. :(

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Wizard2 Author
Wizard2 - - 298 comments

there's only one way, deleting the HUD addon, to do this delete this files:

gamedata>textures>ui>*ui_actor_hind_wnd.dds*

and

delete all the files on:gamedata>configs>ui

except *ui_dyn_huds.xml*

Then you can add the map restoration addon.

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branac88
branac88 - - 41 comments

EDIT: nevermind :)

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Wizard2 Author
Wizard2 - - 298 comments

Just uploaded a update! the link's on the description!

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remotecontrol
remotecontrol - - 82 comments

I like it a lot so far. Looks really nice. Only question i have is if i can set my aiming to hold to aim rather than toggle.

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Wizard2 Author
Wizard2 - - 298 comments

write on the command bar "wpn_aim_toggle 0" and it should desactivate!

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remotecontrol
remotecontrol - - 82 comments

...and command bar is when you push the ~ key?

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Wizard2 Author
Wizard2 - - 298 comments

sorry for the late reply but yes, you can even change it on the keybinds.

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remotecontrol
remotecontrol - - 82 comments

trying to open a chest in jupiter underground where all the snorks are and i get ctd:

description:Can't open wav file:

arguments: f:\stalker - call of the zone\gamedata\sounds\weapons\explo\thermite_explosion.ogg

EDIT: I looked into folders to track down the problem and inside weapons folder there is no ...explo\thermite_explosion.ogg

EDIT: it may be because I have both -cotz weapon pack ...AND... -altosfera installed. :( i probly have to pick one

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Wizard2 Author
Wizard2 - - 298 comments

Yeah, that's probably the problem man, i'm pretty sure that the grenade is on AO, but it probably got replaced by something from the weapon pack, or vice-versa. I didn't even knew that you could have two gun mods on one.

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Athreon
Athreon - - 35 comments

Loving this modpack so far, it's been a lot of fun! One thing I noticed, though, is the ACOG scope sight seems to have the red arrow misaligned with the scope itself. Is there any fix for this?

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Wizard2 Author
Wizard2 - - 298 comments

Thanks for the feedback! you can check a big conversion pack that i'm working on on my profile's blogs, and for the misaligned sight, i think it is a models problem, so it is out of my posibilities to fix it.

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jpbernardo81
jpbernardo81 - - 118 comments

can you please upload an alternate mirror? the download speed is very slow here in moddb

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Wizard2 Author
Wizard2 - - 298 comments

i'll upload it to drive or MediaFire, i'll tell you when i finish, probably on a couple of hours or minutes.

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Wizard2 Author
Wizard2 - - 298 comments

I just uploaded a MediaFire mirror on the description!

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jpbernardo81
jpbernardo81 - - 118 comments

Thank you so much! :))

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remotecontrol
remotecontrol - - 82 comments

I'm getting a crash at the helicopter in the wild territiory... does anyone know what this means?


* MEMORY USAGE: 579598 K
* End of synchronization A[1] R[1]
* [win32]: free[2383036 K], reserved[83536 K], committed[1727668 K]
* [ D3D ]: textures[840409 K]
* [x-ray]: process heap[599395 K], game lua[48662 K], render[3601 K]
* [x-ray]: economy: strings[30188 K], smem[112328 K]
! VERIFY_FAILED: e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrgame\space_restriction_abstract_inline.h[23] {CSpaceRestrictionAbstract::border} !m_border.empty() Space restrictor has no border! ros_zone_mine_electric_average_0008
! VERIFY_FAILED: e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrgame\space_restriction_abstract_inline.h[23] {CSpaceRestrictionAbstract::border} !m_border.empty() Space restrictor has no border! ros_zone_mine_electric_average_0008
! VERIFY_FAILED: e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrgame\space_restriction_abstract_inline.h[23] {CSpaceRestrictionAbstract::border} !m_border.empty() Space restrictor has no border! ros_zone_mine_electric_average_0029
! VERIFY_FAILED: e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrgame\space_restriction_abstract_inline.h[23] {CSpaceRestrictionAbstract::border} !m_border.empty() Space restrictor has no border! ros_zone_mine_electric_average_0029
! VERIFY_FAILED: e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrgame\space_restriction_abstract_inline.h[23] {CSpaceRestrictionAbstract::border} !m_border.empty() Space restrictor has no border! ros_zone_mine_electric_average_0008
! VERIFY_FAILED: e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrgame\space_restriction_abstract_inline.h[23] {CSpaceRestrictionAbstract::border} !m_border.empty() Space restrictor has no border! ros_zone_mine_electric_average_0008
! VERIFY_FAILED: e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrgame\space_restriction_abstract_inline.h[23] {CSpaceRestrictionAbstract::border} !m_border.empty() Space restrictor has no border! ros_zone_mine_electric_average_0009
! VERIFY_FAILED: e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrgame\space_restriction_abstract_inline.h[23] {CSpaceRestrictionAbstract::border} !m_border.empty() Space restrictor has no border! ros_zone_mine_electric_average_0009
! VERIFY_FAILED: e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrgame\space_restriction_abstract_inline.h[23] {CSpaceRestrictionAbstract::border} !m_border.empty() Space restrictor has no border! ros_zone_mine_electric_average_0029
! VERIFY_FAILED: e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrgame\space_restriction_abstract_inline.h[23] {CSpaceRestrictionAbstract::border} !m_border.empty() Space restrictor has no border! ros_zone_mine_electric_average_0029
stack trace:

0023:67624E86 d3d11.dll, D3D11CreateDeviceAndSwapChain()
0023:676274F0 d3d11.dll, D3D11CreateDeviceAndSwapChain()
0023:675D3E5A d3d11.dll, D3D11CreateDeviceAndSwapChain()
0023:05369A5E xrRender_R3.dll
0023:0041095A xrEngine.exe, CRenderDevice::message_loop()
0023:00410A71 xrEngine.exe, CRenderDevice::Run()
0023:00465B3D xrEngine.exe, InitSound2()

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Wizard2 Author
Wizard2 - - 298 comments

hmmmm, i personally never put helicopters so i actually didn't tested it with it, when does this happens? i really don't understand what this CTD log means.

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remotecontrol
remotecontrol - - 82 comments

it was that crashed heli in the wildterritiory. it wasnt the helicopter that caused the crash, i mean its a static object. there was animals running through the electric anomalies on the tracks around the train to the northernmost part ...and the log has this (ros_zone_mine_electric_average_0009) in it, so i suppose it might be related.

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remotecontrol
remotecontrol - - 82 comments

Also, ever hear of scopes flipping the view upside down when you zoom in. It was the oddest thing. At the hunter mechanic in red forest i got my FN 2000 tactical upgraded, on the gun i have a scope (Trijicon TARS) and one of the upgrades said something about making my scope zoom 4X... so i was like, ok. But now it does a flip when I zoom it in :(

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Wizard2 Author
Wizard2 - - 298 comments

Yeah, also the vintorez sight seems broken too, i would not make scope upgrades on AO, apparently they're broken.

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Wizard2 Author
Wizard2 - - 298 comments

maybe is a effect from HollywoodVFX that ported wrong in CoTZ, probably they generated particles that the 32-bit engine doesn't support.

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remotecontrol
remotecontrol - - 82 comments

maybe... I went around that area after a few tries and it was ok and hasnt ctd like that since.

I also bought a new fn2000 and this time will upgrade with no scope on it and see what happens, but I'll save before so if I do put the scope on afterwards and its messed up i can just choose not to get that upgrade.

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skdursh
skdursh - - 474 comments

Sounds good and thinking about trying it out, but I really, really hate headbob. Is there an easy way to turn it off in the config or console?

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Wizard2 Author
Wizard2 - - 298 comments

the headbob is subtle, you almost can,t see it in-game, if you don't like it just delete the effectors file inside gamedata>configs>misc called "effectors"

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remotecontrol
remotecontrol - - 82 comments

As time goes on i get CTD more frequently, this is the latest one.

* 35308 objects are successfully saved
* Game 10.scop is successfully saved to file 'appdata\savedgames\10.scop'
! VERIFY_FAILED: e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrgame\level_graph_inline.h[34] {CLevelGraph::vertex} valid_vertex_id(vertex_id)
! VERIFY_FAILED: e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrgame\level_graph_inline.h[34] {CLevelGraph::vertex} valid_vertex_id(vertex_id)

... a bunch of these ...

! VERIFY_FAILED: e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrgame\level_graph_inline.h[34] {CLevelGraph::vertex} valid_vertex_id(vertex_id)
! VERIFY_FAILED: e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrgame\level_graph_inline.h[34] {CLevelGraph::vertex} valid_vertex_id(vertex_id)
stack trace:

0023:67304E86 d3d11.dll, D3D11CreateDeviceAndSwapChain()
0023:673074F0 d3d11.dll, D3D11CreateDeviceAndSwapChain()
0023:672B3E5A d3d11.dll, D3D11CreateDeviceAndSwapChain()
0023:055E9A5E xrRender_R3.dll
0023:0041095A xrEngine.exe, CRenderDevice::message_loop()
0023:00410A71 xrEngine.exe, CRenderDevice::Run()
0023:00465B3D xrEngine.exe, InitSound2()
0023:004662C3 xrEngine.exe, InitSound2()
0023:004663C6 xrEngine.exe, InitSound2()
0023:00471FEB xrEngine.exe, CApplication::load_draw_internal()
0023:75E1338A kernel32.dll, BaseThreadInitThunk()
0023:77EB9902 ntdll.dll, RtlInitializeExceptionChain()
0023:77EB98D5 ntdll.dll, RtlInitializeExceptionChain()

[error][ 8] : Not enough storage is available to process this command.

------------------------------------------------------------------------------

...I get CTD while running, while in a firefight... sometimes while not moving at all or doing anything.

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Wizard2 Author
Wizard2 - - 298 comments

It seems to be more of a limitation of the engine for the 32 bit engine, i guess that's why there's not too much particles mods, you can do the next:
delete these files inside gamedata:

on configs:
delete the items and the weapons folders

on textures:
delete the ayykyu_fx, fozest, ,ghost particles and new_pfx folders

and the particles.xr file

this will delete the HollywoodFX addon, do a backup if you want. hopefully the constant crashes stop

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cretinous
cretinous - - 44 comments

the modpack is good but your user config was garbage and made the game look like ****, had to delete it and set default. Please dont include this in the future, most of us aren't playing on potatoes.

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Wizard2 Author
Wizard2 - - 298 comments

ok? the user config was added to change the illumination settings like the tonemaps velocity and amount change, it is set to 0.2 in original so it's pretty slow, paired with the sun_lumscale settings to make the shadows more strong on the light but more sutile on the dark, this can't be possible without putting the user.ltx file on the download.

I also stated on the description that you can change the things after download, just the brightness, gamma and contrast were recommended to change in-game, thanks for the tip btw, i'll think about it.

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