Patch 1.5.3 for my Muh Immersion Addon Pack - Download and install only if you previously installed v1.5.2 of my pack
This is a patch for my 'Muh Immersion Addon Pack v1.5.2', if you already downloaded the full version of v1.5.3 you don't need this. This is only for whoever downloaded and installed v1.5.2 previously!
Installation:
1. Extract all files to your game folder, overwriting everything.
2. Launch JSGME.exe
3. Press the '<<' button to unload all the addons
4. Make sure the 'gamedata' folder is gone completely, if not - delete it.
5. Press 'Tasks...'
6. Press 'Load mod profile...'
7. Select the 'Muh Immersion Addon Pack 1.5.3 STORY.mep' file or 'Muh Immersion Addon Pack 1.5.3 WARFARE.mep' depending on what game mode you're playing
8. Wait for it to finish installing the addons
9. Close JSGME.exe and launch the game
10. Have fun stalker!
Changelog:
v1.5.3:
Addons added:
Actor Rework v1.12 by Bazingarrey: Changes the behaviour of the actor; slightly faster walking speed, nerfed sprinting, slower crouching speed, slowed down bleeding, abillity to squeeze past npcs etc.
Immersive Dynamic Tasks v1.01 by Arszi: Adds a whole bunch of new tasks to faction leaders and butcher in the Garbage.
Weather Edits v1.0 by Snaefells: Much needed tweaks to the weather in the game, specifically fixing the fog among other tweaks which now looks much better.
Dialogue Expanded v1a by indyora: Adds allot of flavour text to conversations with stalkers around the zone.
Addons updated:
Highres Loading screens v1.03 by bazzingarey: Just a few small fixes here
Trader Overhaul v1.23 by AGoodSetOfPistol: Updated to latest and allegedly final version.
Arszis Rad Overhaul Compatibility Patch by me: Updated to make work with latest additions to pack
Muh Immersion Drop Tweaks by me: Tweaked weapon and outfit condition drops (thanks to Bazingarrey for new values)
Fixes:
Fixed a crash caused by using a UMP45 with an ACOG, thanks to dave_5430 for spotting this.
Hey I got a question, do you know which addon conflicts the storm v4?
I'm still trying to figure it out tbh. I'm not entirely sure because it has minimum file conflicts and the one there are are supposedly compatible. Just cause a CTD on startup with a strange error.
If you have any ideas let me now. I would love to try it out with my pack.
Greatings o/
Is your Addon Pack compatible with "ANOMALY HD MODELS ADDON" ?
No idea, never tried. I actually enjoy these janky models. You should try adding it and if no file conflicts it should probably work!
Keep me updated :)
The mod has conflicts with 16 files of your mod ... so would say rather no ... Damn.
Too bad :/
Bro i just installed it and it works very well, there is no crashes when i play with it (sorry 4 bad english)
i use this one btw Moddb.com
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i can't attach mosin scope
Are you using the right scope? My pack doesn't change anything with the mosin as far as I know. I would think you're either trying to use wrong scope or its an issue with the base game.
ready i fixed the problem, copy/paste weapon folder in your addon
Yes, i was using the right scope man, first i just copy w_mosin.ltx but i prefer do not get problem in future then it was all weapon folder just in case
if you want to check the problem, start the game with mosin and later with sidorovic buy the scope and check if the scope can attach on the mosin
That actually might be a problem with my trader overhaul and him having a scope he shouldn't. My next update is going to address scopes from traders so I'll be fixing that as well. Again, not sure if that's the problem but I'm guessing it is.
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I experienced that my guns dont degrade, even with the degradation factor up to 1, i tried shooting loads of round in full auto and nothing, it just doesnt drop quality, i wonder how to fix this, thanks!
Also, armour does seem to degrade, so its just the guns that dont degrade, they can get repaired and improved tho, so its just a matter of being unable to lose %
I can confirm that... My AK has already 100% after a lot of shooting
This seems to be an issue with anomaly degradation values. I will be working on improving this in the next patch as it bothers me too.
have you tried disabling Yim's weapons tweaks? That might be doing it
New patch is up!
1.2.1 with fix for tracers crash out
I made a few final touches like fixing a tracers related crash, some repair items having way too many uses and QOL icons being disabled.
Redownload the patch to get the last version.
IF I HAVE PATCH 1.1 AND INSTALL CAN I PLAY?
Yes, just overwrite everything.
i had the fang exosuit and it looked like some robocop mega ultra armor and now its just the same pic as the normal one :'(
F.
I think you maybe had it when I accidentally ****** up the QOL Icon addon. I can't merge the new outfit icons Trader Overhaul adds (which is probably what you saw) and QOL icons. I'm sure it's possible but I'm not gonna do it. :)
hahah thats okay, another thing i noticed is that almost all bases in the game dont play radios, and there is this radios extended addon or somethin, i dont know if its just for the pda radios or the bases should play songs like they did in the vanilla
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What your plans for future updates?
Hmm, not sure really. I was making this addon pack for my own usage tbh and I uploaded it just so otehr people can enjoy. I will be adding new addons as I test and find them to my liking. And also I'll try to keep the existing addons updated as much as possible.
Always open to suggestions though! :)
this seems pretty good, and I really cant be assed downloading all of these different mods. so Im gonna download this and see how it goes :D
hi. i was having the same issue with mosin not accepting the PU scope. i've just found the error i think.
in w_mosin.ltx, near the bottom of the file theres a call for st_addon_scope_pu while it should be st_addon_scope_mosin. changing this line fixed the problem, and mosin works with pu scope after that.
have to test if this broke anything else (like sks w/ pu scope), but since it only changed what scope mosin uses i should be fine.
hope u fix this in future update
Cool, haven't actually played with a mosin so had no idea this was a problem. I'll add this to the next patch thank you!
This one could be a nice small adition: Moddb.com
Need file merging work...
Holy ****, that sausage model lmao. I'll look into it, sure!
Pretty good pack so far, i think the only complaint i have is the main menu music. I think the original sound is better, but other than that, pretty good! Hopefully the next update comes soon! :D
New patch is up, this is only if you already have 1.3 installed.
edit: reuploaded, I forgot to put the new main menu music
Patch for 1.4 is out now!
Reuploaded to include a tweak to the thirst gain on bleeding values. If you already have the v1.4 of my pack installed and just want to change the thirst gained by bleeding download this: Gofile.io
Paste it to the main folder, overwrite and then reload the mod profile on JSGME to apply it.
Thank you, but the thirst patch file doesn't work.
" If you already have the v1.4 of my pack installed and just want to change the thirst gained by bleeding download this: Gofile.io"
Edited with a real link, sorry
Thanks again!
You're welcome. Enjoy!
1.4.1 is out!
Is there a solution to change the starter pack like TOZ instead of AK-74U?
If you change the progression difficulty it will give you different weapons to choose from in the new game gear choice.
I did, but it seems, that on a hard diff it gives only AK-74U
On easy diff you can also pick other weapons.
Loner with survivalist progression difficulty gives me the TOZ Imgur.com
Do you have all the addons enabled in JSGME? Better starting loadouts is the most relevant.
Loaded your modlist to JSGME
Perhaps this may be an issue from Boomsticks, which give me AK47 whenever I choose the fraction or diff
Could be, see if it changes if you disable Boomsticks.
Changed in INI file by myself. Strange that all fractions except Monolith had AK-74U. Replaced loadout from AK to TOZ.