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Comment History
Blizzardstorm
Blizzardstorm - - 23 comments @ Apotheosis

The Design is great as well as the atmosphere.
I dont like the creatures though most are taken from Vicn's resources.
They're not Daedric not from the Elder Scrolls.
Surely TES could use more seriousness like the one depicted in the art of this mod but in terms of the creatures i think there's a pretty good designer who found the concept art balance: 4thUnknown. Even Vicn decided to work with his assets and implemented his Daedroths Scamps etc and they fit amazingly with TES.
That design would make the mod really perfect so i wanted to share that idea and the final outcome will reflect an even better image and interest to the entire TES community taking this to the next level.

Good karma0 votes
Blizzardstorm
Blizzardstorm - - 23 comments @ The Great War

WIP CTD FEST

Good karma+1 vote
Blizzardstorm
Blizzardstorm - - 23 comments @ Apotheosis

You've done amazing work no doubt.
When Apothesis Lifeless Vaults came out i was really looking forward to it.
Read about the Lore of Apotheosis and i really consider it the best mod ever.

Unfortunately the last years the mod switched too much to the Bloodborne theme for my tastes. I mean the Monsters and the Horror Creep became too much Bloodborne and i can't handle to fight such repulsive creatures.
Never liked that type of Horror.

Its not for me. Just like Vigilant mod freaked me out at some point and Glenmoril completely Grossed me.

The Original Concept was good. I prefered it more.
Best of luck though.

Good karma+1 vote
Blizzardstorm
Blizzardstorm - - 23 comments @ 5 Great Skyrim Mods to Follow Before Anniversary Edition

I would stay away from USSEP dependant mods. Arthmoor and his team who currently owns the Patch the community made over the years intends to follow the same monopoly policy for it as he always did and force Anniversary Edition. He will not keep an older version under the excuse of Piracy danger but its always about him. That USSEP dependancy can be overcome of course in many ways.

Good karma+1 vote
Blizzardstorm
Blizzardstorm - - 23 comments @ Apotheosis

True. Apotheosis is Standalone so no other Mod will affect it directly. Mods that will be added on top of Apotheosis might if they modify anything but its still not related to Apotheosis. Good thing is to just keep pre AE Versions of Mods we are using so they work together in our Skyrim overall.

Good karma+1 vote
Blizzardstorm
Blizzardstorm - - 23 comments @ Apotheosis

Concerns if it will be easy for your high level character?

Prep a character normally in your game with Ultimate Combat - Combat Gameplay Overhaul - Vigor Enhanced Combat and Injuries.

Play at least Adept at the start of your game. Increase to expert later. Use Skytweak later or just go Legendary but Vanilla difficulties aren't very good. AI tweak mods are.

Lots of options and Apotheosis will be challenging no matter what.

Good karma+1 vote
Blizzardstorm
Blizzardstorm - - 23 comments @ Divide and Conquer

Didn't knew the file references etc. It did work. Thank you.
I also really recommend to anyone new into the TW serries to grab the Steam Versions. Less issues, and more support that way.
I have my Med2TW in Disk since it came out, so it was quite old, although now fully updated. Been a fan of the series for more then a decade.
And with mods like this...or Divide Et Impera for Rome2, well it's still a very alive classic.

Good karma+3 votes
Blizzardstorm
Blizzardstorm - - 23 comments @ Divide and Conquer

I give up. Ever since i changed GPU and installed Nvidia Drivers etc this happens with Med2TW mods.

Installation all fine, LAA fine, launch fine but i messed up. I accidentially turned video settings to 1330 something.
I have a 1440x900 monitor and i run everything like that.

Now game says ''Out of Range'' Monitor error.
Can't change DaC preferences, don't even know how to fix this.

Reinstalled everything, deleting everything ''I hope'' and Redownloaded the mod hoping it would run to default again... Nope nothing... Out of Range.

Can't even make it windowed outside of game for some reason. Don't know what's wrong, ever since my new hardware.

Good karma+1 vote
Blizzardstorm
Blizzardstorm - - 23 comments @ Apotheosis

Can't wait to destroy the Universe = (Destroying each ''Idea's'' Manifestation/ Daedric lord = Conscience)and send them to Sithis, so that the ideas are not forced into Nirn through the machinations of beings.

Good thing the ''Ideas of Stasis/ Aedra'' can't interact with Nirn as the Daedra since they are part of Mundus now.

Thus, there will be only the Universe ''The empty Void and Mundus/ Reality'' and every spirit born will pass through it at an endless cycle of Birth/ Death/ Rebirth and everything will grow and evolve, every spirit will evolve, for eternity.

This is Creation, this is my masterwork, i am the Architect, i am Lorkhan, the bringer of Infinity!

And every spirit shall be free with it's own will to grow for eternity instead of being devoured by the ideas of change and stasis Aedra/Daedra and feed their manifestations.

(My RP Concept, Lorkhan, the one who shatters the primordial spirits who bind all creation/ energy to themselves and frees them, allowing each spirit to become an individual conscience breaking free from the chains of Fate)

Good karma+5 votes
Blizzardstorm
Blizzardstorm - - 23 comments @ Divide et Impera

For everyone having trouble installing it and getting it running.
Your problem is not a mod issue.
Its a CA & Steam issue.

1. You need an updated TW Rome 2.
2. Your CA Launcher needs to work perfectly for Rome 2 since there have been bugs. This Steam subscription system of updates as handy as it comes as troublesome it becomes.

3. If you have bugs with your CA Launcher ignore it. Download Mod Manager 2.0
4. Download Divide et Impera Part 1 Part 2 latest version.
5. Extract files.
6. Run TW Rome 2. Enable mods in game options.
7. Tick DEI mod part 1 part 2 in mod manager.
8. Start the game and enjoy.

(VERY IMPORTANT) If you do not have an updated game version 2.2.4 that allows you to enable mods from ingame options than you need to do it through CA Launcher.
This happens if you bought the game before the latest updates.
See if you can update through steam.

Some times a very outdated game version will still have issues with the CA Launcher after a steam update or wont update right.

If you manage to update to TW Rome 2 Rise of the Republic you will have the option to enable mods from ingame options no matter what.
If you run into whatever bugs that prevent you to have a stable updated game... Well get a codex torrent with the latest version.

As i said.
If you bought the game through steam and updated fully you will be fine.
If you bought years before this updates than you will encounter launcher issues and other bugs.

It's a CA Launcher/ Steam update issue with old store bought game versions.

Good karma+1 vote
Blizzardstorm
Blizzardstorm - - 23 comments @ Divide et Impera

Yeehah! Works perfectly. Cant wait for CA to fix their launcher though. I like to support the developers. Just steam screws up things. Hope they also update Attila and do some cleaning for it to run more smooth.

Good karma+1 vote
Blizzardstorm
Blizzardstorm - - 23 comments @ Divide et Impera

Alright. Everything is working fine. I run it on Maximum. Fully updated.
Don't even had to use a Mod Manager. Scipts are perfect. Drivers. Everything is as it should be.

But. I still can't enable mods.
No way to launch CA Launcher.
Mods are fine.

But CA Launcher is causing problems.

Found another solution. I already paid the game so i am going to use a friends cracked copy with a CA launcher that worked also for him.
Guess gaming companies are more concerned in moving into netflix type subscriptions instead of creating practical application managers.
Only Bethesda has no such issues.

Anyway. Great mod. Votes up!

Good karma+1 vote
Blizzardstorm
Blizzardstorm - - 23 comments @ Divide et Impera

Right. My game was totally outdated. I updated using steam but my launcher is failing to initialize it for some reason.
Is there any way to fix or bypass it through scripting perhaps so the mods are enabled?
I also have around 80 conflicts which appeared through Mod Manager 2.0

Good karma+1 vote
Blizzardstorm
Blizzardstorm - - 23 comments @ Divide et Impera

I Downloaded the parts succesfully and installed Mod Manager 2.0.

I Succesfully extracted the files into Rome 2 Data Directory.

I enabled them. I launch the game through the Mod Managers launcher but it's stuck on the loading screen.

Some say that i need to enable out of date mods for it to work. But i can't start the CA launcher to do that since it says that it failed to initialize steam. Why?

Others say that there is an option box for mods in game. But i don't have that?

Do i have an outdated version or something?
And why do i need to verify and register anything on steam?

I bought the game years back when it came out the first time for just Single Player Campaign.
Is there a solution for that?

Good karma+1 vote
Blizzardstorm
Blizzardstorm - - 23 comments @ The Elder Scrolls: Total War

Great work with the Tree Fix.
By the way the Imperial Legion is powerfull.
You gave her what she deserves as the most proffesional fighting force of Tamriel.
The Aldmer are strong with many resources and units but not as proffesional they can be beaten easylly with imperial tactics discipline and logistics.

In fact in TES Lore the Thalmor are nothing they just used the right time to attack when the empire was weakened.

Good karma+2 votes
Blizzardstorm
Blizzardstorm - - 23 comments @ Sadras Units

This brings a whole new life in Morrowind. The rising house and a new formiddable army.

Good karma+3 votes
Blizzardstorm
Blizzardstorm - - 23 comments @ The Elder Scrolls: Total War

My full bug report:

I had problem with HUD and deleted battle.sd, shared.sd and strategy.sd from The_Elder_Scrolls_1.6\Data\UI which fixed it for me.

But i cannot see new Telvanni architecture only regular dunmer arcitecture and for valenwood there are still some aldmer architecture buildings. I don't know if it's a bug or some buildings are meant to be like that.

Now about Trees and Unaccesible forests a full report of what is missing.

No Trees No Forest:

Jehanna
Haafingar
Hjaalmarch
The Pale
Winterhold
Whiterun
Throat of the World
Eastmarch
Velothi Mountains
Velothis
Jerall Mountains/ Pale Pass etc.
Centrall Craglorn
Eastern Craglorn
Falkreath
Riverwood
Nibenay
Northern Nibenay
Silverish River
Nibenay Valley
Nibenay Bay
Great Forest
Southern Colovia
Veranis Moors
Southern Veranis
Valus Mountains
Lake Coronati
Dunlain Falls
Rivenspire
Portdun Creek
Kingdom of Northpoint
Old Gate

Regions that miss certain Trees and Forests or only Forests or only Trees:

Solstheim No Trees
White River Southern Trees and Forests near borders of Anequinna
West Weald Southern Trees and Forests near borders of Valenwood
Western Deshaan No Trees
Arnesian Wall Northwestern Trees
Wrothgarian Mountains Northern Coastal Trees and Forests
Eastern Wrothgarian Mountains No Trees and Forests
Kingdom of the Reach Northern and Coastal Trees and Forests
West Reach Northen and Coastal Trees and Forests
High Rock Northern Coast No Trees
Darguard Northern Western and Eastern Trees
Camlorn No forest and Coastal Trees
Western Shadowfen Northern Trees

Good karma+4 votes
Blizzardstorm
Blizzardstorm - - 23 comments @ Unofficial Patch for The Elder Scrolls: Total War

Ehhhh. Yeah. I just realised i can't... Hahahaha
I Hoped i might help you by reporting any issues if i try it but i suppose modding isn't that simple right?

I installed it anyway though and are more than happy. Good work.

Good karma+2 votes
Blizzardstorm
Blizzardstorm - - 23 comments @ Unofficial Patch for The Elder Scrolls: Total War

Greetings i currently download the Unofficial Patch.
I have the 1.5 Version of TESTW.

I will try to patch the 1.5. without overwriting settlements or unit types.

I don't know if it will work though. Just curiosity.
I just try to implement different campaigns of the Unofficial patch because i have already beaten the Third Age campaign with many factions.

Good karma+2 votes
Blizzardstorm
Blizzardstorm - - 23 comments @ The Elder Scrolls: Total War

Since it came out. Played Empire/ Skyrim/ Redoran above 100 turns each and no bugs or crashes. Tried Historical Battles. They work fine except Battle of the Red Ring.
Sometimes i lagg a little in Historical Battles perhaps because of graphics i need indeed to upgrade to a better GPU.
I've encountered this issue also with the numerous Dagoth armies.
But regarding the Battle of the Red Ring i start it and the bar doesnt load it just crashes then MED2TW has encountered an error and needs to exit.
I tried custom battle with Imperial City and no issues it works fine.
Maybe its the graphics required for the Red Ring Battle?
Thank you.

Good karma+1 vote
Blizzardstorm
Blizzardstorm - - 23 comments @ The Elder Scrolls: Total War

So far no bugs no crashes. Played Empire until oblivion crisis. Played Skyrim until oblivion crisis. Now i only have one question. How does the Oblivion Crisis end ingame? Must i destroy all the Deadra armies or is there a scripted event? Thanks.

Good karma+1 vote
Blizzardstorm
Blizzardstorm - - 23 comments @ Unblooded - the weakest unit in Stormcloacks tier

An idea: 1. They are not a standing army but have potential to become. 2. They can start as Guerilla warrior bands like the Faction Scotland in Med2TW but get reforms if they fulfilled certain script conditions. Like taking Skyrim under full controll.

Unit Suggestions: 1. Unblooded (Rabble).
2. Stormcloak Warriors/ Archers/ Spearmen/ Cavalry. (Light troops)
The forementioned units could be the Stormloack equivalents to Imperial Auxilliaries.

3. Bonebreakers (Warhammers).
4. Stormblades (Greatswords/ Battleaxes).
The two forementioned could be comparable to Imperial Legion actuall cohorts but not as heavily armed. It also makes a little sense since many of the older stormcloaks are legion veterans.

5. Then as time proggresses on if they capture all of Skyrim then by scripting event and certain building costruction conditions etc. a new reform could appear maintaining the former stormcloaks and adding additional units of the actuall skyrim faction armoured with Nord Steel and Steel Plate etc.
That way they neither become overpowered during the liberation of Skyrim but neither stay weak after it.

But to go through the Legion first could not be something as easy without a number of casualties.

I think that way its balanced and comparable with Med2TWs England vs Scotland unit comparison.

6. Regarding the Dragonborn: I think it's best if there is a choice a script event like this of the Nerevarine of former TESTW versions where the Dragonborn offers his service either for the Empire or for the Stormcloaks because in the custom campaigns submods of TESTW he is only on the Rebel side. I tried as the Empire to bribe him with cheats but with no luck.

I like playing the Empire as much as like playing Skyrim.

Good karma+6 votes