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There are a couple of animated signs around Bricks (Casinox area and Tenements), animation on which got disabled while patching the game. It is not really clear why it was done, it seems that at some point they were crashing the game. The game doesn't seem to crash anymore or at least that never really happened during testing so they are somewhat back.

How they were fixed

The solution is more of a workaround. As I understood from the documentation all models which have animation state amb_a would play it on spawn as their idle animation.

The game has a way of marking entities with tags to determine what class of objects the said entity belongs to. This can be done at /anoxdata/models/entity.dat.

The signs were marked as noclip. Many other objects have a general tag, marking the signs with that didn't do much. So in the end I just marked the signs as flying characters and it worked. The animation is now playing and the signs are kept in place, they are not clickable anyway so I suppose it doesn't really matter if they are marked as character or not. Marking them as normal characters and not flying would make them affected by gravity which displaces them.

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RTX.conf for Anachronox

RTX.conf

RTX Remix conf file for Anachronox, NVIDIA's modding platform.

Anox BSP upscale preparer

Anox BSP upscale preparer

Graphics Tool 4 comments

A juniper notebook to prepare anachronox's bsp files (level files) for use with highres textures. (Has problems use my custom gl_ref.dll instead)

Anachronox Sounds and Fixes v0.1

Anachronox Sounds and Fixes v0.1

Patch 3 comments

A load of fixes to general game things and restoring sound to objects missing them due to bugs, as well as adding in sounds to cutscenes where relevant...

No Upscale v0.3

No Upscale v0.3

Graphical Enhancements Patch

Version of the mod without high resolution textures.

Graphical Enhancements v0.3

Graphical Enhancements v0.3

Graphical Enhancements Patch 2 comments

The patch makes couple fixes and adds upscaled textures.

Anachronox Widescreen Fix

Anachronox Widescreen Fix

Patch 5 comments

Replace anox.exe and ref_gl.dll in the game folder, depending on the desired resolution.

Post comment Comments
MilkeyWilkey
MilkeyWilkey - - 43 comments

finally somebody put some love into that great game! I was thinking from time to time to make something for it, but never had a chance to try

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Avoozl
Avoozl - - 291 comments

You'd think that there would be mods since the game did have mod support, unless they were on some obscure website which is long gone by now.

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Guest
Guest - - 689,290 comments

It's not exactly the kind of game that lends itself well to modding, like Quake or Half-Life.

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gordonfreeman3525
gordonfreeman3525 - - 288 comments

This game is SO underrated. Too bad there are no mods for it.

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booman
booman - - 3,651 comments

I never heard of it until now... The video looks awesome! Must have been a competitor with Half-Life and System Shock 2

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Xylemon
Xylemon - - 2,677 comments

It was a game that came out in 2001. I mean that's like saying Unreal was a competitor with Doom and Anachronox isn't even a FPS to begin with.

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clort78
clort78 - - 2 comments

Half Life 1 was released in 1998. It was a pioneer in story-driven 3D PC games.
System Shock 2 was released in 1999. It was a pioneer in story-driven 3D PC games.
Anachronox was released in 2001. It was a pioneer in story-driven 3D PC games.

They were not market competitors in 2001 only because Anachronox was released 2-3 years after the others. As retro-games they are now competitors, being in a similar class of performance and age bracket.

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booman
booman - - 3,651 comments

I bought it on GOG.com
Really cool for its time! I like the art style and all the camera movements!

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eukara
eukara - - 142 comments

Amazing game, and damn.. I should have typed 'heavily' instead of 'slightly' in the summary >.>
My bad

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koburamoe
koburamoe - - 124 comments

a great game , iamgine the mods that cna be made for it :( but sadly its not popular and hardly anyone would make a mod for this :( a lot of potential

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