Join Sylvester "Sly" Boots and Stiletto Anyway as they trek across six bizarre planets investigating a galaxy-crushing mystery, searching for artefacts from an extinct alien race and unlocking the secrets of a powerful, advanced technology. It's your turn. PICK YOUR POISON.
There are a couple of animated signs around Bricks (Casinox area and Tenements), animation on which got disabled while patching the game. It is not really clear why it was done, it seems that at some point they were crashing the game. The game doesn't seem to crash anymore or at least that never really happened during testing so they are somewhat back.
The solution is more of a workaround. As I understood from the documentation all models which have animation state amb_a would play it on spawn as their idle animation.
The game has a way of marking entities with tags to determine what class of objects the said entity belongs to. This can be done at /anoxdata/models/entity.dat.
The signs were marked as noclip. Many other objects have a general tag, marking the signs with that didn't do much. So in the end I just marked the signs as flying characters and it worked. The animation is now playing and the signs are kept in place, they are not clickable anyway so I suppose it doesn't really matter if they are marked as character or not. Marking them as normal characters and not flying would make them affected by gravity which displaces them.
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A load of fixes to general game things and restoring sound to objects missing them due to bugs, as well as adding in sounds to cutscenes where relevant...
The Anox Build 45 patch updates the Build 44 patch and is an unofficial secondary patch created by one of the ION Storm Anachronox team members.
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