SurviveRL (working title) is NOT another survival first person game. Read on please.
It is a concept where the world persists around the player. Actions have cause and effect. Killing an enemy, helping a creature can generate an outcome much later in the game.
Multiplayer and modding support are part of the building blocks to the code, making for replayability and extensibility.
There will be a single player campaign/story mode also.
The project members have never stopped on this. We spent a large amount of time reconsidering the goal of the codebase, and whether we can do anything better visually.
The result has been a rework of the terrain engine over the last year, as well as some other code rewrite that we can talk about in another post.
Survival games are definitely interesting, and we think we can do something based on some type of survival, that will be exciting to play.
Keep watching this please, we will make some announcements in the near future.
Current development status for SurviveRL, with information on multiplayer and terrain progress.
First, apologies for not uploading a screenshot each day, as was in the past. That should be back soon :) This week, had me integrating multiplayer support...
We would like as many comments as possible with feature wishes we should add to the upcoming alpha release.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
Has a release date been set?
Keep up the amazing work. I cannot wait for this game to release.
This game looks pretty cool.
Wow! This sounds so amazing. I love this concept. I hope you'll continue to add updates. ♥
Looks interesting. I'll have to keep an eye on this.
It's cool =)) i love it
Was the game shut down?
Sorry for the months to reply, we had taken a step back on the game.
No, the game wasnt shut down, we rewrote many parts of the code and will try to get something out soon.
when will the game be relesed to beta test
Soon we hope. We are investigating some aspects of the game engine quietly, but expect more focused and structured news from now on, as opposed to the agile and adhoc posts we have submitted in the past.