SurviveRL (working title) is NOT another survival first person game. Read on please.
It is a concept where the world persists around the player. Actions have cause and effect. Killing an enemy, helping a creature can generate an outcome much later in the game.
Multiplayer and modding support are part of the building blocks to the code, making for replayability and extensibility.
There will be a single player campaign/story mode also.
The project members have never stopped on this. We spent a large amount of time reconsidering the goal of the codebase, and whether we can do anything better visually.
The result has been a rework of the terrain engine over the last year, as well as some other code rewrite that we can talk about in another post.
Survival games are definitely interesting, and we think we can do something based on some type of survival, that will be exciting to play.
Keep watching this please, we will make some announcements in the near future.
Current development status for SurviveRL, with information on multiplayer and terrain progress.
A short news post to explain current progress on the combat system.
First, apologies for not uploading a screenshot each day, as was in the past. That should be back soon :) This week, had me integrating multiplayer support...