Dungeon Siege combines the immersive elements of a role-playing game with over-the-top intensity and non-stop action. Dungeon Siege plunges you into a continuous 3D fantasy world where you face off against an army of evil that has been unleashed.

Dungeon Siege is a RPG set in the "Kindom of Ehb" in a medieval type timeframe, similar to games like Diablo. It was created as a highly modable game, and released with an indepth Game Editor, as well as a 3D modelling program. There are a large number of mods in production for the game, extending and pushing its brilliant immersive gameplay to the edge.

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Ikkyo and Omniscient Colossus present the Legends of Aranna compatible version of their Revived mod for Dungeon Siege.

It adds a load of new features, including quest saves, new items, new playable characters, and new spells. Each new item and spell has been meticulously balanced with the other items in the game to provide seamless integration with the stock Dungeon Siege items and spells, 80+ new items in ALL!

Other notable features include dynamically adjustable camera angle restrictions, a playable armored gargoyle, enhanced spell selection, and multiplayer quest saving. Here's the hopefully complete list of new features:

[X] Dynamically adjustable camera angle restrictions
[X] Playable Monster Character
-Gargoyle, Drake
[X] MP QuestSave
[X] Cube of Crafting
-GUI based crafting system
[X] Enhanced Spellicons
[X] New heads for farmgirl
[X] Global Über level-up messages
[X] Character level displayed on character sheet
[X] Persistent monster kills counter
[X] Increase ranged damage +1 per dexterity
[X] Str+Dex weapons
-Katana, Daikatana, Wakizashi, Ninjato
[X] "Beastfu" melee weapons
-7 katar variations
[X] Staff based melee weapons
-Bisento, Nagamaki, Yari, Trident, Quarterstaff, Iron Staff
[X] Throwing weapons
-Throwing Knives (str+dex), Throwing Axes (str+dex)
[X] Thrown Potions (limited supply)
-Exploding Potions
[X] Omniscient_Colossus's Protoweapons
-Electrode Arc Cannon, Electrode Arc Rifle, Rip-Tooth, Roto-Ring
[X] New Nature Magic
-Frost, Teleport, Haste, Telekinesis
[X] Ranged+Combat Hybrid Magic
-Fire Arrow, Exploding Arrow
[X] Ranged+Natural Hybrid Magic
-Charged Arrow, Cold Arrow
[X] Melee+Nature Magic
-New Charged Fist, Frozen Fist
[X] Ranged Skills
-Quick-shot, Double Shot
[X] New unique weapons
-Bloodletter (Short Sword), Masamune (Daikatana), Caedus Lunari (Hammer)
[X] New swords
-Horror Falchion, Horror Blade, Terror Blade, Short Horror Blade
[X] New helms
-Kasa, Spikey Helm, Magical Winged Helm, Athena helm, Ritual Helm
-Ancient Helm
[X] New body-armor
-Blood Armor
[X] Unlocked player skins
[X] Wigs (Female only)
[X] Magical Hair Ribbons (Female only)
[X] New rollover box
[X] MP Packmule
[X] New prefixes and suffixes
-+All stats, haste boots, IAS weapons
[X] Dwarf, Gargoyle, Skeleton, and Half-Giant playable in Single Player
[X] Gameplay tweaks
-Increased range on some bows
-Increased Arrow/Spell auto-shoot range
-Removed circle around focused character's feet
-Lengthen summon time on all summons
-Sped up some summons
-Ability to resummon before old summon expires
-Disabled Hint Popups
-Increased XP from casting healing spells
-Increased XP and gold from transmuting
-Rings and amulets can now spawn with 2 -fixes (rarely)
-Increased maximum gold limit to 99,999,999

Screenshots and more information can be found here:

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Dungeon Siege Misc tools

Dungeon Siege Misc tools


This is an archive of minor tools for modding Dungeon Siege

Dungeon Siege University

Dungeon Siege University

Mapping Tool

This is a help file released by Microsoft that contains advanced tutorials for Dungeon Siege's toolkit.

Consistent Textures r28

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Consistent Textures Full Version

85 Brand New Textures, 4 New Models! This version specifically adds a model to a common sword found in the beginning of the game.

Ultima V: Lazarus Demo 1

Ultima V: Lazarus Demo 1

Ultima V: Lazarus Demo

Installation instructions: Unzip, copy the file "LazDemo1en.dsres" in your DS resources folder and run Dungeon Siege. At the main menu, select "Single...

Ultima V: Lazarus Manual

Ultima V: Lazarus Manual

Ultima V: Lazarus Guide

This is a complete compendium of Britannia, from ancient times to date, recorded for the reference and enlightenment of people throughout the land.

Ultima V: Lazarus Clothmap

Ultima V: Lazarus Clothmap

Ultima V: Lazarus Guide

This map of Britannia will help adventurers in their journey through the wilderness and the high seas.

Comments  (0 - 10 of 33)

I'm generally not much of a fan of RPG PC games.....compared to other genres....

Dungeon Siege is a rare RPG that I have owned for a long time -- as well as played all the way through about 5 times. It's still so good of a game with such high 'replaybility' value that I end up playing it all over again once every several years.

The in-game GUI is very well designed, once you learn it. I love how you start out from rags -as a very simple inexperienced peon-farmer......and very, very slowly increase strength and dexterity.....as well as end up buying and trading many items that become more and more lavish with every succeeding town you stop at. Makes me feel kind holy -like Lehi- with all the trading you do and the fact that you 'progress' little by little - so that by the end of the game, you are much much more stronger and experienced than you began as a farmer -- and literally are ready to visit 'hell' and vanquish the demonic Seck in their own lava chambers....

I rate this game an 8/10.

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Magnificent game. 3D immersion on old hardware.

Nature magic seems to be the best, with the efficient cold spells. Find the first summoner, ( ice caverns? just before Merik, rescue him and come back) Pull the damage casters back enough to not hit the summoner, and leave a few forward to both heal, and take a few summoner spells, and your mages will reach lvl 50 in 16~20 hours of grinding. From there, the rest of the game is a walk in the park

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Good game, amazing multiplayer map when playing with mods. What is very fun is that this game has a shitload of spells (especially with its expansion) and there are very diverse (buffs, party buffs, curses, summonings, transform/morph, area, healing, orbs, traps etc.). Higher lvl spells also actually look alot more powerfull, e.g. at lvl 66 as a combat mage you can cast a spell that shoots one meteor from the sky, at lvl 102 a spell that casts 4 meteors and its effect fills the whole screen (really that spell is sick :O). Not the lame fireball that looks always the same whether it is lvl 1 or lvl 100 you have in most other games. Recommended mods next to the expansion:
- Legends of Utrae
- Dungeon Siege Revived
- Unlimited summonings mod if your alone and play on hard
- xp mod for when you are higher lvl (diminishing returns of xp is a bit too high at later lvls)
- there is also a party mod for mp (forgot the name, but should not be to hard to find)

The beginning can be a bit boring, but once you get acces to higher spells or more party members, the game becomes awesome.

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childhood right here

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what thing i need to download to play full game ? :P and looks awsome! :D

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Back in 2002 the graphics were great to me. Plenty of total conversions for you to play to keep you entertained. Unfortantly, the sequel is unpopular =/. Siegenetwork is down :( , but I run a site called Siegecore at Dulacs.com hosting mods for dungeon siege 1 and 2.

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DS and its Expansion is a certinaly new additoin to the rush of constent RPGs that are now flooding the MMO sections. This game is no MMO but its RPG Engine stands alil different in that the biggest thing about this game is that its possible to take your character and form him into anything you desire. No character classes to limit you, no worthless little stat points, nothing. Simply use logic and you're under way to making a Mage, Archer Cleric, Worrior or anything in between. The more you use a Bow, the more ur Dex and Archery goes up. The more you fight Melee, the more your Stregnth and Melee goes up and so on and so forth. Pretty Nice actually and i enjoyed that sort of realism that makes your characters even more unique compared to your cometitors than other games.
GFX wise the game was sort'a... okay. Yeah it was 3d but the textures are very faded, even under high ressolutions. There was not enough vibrance in colors either, the game seemed sorta... Dull appearing visualy. The particals in my opinion are rather cheap. A little bug explodes and the blood is more like a few poofs of red powder than liquid. and the particals are so few on this animation that there is absolutely no sense of mass in the detial either. This happens to stand for alot of its animations. The sound is alrite, gets sort of annoying tho and u WILL be turning it down or off eventually. The music is catchy at some points but hard to follow in others. My biggest issue with this style game is that its wot i refer to as a LAZY RPG. Its no matter to most but just a term i made for myself. On DS, you simply point and click, or, ... just click. hell u dont even have to micro, u can just macro by having ur mage switch from his battle spell to maybe a healing wind spell with one click, then back again later. things are so automatic and ur party attacks overwhelmingly on their own that i got very bored of its sit back and drool game play VERY quickly. I played the game 3 nights in'a row. Got so bored that i took my main character only n soloed the rest of the game with him til i got to the last level to kill the Boss. I brought the rest of the party in and attacked. sat there ... watching... mindlessly... for about 7 minutes as they hacked on him. corse he rezzes himself and then MORE sensless boring watching hacking. I quickly handed it over to my brother n wlked away. Havnt played the game in 2 yrs aside from turning it on just recently to make a female character with the intention of soloing the whole game on her own...

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we ar the winers of eueowizion

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