SurviveRL (working title) is NOT another survival first person game. Read on please. It is a concept where the world persists around the player. Actions have cause and effect. Killing an enemy, helping a creature can generate an outcome much later in the game. Multiplayer and modding support are part of the building blocks to the code, making for replayability and extensibility. There will be a single player campaign/story mode also.
Some concepts for forest biomes, NPC behaviours and various smaller houses.
Some concepts for forest biomes, NPC behaviours and various smaller houses.
Comments welcome.
This looks AWESOME! I like this concept alot. Maybe you could also create a "thick forest" biome, with a greater density of trees (possibly darker trees), scary creatures and a more gloomy feel to it? again, this is awesome!
Thanks! We can code and develop pretty much anything. Just keep giving us good ideas.
For @jacooo
It looks like "Narnia" AI shadow's look great on building materials. I seen ground changes in this video more then ~7 textures for terrain and even seen few textures nice blending (am i right?). And i got question so fog declares LoD distance somehow? Why you haven't used RTS view like in League of Legends? And big variety of animals congratulations.