The Clone Wars Holdout Factions is a submod for Empire at War Remake and explores Clone War era remnant factions intervening in the Galactic Civil War. Players can guide the Confederate Holdouts in forgotten corners of the Galaxy or bring the Republic Hardliners back into prominence, defeating old and new enemies alike. The time is right for their resurgence under your leadership!

Post news Report RSS Springtime for Palpatine / April Patch

Bringing order to chaos. April saw the arrival of the Pelta variants, a sweeping AI overhaul, Sound work, and many other changes/fixes. Take a look!

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[MAJOR]

HEADLINERS
-Added the Pelta-class variants to the Republic Hardliners and Rebel Alliance roster. This auxiliary fleet support ship is focused on providing AOE Healing and Point Defense coverage. Available at Tech 1 (HSC) and Tech 2 (ASC).

RebelPelta1

RepublicPelta2

-The addition of a ‘Overhauled GC AI Build Limit System’!

See ‘GC AI Overhaul' section below for more details.

-Tarkin receives the first of the planned Holographic Portrait System!

TarkinPortrait

-The initial work on the ‘Unit Call-Outs’ System!

See ‘Sound Work’ section below for more details.

-Niko’s Space map overhaul has been added!

See ‘Space Map Overhaul' section below for more details.

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GC AI OVERHAUL

This doesn’t fundamentally change what the AI prioritizes but does introduce limitations to what the AI will throw at you on a per-invasion basis. It’s no longer capable of just spamming the same unit against a single target and utilizes a more even spread of unit types. You’ll now often see them build units they’ve ignored in the past. I think gameplay has improved immensely from this change.

Be on the lookout for how this plays- I’ll need consistent feedback on how it’s behaving.

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SPACE MAP OVERHAUL

-Maps that were too dark are brighter via map color or background color

-Most maps that had no background nebula now have one

-Adds a new Nal Hutta map, featuring Rings and Hutt ships in a shipyard

-All maps with defender positions further away from the station were consolidated (no more mad dash to the station!)

-Golan marker locations have been reduced to one from two

-Kuat shipyards and ships prop moved over so it's not dead center and causing visual confusion. Ships changed to exclude the Seinar ones. Added another on the opposite corner of the map

-Mon Cala shipyard and ship props moved over for the same reason and same way.

-Black Hole map adds more black holes in the distance of the background and a prop for the Maw Installation by mixing up asteroids and some station parts.

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MAJOR CHANGES

-The AI will no longer throw absurd numbers of regiments at individual planets. Instead, this is capped at 8 per invasion. As a side effect, this means the AI is now more aggressive and better at creating fleets.

-Bumped up Production time nerfs on non-playable minor factions to -75% on units and -35% on buildings

-The Republic gains access to the first of its planned ‘Foreign Regiments’! This includes the vanilla Remake style of recruiting (some) other minors like the Hapans, CSA and Hutt regiments, but also includes powerful Wookie regiments from Kashyyyk. These are capped at 5 regiments per type.

-Indigenous factions now benefit from the new ‘Flexible Loyalty’ script! Essentially, the factions will be able to align with one of two factions but will always choose to align with a human player if detected.

  • Wookies and Gungans may now be aligned with Rebels or Republic
  • Nightsisters may now be aligned with Underworld or CIS
  • Geonosians may now be aligned with Rebels or CIS

-Added Kharak’s Modular Task Cruiser Spy configuration model

-Added new texture for the Corellian Destroyer!

-Reduced number of Golan Stations present on maps from 2 to 1. You no longer have to worry about having to knock them both out in one go, thus preventing annoying situations where there is a free respawning Golan. Their price and ‘AI Combat Value’ have been halved to reflect this.

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CHANGES

-Added CIS specific skin for the PT-1

-Added placeholder Rebel skin for Munificent frigate

-Reduced Republic Imperator Star Destroyer build weight

-Capped the Republic V-wing at 30 Squadrons

-Capped the CIS Vulture, TriDroid, Hyena at 30 Squadrons

-Added new Tector Icon

-Added mild ‘Ragdolls’ to Clone Troopers when hit with explosive weaponry

-Added a Sleep timer on the ‘Reconnaissance’ and ‘Heavy Factory Building’ Intervention missions-Reduced Consular build time (15 -> 12)

-Reduced AI Build Weights on MTCs since they were being spammed

-Blocked the AI for the Republic, Rebels and CIS from making Repair MTCs

-Reduced effectiveness of Trident Point Defense (1 -> 1.2 delay)

-Improved AOE healing on the DH-Omni (8 -> 40)

-Changed the description of the Consular-class

-Added new Repair AOE Repair overlay

-Adjusted CIS AI start when playing as the Republic on “Rise of the Empire” to see if the Imperials benefit

-Adjusted VSDII's Ions to be more in line with Fantail/Dreadnaught Heavy Cruisers

-CU Sabaoth pushed back to Tech 3

-Added various cross-buildable and non-useful ships to banned defense build list for Ais

-Upped CSA Skiprays to 10 squads

-Moved Sith Harrower to Tech 3

-Slightly raised AI Combat Value (AICV) of Acclamator, Vindicator and Munificent

-Slightly lowered AICV of the Republic’s V-2 ‘Longbow’

-Slightly raised AICV of Fleet Commander units

-Limited the Criminal Underground's Rihkxyrk to 30 Squadrons at once

-Limited the Imperial XG-1 to 30 Squadrons at once

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SOUND WORK

-Added the first of the Unit Call-Outs system! This is essentially a ‘bark’ that will call out that a certain unit type has come into view for the first time during that battle. Only the Republic has them currently, but this will eventually be ported over to the CIS, Rebels and Empire. They will continue to expand in scope and unit types in the future.

-The Republic current has Call-Outs for the following units:

Storm Troopers, AT-STs, Darth Vader, Black Sun Uglies, Porax-38s, AATs, Munificent Frigates, DH-Omnis, Acclamators, V-wings, TIE Fighters, TIE Bombers, TIE Interceptors, Vindicator Cruisers, X-wings, Quasars, and MC-50 ‘Tides’

-Added a placeholder VO to the Pelta Hospital Ship. Full/proper VO is still in the works via Luke Lasermaster

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UNDER THE HOOD

-Added Pelta variants to Rebel and Republic Filters

-Added Rebel Pelta Refit to "Turbo Attack" AI Plan

-Added better comment/description to code for Apailana's MagPulse

-Updated Starting Forces script to include Pelta variants

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FIXES

-Niko fixed the angle of the CIS Allocator’s turrets

-Better Skirmish Reinforcement Marker capture behavior for the Republic

-Fixed Grievous so he had his GC Stealth ability

-Fixed the XX-777 to be set to Anti-Corvette role

-Fixed Lucrehulk Battleship to be set to Anti-Capital role

-Corrected V-19 Squadron container to be Anti-Fighter role

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COMMUNITY REPORTS

-Fixed duplicate pirate base on Rebel Bespin in Final Destination (reported by knownkiller, fixed by Niko)

-Fixed Tech Advancing 'Windfall' mission by capping it at Tech 5 (reported by Kahoot, fix by Hyrum Solo)

-Added squadron caps to Hapan fighters (reported by Bandito Steal)

-Fixed Booster Terrik to match his string description garrison, added Tractor Beam (reported by Kahoot)

-Fixed strange XML Parse errors on SurfaceFX (reported by LordReforged)

-Fixed oversight that stopped Hett from being buildable on Valhalla (reported by Harbinger Ace)

-Fixed Imperial and CIS Trade Hubs spawning Republic Gozantis (reported by Kahoot)

-Fixed incorrect Underworld player profile when playing as CIS on Valhalla (reported by Kahoot, fix by Niko)

-CSA Fantail was missing a texture (report by Sling Blade, elaborated by Niko)

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CREDITS

Niko – a silent workhorse and a true master. It would not be an honest changelog if he were not credited here every single time. Thank you for your time, your advice and your friendship.

  • Creator of the Space Map Overhaul
  • Rigged the MTC Spy model
  • Adjusted Allocator turrets
  • Suggesting the 8 Regiment cap
  • Helping with the community and various fixes

Sgt Barlex / LordPoncho – King of the hermits and my undisputed goat for Republic assets these days. He created the Pelta-class models and textures. Thanks again for the beautiful work!

Admiral Espo / Zespo – I’ve never seen a man hardpoint with such feverish energy. You continue to dominate the scene and provide the new blood that the modding scene desperately needs. Solid banter, too.

  • Rigged the Pelta-class
  • Shader Troubleshooting

v.perriens – too noble for this cruel earth. Thanks for constantly supporting this community with your great skins. He specifically contributed the improved Corellian Destroyer skin.

Kubli – thanks for helping me push the boundaries of design on this game with your Tarkin Hologram. I look forward to commissioning a lot more of this bad boys from you in the future!

Burninalways – thanks for the solution for the flexible loyalty script! Additional shout out to Hyrum Solo since I had been harassing the man nonstop with my failed attempts. Even in failure, I learned a good bit about lua.

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