The Clone Wars Holdout Factions is a submod for Empire at War Remake and explores Clone War era remnant factions intervening in the Galactic Civil War. Players can guide the Confederate Holdouts in forgotten corners of the Galaxy or bring the Republic Hardliners back into prominence, defeating old and new enemies alike. The time is right for their resurgence under your leadership!

Post news Report RSS Separatist Rebirth February Patch

A beautiful brand new ship for the Separatists, new frigate options for the Republic/Imperials, Intervention Missions and so much more!

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FebruaryChangeLog

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[MAJOR]

HEADLINERS:
-Added the Allocator-class Destroyer to the Separatist Holdout roster. This late game destroyer is a lethal fire support ship that still maintains a decent brawling ability. Available at Tech 4.

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-Added the Victory-II Star Destroyer to the Republic Hardliner, Imperial and Warlord rosters. This Ion specialist is a Tech 3 frigate that can rapidly bring down enemy shields without the need for shield penetration.

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-Added an alpha testing GC for Intervention Missions!
Read below for more details.

-Added updated lighting and texture improvements for the Lucrehulk-class!

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-Added new models for Kazdan Paratus’ Junk Cannons!

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INTERVENTION MISSIONS:
Clone Wars Holdouts now has a fledgling Intervention Mission system! It’s still in early alpha testing, but I made the design to open that process up to you (my well-read, respectful public) via the Mission Testing (Alpha) GC. It’s currently an EMPIRE ONLY GC that is purely 1vs1 against Rebels to help the missions trigger easier.
The following missions are included:
- Upgrading Space Stations
- Building Ground Factories
- Accumulating Credits
- Building Space or Ground units
- Scouting a planet
- Conquer a Planet
- "Windfall" Gift Events
- Hunting Capital Shipyards
- Pirate Ambush!
- Gaining Favor with Lord Vader

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MAJOR CHANGES:
-Added Rebel skins for the Recusant-class variants!
-Renamed Victory-II Frigate to the V-2 ‘Longbow’, added new icon
-Reduced price (*24k to 22.5k*) and pop cap (*30 to 26*) of the Providence
-Lucrehulk gains a shield generator hardpoint and engine hardpoints
-Added Shield Hardpoint to all Venators and Servators
-Nerf to the Condor
-AOE has greatly reduced effectiveness against shields
-Slight range nerf (2k -> 1.8k)
-Damage reduced in two sources (Penetration blast 125 -> 50, Explosion 500 -> 200)
-Area Blast Damage 300 -> 100
-AOE Range 250 -> 150
-Added mild delay to second volley
-Added the Final Destination GC, which starts the player at Tech 5 with upgraded starting ships
-Fixed Trident to utilize Fighter armor and shields
-Increased AI aggression on Ground Defense
-Massively increased sight radius on Ground Outposts, allowing for better Defensive flexibility

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CHANGES:
-Niko improved the hitbox and dogfighting behavior of Asajj Ventress
-Added new icon and String for Mon Mothma
-Made all Golans in the Beginner Web Way Golan 1s instead of Golan 3s
-Removed all Golans on Valhalla GC
-Added Allocator to Bombardment capable unit list
-Fixed incorrect reference on CIS Sector Outpost
-Made the Clone Wars era Jan Dodanna's Combat Buff apply to late game fighters
-Reworked Skirmish's Era System icons from Faction Specific to generic ahead of the Faction Path/Government implementation
-Changed the CIS Outpost's Garrison from AT-AP to Hailfire
-Changed base Announcer VO for CIS and Republic upgrades
-Raised the Xyston's pop cap cost to 40
-Changed the Tector's Hangar Point to an 'Armored Plate' Hardpoint
-Changed AT-TE's 'Fortify' Ability to 'Hold the Line!' (*Defense Up, Attack Up*)
-Improved the AT-TE Turn Rate
-Restricted Asharad Hett and Kazdan Paratus to the GCW era in Skirmish
-Added initial coding for Tech Gates in Skirmish, Reorganized Era System
-Added Red Medium Turbolasers
-General Grievious speed boost ability buffed

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GC PLANET CHANGES:
-Added Republic Corellian units to Corellian build time buff
-Added Submod Repulsorlift craft to Jabiim's restriction list
-Added 15% build time reduction for Munificent Frigates at Muunilinst

SOUND WORK:
-To preserve the integrity of Luke Lasermaster’s great 5.0 work, I’ve pulled the Hangar Ambient sounds so they’re kept as a 5.0 exclusive. Thanks for the teaser and we can’t wait to see what’s next!
-Utilized unused SFX for the Allocator’s Siege TLs / Weapon Systems
-Improved volume level mixing on the Kazdan's Junk Cannons

UNDER THE HOOD:
-Added CIS and Republic affiliations to Spacecraft_Base dummy unit
-Added CIS and Republic version of Communications Array building
-Added CIS and Republic affiliations to Pump_Pad_Base
-Added CIS and Republic affiliations to the Mandalorian Indigenous infantry
-Added CIS and Republic affiliations to the "Grenade Mortar" turret
-Added CIS and Republic affiliations to Story_Props
-Added CIS and Republiuc affiliations to Secondary Structure Death Clones
-Added CIS and Republic affiliations to some unused weapon effects
-Added CIS and Republic to Secondary Structure Spawning Effect script
-Removed hyphen from MC80 AI version so I can call it via script
-Added AI logic to the Victory-II SD's Ion Barrage ability
-Fixed duplicate record for the Republic Star Destroyer full salvo AI Logic
-Added Allocator to the AI's Full Salvo logic

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FIXES:
-Fixed Multiple Tech Level messages appearing when advancing
-Niko fixed unintentional hull team color problem (affects C-9979, MC-80, and Nebulon-B)
-Fixed the Mon Calamari start for the Rebel AI in the Sandbox GC
-Fixed incorrect Rebel Star Base level definition on Grand Web Way on Underworld Start
-Removed Anakin Skywalker’s Fire Range nerf due to causing major pathfinding issues
-Fixed Harkov's Nebulon reinforcement script in Rise of the Empire
-Fixed the Victory I's Full Salvo ability for its TLs (turns out there was no actual increase originally)
-Fixed AI Locks for Imperial cross-faction ships

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COMMUNITY REPORTS:
-Fixed incorrect AI wieght on the Rebel B-wing TL and Elite B-wing (reported by BigCheese)
-Deleted duplicate Targeting_Max_Attack_Distance line (reported by BigCheese)
-Changed the XG-1's AI Combat Value to a more reasonable number (reported by Donkinkonkin)
-Fix for CIS AAT's lack their abilities (reported by Gamera, the giant flying turtle)
-Fixed incorrect maintenance cost string on the CSA Lucrehulk Battleship (reported by DarkYuri)
-Fixed Garm Bel Iblis missing the Dreadnaughts tractor beam ability (reported by NSX the Rebel)
-Fixed the Imperial version of the XX-777 (reported by Sling Blade)
-Fixed an issue where the Snowspeeders stopped spawning for the Rebel's Echo Base at Tech 2 (reported by CodeNamedFerret)
-Fixed the "Mixed Squadron" string left on the N1B Garrison (Reported by Batata)
-Fixed Shatterpoint's Champala having mining despite being a temperate world (reported by Kahoot)
-Fixed MP Nebula from being buildable by Rebels in GC (reported by Battleship Texas the Rebel)

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CREDITS:
Kharak - the man of the hour.
• Model and Texture for the Allocator-class Destroyer
• Model and Texture for Kazdan Paratus’ Junk Cannons
Niko – back for another victory lap on the credits section. Never gets old, does it?
• Rigging the Allocator-class for Remake
• Lighting and Hardpoint Adjustment for the Lucrehulk
• Fixing Asajj Ventress’s collision and pathfinding
• Rigging the new Junk Cannons
• Creating the Icon for the Victory-II SD and its hardpoints
• Advice, moral support, friendship
v.perriens – stalwart ally and benefactor from #assault-teasers
• Rebel skins for Recusant-class variants
• Improved livery for the Lucrehulk-class
GP1701 – new to the Changelog credits list!
• Assistant rigging on the goliath Allocator-class
[Made possible by Aiel the Separatist, shrimpy_nazeem, sauron001, Scurv-α, (Gamera, the giant flying Turtle), GP1701, Zespo and celoricodebasto]

Post comment Comments
EmperorNiko
EmperorNiko - - 1,731 comments

The update is yuge!

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vinnyyyperry
vinnyyyperry - - 7 comments

like like like!!!

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!!Nova!!
!!Nova!! - - 460 comments

Very fun thanks for this.

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Ziro_Sum_Games
Ziro_Sum_Games - - 16 comments

Brilliant, now all we need is a Sepratist holdout vs Empire/ Republic Holdout vs Empire galactic conquest option for Battelfront 2.

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