Current version: v1.0.1

The game is now consisted of three Eras, the fourth one is under development already.

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As I promised, a new version of Federation Dawn has arrived with some bugfixes and hopefully a more stable build. A bit later than I planned because my GPU fried and I had to wait payday to get a replacement.

This version should not have any game breaking bugs. Note though that there are some "eccentricities" that have to be blamed on the Fleet Operations engine and I can't really do anything about it. Two major things come in mind, the first is the mining ships occasionally stopping if they are upgraded during an Era change. The AI can handle it well so it's up to you to look after your miners. The other one is that sometimes the Era advancement seems to be blocked by a research station. This issue was only reported with the Federation Starship Design Bureau so far, but I couldn't find any bugs in the code, so I have to assume that this is a bug in the game engine and it can happen to any faction. The workaround is to dismantle the station and rebuild it. Don't worry, your researches won't be lost. Interestingly this issue doesn't seem to affect the AI at all.

Thanks to Archonon, hellodean, Mavrick and ValkyresGrace for the bug hunting!

There are a few new features too. The Federation got new weapon sounds and textures: blue phasers with that eerie sound we're all so fond of since TOS. The United Earth ships got new Phaser textures as well.
For the complete changelog please check out the ReadMe file of the mod.

Because some reported troubles when they tried to extract the compressed file, I also upload this version with an installer. Note though that this installer will most likely trigger any antivirus you may have, simply because it's from an unknown, unconfirmed source. But it's completely safe. If you don't take my word install the mod on a safe device and check its contents for yourselves :P

Finally, some of you requested longer Eras, so a new quick patch is available for you too. This patch increases the time of each Era from 15 to 20 minutes on normal speed. This should be enough for everyone to make every research and build up a strong fleet from any Era. But please note that I did not test the AI with the longer Eras so I have no idea how this change will affect the balance. My guess is that the Romulans will be slightly stronger.

Sorry for not having any new pictures to show off, this is only a quick article to let you know I'm still around.

As always, please report any bug you find. And don't hesitate to ask me, if you have any questions!
Now some more rest, then up to the TOS era!

Federation Dawn is released!

Federation Dawn is released!

News 5 comments

After so many years, the first part of the Evolution project is finally available for public. Enjoy!

Release date announced!

Release date announced!

News 3 comments

After a decade of work, and months of "final preparation, the first part of Star Trek: Evolution is finally ready to release. The first part, Federation...

The Evolution canon and timeline

The Evolution canon and timeline

News

Because there are so many sources of Star Trek, I cherry-picked what do I consider canon for the mod and what not.

Introduction

Introduction

News

A quick introduction to the mod, or what Evolution is about?

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Longer Eras Patch

Longer Eras Patch

Patch

This patch will extend the time it takes to reach the next Era from 15 to 20 minutes on normal speed. Note though that the AI wasn't balanced to work...

Federation Dawn v1.0.1 - installer version

Federation Dawn v1.0.1 - installer version

Full Version

A new, patched version of Federation Dawn that deals with the bugs that have been reported since the initial release. This version comes with an installer...

Federation Dawn v1.0.1 - archived version

Federation Dawn v1.0.1 - archived version

Full Version

A new, patched version of Federation Dawn that deals with the bugs that have been reported since the initial release. This version is archived via WinRAR...

Federation Dawn

Federation Dawn

Full Version 3 comments

The very first release, the first part of the Evolution project.

Comments  (0 - 10 of 24)
Archonon
Archonon

Hey k_merse, having a great time playing with the mod.

I am not sure if anyone else has this issue but am I the only one that has a texture glitch with the Federation Mining Ship (Capella)? The main part of the ship is fine but the tank underneath looks blurred, stretched and distorted, with a weird purple-ish color.

I checked the texture (fcargo.tga) in Photoshop and it looks fine; and it is named correctly because if I don't use fcargo.tga then the tank is blank, but when I see the ship the tank is a mess.

Is it just me?

Thanks

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Archonon
Archonon

Hey k_merse, found the trouble. Since the texture shares the same name as the stock cargo ship, if there are any of the original textures (such as fcargo_1, fcargo_1B, etc) then it screws up the model. Removing the stock textures fixed the issue.

Anyway. thanks again!

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Guest
Guest

Thanks for the mod - really enjoying it so far.

I have one piece of feedback, which might just be me:

I enjoy the TOS-era phaser sounds, but I find if I'm in a particularly drawn out battle (constant attack and defend), the constant wailing of those phasers firing is a little unpleasant on the ears - much more so than the stock Armada 2 phaser sound was. Is there any easy way for me to modify the file to switch them?

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k_merse Creator
k_merse

I have to agree with you, but authenticity obliges me to use that sound :)
The easiest way to remove the sound is this:
Locate federation_tosphaser.wav in the .../Mods/Evolution/sounds/effects folder and delete it.
Now copy federation_phaser.wav from the FleetOps/Data/sounds/effects folder, copy into the mod's sounds folder and rename it to federation_tosphaser.wav.

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ValkyriesGrace
ValkyriesGrace

Congrats on the launch.
I've played a few matches with friends and we've loved it so far.

A few issues we did note were some texture issues.
Those were my only complaints. The others however did make note of the weapon FX and SFX being wrong for Starfleet and that the NX is straight up a Columbia class when you get it.

I've so far encountered only one bug not related to textures.

On occasion progression will stop at times due to research not being considered Complete. Preventing progression to the next era.

This is sometimes fixed by deleting the station and rebuilding it to research items again. The station in question being the design bureau.

So far I'm giving this a solid 8/10.

I can't wait to see what else is to come and if we see any more Starfleet museum ships.

I hope to also see the Kelvin, Okinawa and Akula classes one day.

Keep up the amazing work!

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k_merse Creator
k_merse

Thank you for the feedback, I'll look into those bugs.

The NX Class was a design choice driven by gameplay reasons. The first five NX ships were all different from each other, each an evolution of the previous one. It doesn't work well if you have both an NX and an NX refit class within the same Era. I designed a system that allows the player to build the NX-01, then the NX-02, 03, 04 and 05, but I decided against using it. It slows down the game's pace too much. Plus all of those ships have quite a history, and I don't want to have any hero ships in the mod (maybe in an expansion later), but it would be silly just making them regular NX ships.
So I decided to be a bit liberal when it comes to the NX Class.

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Archonon
Archonon

Congratulations on the exciting release k_merse!

So far this is looking like an excellent Total Conversion that will have me playing for hours on end.

I wanted to advance you a small bug report, some textures are missing with some ships and stations. The ones that I have found thus far that are missing all or some of their textures are:
fnx05 (Sections)
fnxrefit (Entire)
fbase - Spacedock (Entire)
fny - USS Coto (Sections)

These are the initial ones I have found for now, I will add more later as I see the Klingons and Romulans.

Terrific job!!

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k_merse Creator
k_merse

Thank you!

Those bugs will be fixed soon.

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Guest
Guest

Will it work for windows 7?

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k_merse Creator
k_merse

Yes, I've tested it on XP, Win 7 and Win 10, it should work on all of them.

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