Current version: v1.0.1

The game is now consisted of three Eras, the fourth one is under development already.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Hello everyone,

Well, summer is over. The recent months were spend with hard work - not on the mod mostly, but still... Anyway, I'm currently at the stage where not much of a tangible work is being done, because currently I'm working on the balance. I'm very particular about the mod being somewhat balanced, so I have many calculations, spreadsheets and excel tables, and the work mostly consists of changing numbers and see what drops out at the end.

There are some new development that may interest you though, let's talk to the weapon system overhaul.
One of the major changes coming in War-Aftermath is the complete reworking of the weapon systems. Previously different weapons only meant that the shop fire red, green or yellow lines and dots. Well, not any more! Fleet Operations offer a vast majority of side effects we can play around with and I intend to use these.

The mod currently has four major weapon types, Phaser, Disruptor (beams and pulses), Photon and Plasma (torpedoes).

Phasers are exclusively used by the Federation. Due their nature of shooting phase-charged nadions, and the Federation's superior targeting capabilities, Phasesr have a slight chance to disable a subsystem of an enemy starship for a short period of time.

Disruptors are the main weapon of the Klingon ships and can also be found on Romulan vessels. These weapons damage the targets by breaking the bonds of atoms. This has the interesting side effect that disruptor weapons can wreak havoc in the EPS system of the enemy starship that can materialize in a sudden loss of special or shield energy, or even exploding EPS conduits, which can cause additional hull damage and may be deadly for crew members nearby.

Photon Torpedoes are the main projectile weapons of the Federation and the Klingon Star Empire. These weapons deal high kinetic damage to the target. In addition to the significant destructive power these weapons represent, a Photon hit gives a huge "shunt" to the target, something its artificial gravity system cannot compensate. This can incapacitate or even kill several crew members, in addition to the damage the explosion causes.

Plasma Torpedoes are unique to the Romulan Star Empire. Although a plasma projectile doesn't deal such a big kinetic damage as a Photon Torpedo does, hot plasma is still hot plasma and it causes higher damage than other torpedo weapons. In addition, plasma projectiles may have a nasty side effect. As they - quite literally - splatter on the enemy ship, some of the plasma may scatter and cover other parts of the target as well, that may cause additional overtime damage to the hull, even if the target's shield are still up!

More weapon types will be available as well. Many if not every ship will have its own special weapon, and new generic weapons will be available for additional factions.

But let's move on and take a look on our brand new Constituiton model! Maybe the most iconic ship in the Star Trek universe, this ship must be handled with special care and attention. The original one I used in Federation Dawn was a great model created by FahreS, but aesthetically it didn't fit as well into the fleet, plus it had a visibly lower polygon count than the other ships, which became especially apparent when I worked on the new ships for War-Aftermath. If you examined the images already published about the upcoming expansion you may have already noticed that the Constitution was different from what you saw in Federation Dawn.

constitution

I needed a new model so I created y own ship, based on Lord Schtupp's work. He is an excellent modder and he made the most beautiful ships for Starfleet Command back then.

constitution2

I adjusted the model on several parts and created new textures too. In the end I even decided to add a bit of an Easter egg, giving a nod to the original pilot episode for TOS.

If you look at these model carefully, you will notice small differences. Differently shaped bridge section, Additional antennae on the Bussard collectors, no domes on the end of the nacelles and a simplified area around the deflector.

As you may know, The episode "The Cage" was the original pilot presented to NBC by Gene Roddenberry. It had numerous differences compared to the eventual series, one of which was the model of the Enterprise. NBC rejected the series, so Roddenberry reworked it and took it back to them The second pilot was the first episode of the series: "Where No Man Has Gone Before".


After War-Aftermath is released, the Constitutions built in the General War Era of the game will be the "Cage" variants, and ships built in the fourth Era (introduced in W-A) will be the better known Constituitons.

Bridge section

Deflector

Nacelles

Nacelles


That's all for now. I still hope I will be able to finish the mod this year, but no promises.
Stay tuned!
k_merse

Mine is bigger!

Mine is bigger!

News

In this article you may read about the Ber'taa and the Yamamoto and how they changed the direction of starship construction forever.

March Dev Diary – History lesson

March Dev Diary – History lesson

News

Introducing what happened historically in the War-Aftermath (TOS) Era.

January Dev Diary – A new shiptype

January Dev Diary – A new shiptype

News

Welcome to this year’s first dev diary for Star Trek: Evolution! The year is new, but the goal is the same: To finish Evolution in this life! \o/

November Dev Diary - the General War

November Dev Diary - the General War

News 3 comments

After a short break and after becoming a father a second time and having to move out from our previous apartment, I’m back to work on the first expansion...

Add file RSS Files
Longer Eras Patch

Longer Eras Patch

Patch

This patch will extend the time it takes to reach the next Era from 15 to 20 minutes on normal speed. Note though that the AI wasn't balanced to work...

Federation Dawn v1.0.1 - installer version

Federation Dawn v1.0.1 - installer version

Full Version

A new, patched version of Federation Dawn that deals with the bugs that have been reported since the initial release. This version comes with an installer...

Federation Dawn v1.0.1 - archived version

Federation Dawn v1.0.1 - archived version

Full Version

A new, patched version of Federation Dawn that deals with the bugs that have been reported since the initial release. This version is archived via WinRAR...

Federation Dawn

Federation Dawn

Full Version 3 comments

The very first release, the first part of the Evolution project.

Comments  (0 - 10 of 39)
Fgjordy
Fgjordy

I love your mod!!

couple of Ships i would love to see in here

Giant Class (Starfleet Museum)
Constellation class (Starfleet museum)
Ocean Class (Starfleet Museum)
Pachyderm Class (Starfleet Museum)
Geographic Class (Starfleet Museum)

and maybe with their respective Textures like some have Fedex and such

hope you would love to do that too

Fgjordy

Reply Good karma Bad karma+1 vote
k_merse Creator
k_merse

I would love to do them, they wouldn't even be that difficult because they have basic shapes, but the issue is that they are all unarmed cargo transporters or civilian ships. They don't really have a role in Armada.
Sure I could make them mining freighters, but they would have to be very expensive, something that doesn't fit into the Federation design.
I could PROBABLY make some use of them as cargo freighters if I re-implement trading stations, but I'm not sure that they would fit into that role either. Definitely not all of them.

Reply Good karma+1 vote
Fgjordy
Fgjordy

i think they would fit in all really well looking at the ERA and looking at the point of realism you also try to get in Armada 2 im sure they would get a good fit in there!

Reply Good karma Bad karma+1 vote
Archonon
Archonon

Amazing looking progress k_merse, your post General War fleets are developing beautifully.

Just wanted to point out what may be a possible typo on the Federation Battleship's name. In picture that shows the ship's upper hull alongside the Miranda-like ship, the name says USS Yamaoto instead of USS Yamamoto. It's a small issue that's maybe not worth fixing but just in case, I thought I'd mention it.

This is one of my fave A2 mods ever, fantastic work!

Reply Good karma Bad karma+1 vote
k_merse Creator
k_merse

Great catch, fixed ;)

Reply Good karma+1 vote
Reacon11
Reacon11

This looks amazing, I'm mega keen!

Reply Good karma Bad karma+1 vote
Belcazzi
Belcazzi

All that stuff looks very promising, i'll try it ! Please keep up the good work ! :)

Reply Good karma Bad karma+1 vote
ValkyriesGrace
ValkyriesGrace

Random thought but it just occured to me that Starfleet during the ENT Era has no Discovery, Yorktown or Minuteman classes?

The Discovery is defined as a Scout that was brought into service in the late 2150s during the Earth-Romulan War, seemingly a replacement for the aging Emmet Type. The Yorktown a battleship above the Poseidon and NX classes and Earth's first starship to feature shields. And the Minuteman was a destroyer that seemed to be a replacement for the Intrepid type.

On another note I'm experiencing a random crash that occurs after about 10-20min into a game. The only thing that I'm doing when the crash occurs is selecting a ship or station. The first crash I selected a research station while it was working on phaser technology, the second I selected an NX Class. And the third I selected a Surok class.

Reply Good karma Bad karma+1 vote
ValkyriesGrace
ValkyriesGrace

A Seperate crash that occured, when I destoyed a Klingon mining station the game crashed as it exploded. But so far it seems to maybe be sounds causing the crashes as it's when a sound is meant to play.

Reply Good karma Bad karma+1 vote
k_merse Creator
k_merse

Thanks for the reports. I've noticed similar issues myself. Unfortunately these crashes have nothing to do with the mod, it's some kind of issue with the engine, probably with the ODF selection or when it tries to do multiple things at the same time with the same game object. I'm sure that something about how the mod works induce these crashes (my best guess currently is the era advancement system) because the stock game doesn't have these issues.

Reply Good karma+1 vote
k_merse Creator
k_merse

Regarding the ENT Era ships, I think that the Terrans did not have the capacity to build too many ships. Considering that they had a single shipyard and it took approximately one year to construct an NX Class, I would argue that they had limited time to introduce new designs before the Romulan War. During the War it was unlikely that they would be able to build too many new ships - they already have the NY and NZ Classes - and then they became the Federation and they started to mass-produce Daedaluses.

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Star Trek: Armada II
Creator
Contact
Send Message
Release date
Mod watch
Follow
Share
Community Rating

Average

-

0 votes submitted.

You Say

-

Ratings closed.

Style
Tags

Star Trek: Evolution has not been tagged yet.

Embed Buttons
Link to Star Trek: Evolution by selecting a button and using the embed code provided more...
Star Trek: Evolution
Statistics
Last Update
Watchers
68 members
Files
4
Articles
14