Pantropy transports players to an alien world rich with natural resources and dangerous lifeforms. Skill-based FPS gameplay means that you’ll need to react quickly to enemy attacks. Get ahead with advanced building mechanics and a sophisticated resource collection system but remember this: only the strongest will survive.
Players spawn on the outer regions of the island and must travel deep into enemy territory in order to get the greatest loot and highest value ores. In the centre of the map, mobs are powerful and won’t hesitate to pick off lone travelers as battles rage across the landscape. With multiple biomes to conquer, a vast range of weaponry, and highly customisable bases, Pantropy is not for the soft-hearted. Whether you build your base above or below ground, enemy factions will come for you.
Time is running fast and we have finally set a release date for the Steam early access version of Pantropy.
We´re going to release it on October 26th 2018.
Add Pantropy to your wishlist and don´t miss the launch!
We have been working a lot on performance, bugs and gameplay improvements.
Julian has further polished the AI, improved turrets and fixed many bugs and performance issues.
Turrets have less of a performance impact now. We have added a warning sound and a laser pointer.
Mobs are less glitchy and no longer fall through the ground.
We also added a few new features:
We have added a value-based crafting and item system. All processed materials have a specific value and can be refined in order to raise this value. The quality and stats of your mech, tool or weapon depends on the value of the crafting materials that you´ve used. This affects your mech, weapons, tools, base parts, generators etc.
Besides that we have also introduced android NPC traders. You can buy and sell almost everything from these guys. We´ll soon place more „shops“ in the world which will open new possibilities for traders.
If you have the cash you can also buy into the black market where you can buy high level items.
Just to be sure : I want to mention again that this is ALL ingame economy and you can´t buy anything using real money. There are no microtransactions!
Another new feature are memory discs. Once you kill an enemy faction player you´ll be able to loot his memory disc. This is more or less worth depending on the player´s playtime and when he last died. Those can only be sold on the black market.
You can see all changes and bug fixes in our trello board :
Anjar has finished the second boss model and started working on the alien faction melee runner.
He has also finalized the speeder.
Artem and his team worked on the new POIs and finished the mech hangar and the large storage building.
We´ll soon re-design all outposts and also expand the size of the faction HQs.
Alex and Alexey have finished the lowpoly models of the modular T2 mech system. I don´t think they will make it into the game before release though.
The enviroment has received another huge update. We changed the shaders of the water and rocks, added new grass types, replaced all trees and added a new forest biome.
The water and rocks now look less spectacular but we managed to boost the client performance a lot.
We have also changed the day and night cycle, clouds and set a nice foundation for an upcoming weather system.
We have started working on caves and new POIs. You can already find 2 new large bases on the map that can be looted.
For the upcoming weeks we´ll focus soley on client and server performance improvements, bug fixes and gameplay balancing. We also have to take new screenshots, a new trailer and update the whole website and steam store page.
Join our Discord for regular updates!
We´re going to have a community event on the upcoming sunday, 6 pm UTC. Join our Discord for more details!
Fixing bugs, bringing back mobs and finishing the first boss!
We´re looking forward to the last 24 hours of our Kickstarter campaign! We´ve almost met all of the stretch goals!
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