Pantropy transports players to an alien world rich with natural resources and dangerous lifeforms. Skill-based FPS gameplay means that you’ll need to react quickly to enemy attacks. Get ahead with advanced building mechanics and a sophisticated resource collection system but remember this: only the strongest will survive.

Players spawn on the outer regions of the island and must travel deep into enemy territory in order to get the greatest loot and highest value ores. In the centre of the map, mobs are powerful and won’t hesitate to pick off lone travelers as battles rage across the landscape. With multiple biomes to conquer, a vast range of weaponry, and highly customisable bases, Pantropy is not for the soft-hearted. Whether you build your base above or below ground, enemy factions will come for you.

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Devblog 43

News 2 comments

Devblog 43

This took longer than expected! We´ve developed a new system for the AI that allows us to have decent server performance and up to 1000 active mobs on the map instead of shitty fps and 50 mobs. But it took us more than 6 weeks instead of the 2 that we thought it would take.

PantropyClient 2018 08 08 09 55

Anyways. We´re on track to finally fix the performance. We still have to do the same thing (that we did to the mobs) to the interactive base parts, like smelters, cargo boxes, reactors etc.

But before we do this we´ll keep working on the AI and bring at least 50% of the mobs back into the game.

We have implemented a new enemy walker type that is more lethal than the typical blue walker and can be found in the black desert biome.

PantropyClient 2018 08 08 09 56

Afterwards we´ll focus on bug fixing and further performance improvements.

Speaking of performance. Julian has re-coded the bullet system which improves performance on both client and server side. We just have to balance the velocity, speed, damage, bullet-drop and damage-falloff of all weapons that we have in the game.

Concept art

Tyson has designed an enemy faction melee walker. Those will have no ranged attacks and might attack in groups.

Alien Runner

Tyson is also working on a new building for the faction spawn points.

cryo chamber building

And here´s the concept art of the second boss that we´re going to work on.

Drone Flying

final drone

The big crashed ship is still a place holder. Tyson has started to work on some nice concepts for the new one.

the crash

3d art

Artem has finally finished the mining facility. It´s huge and you can get easily lost in it. But there will be some nice loot waiting for you.

screenshot319

screenshot320

miningfac

Screenshot 207 1

Artem and his team have also finished the new territory control building. It will replace the small storage buildings that we´re currently using.

Radar station dish

ter1

ter3

Alex and Alexey have started working on a set of modular parts for the T2 mech. We´ll add 2 more types of legs and 2 more types of torsi.

t1armor

Community

I have no clue how you guys always manage to do things like this :

Pantropy 04 08 2018 22 04 25

120mm cannon on the Tomahawk – this shouldn´t be possible at all! It´s still funny though.

Hawkie has created a nice photoshop mockup of his Tomahawk. Pretty impressive!

unknown 7

This week we´re going to bring back more mobs and work on some crucial bugs.

If you want to be part of the community, join the Discord here :

Thanks for reading! We love you!

Sebastian

Pantropy Devblog 42

Pantropy Devblog 42

News 4 comments

We´re about to finalize the AI patch, added caves and will soon introduce the mining facility.

Devblog 41

Devblog 41

News

Fixing bugs, bringing back mobs and finishing the first boss!

Pantropy Kickstarter - last 24 hours!

Pantropy Kickstarter - last 24 hours!

News

We´re looking forward to the last 24 hours of our Kickstarter campaign! We´ve almost met all of the stretch goals!

Pantropy devblog 40

Pantropy devblog 40

News

The big graphics overhaul, base batching and Kickstarter!

Comments  (0 - 10 of 96)
bullus
bullus

Super excited about this game. Unfortunately, I didn't know about it until after the Kickstarters were over, but will definitely be on board for early access. keep up the great work!

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TapItGames
TapItGames

Concept arts looks so great. Speeder bike reminds me a little bit Imperial vehicles from Star Wars: Episode VI - Return of the Jedi:) Buildings are also very carefully drawn. Keep up good work!

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Pantropy Creator
Pantropy

Thanks so much!

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Accountingwizard
Accountingwizard

Been playing this game off and on for about 2 weeks now. Was an early supporter on Kickstarter and I’m not gonna lie, I’m kicking myself for not pledging more money. Because quite frankly, I’d love to see my money used to help this project succeed. This is actually a project I’m excited for.

In any case, I’m super happy that I get to experience the alpha. The game has already Quickly becoming a good memory amongst Kickstarter backed games.

Keep up the good work guys!!!!

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Pantropy Creator
Pantropy

Thanks so much! :)

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vato_nachon
vato_nachon

This game looks fantastic at the moment keep up the good work will be nice to buy it once released and explore the island with beautifull graphics

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ruststevenson
ruststevenson

hi i bot early access and haw do i download the game

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Pantropy Creator
Pantropy

Where did you buy it? We aren´t selling the game anywhere.

Reply Good karma+2 votes
The_Preacher
The_Preacher

I love the design of weapons , enemies , structures ... general design overall of whole game ( Troll Island looks very nice ) . It looks very good . I do hope there will be a SP for this game later ... playing mainly Empyrion , and only for SP .

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Pantropy Creator
Pantropy

Thanks a lot! There will be a SP sooner or later :)

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Pantropy
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Brain Stone
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