The three most ferocious species in the universe in a bloodthirsty battle for the ultimate prize: survival. Take your pick: be a Colonial Marine, a Predator or an Alien. Fight through suspense-filled environments: from starships and space stations to colonial bases and eerie planetscapes. One wrong move turns you from hunter to prey.

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Hello,

This is Olde. Today UberFoX and I are pushing out a version 1.0 release of uMod for Aliens versus Predator Classic 2000.

This latest version has come from lots of deliberation over the gameplay and balance changes made in 2016. UberFoX worked incredibly hard coding and implementing many changes that I felt would benefit the game. Ultimately it didn't pan out that way, and the mod suffered for the inclusion of many things that I thought would help relieve what I felt were long-standing and fixable problems. It took a long time to recognize that the gameplay changes we had included altered too much, and weren't fun for players who disagreed with one or more changes, and weren't fun for people when there were modded and unmodded versions of the game in the same match.

For those reasons, all of uMod's gameplay changes have been removed and we have salvaged the quality-of-life aspects of the mod to make it as close to vanilla AvP's gameplay as possible. The gameplay and balancing changes didn't sit right with people, they created too much disagreement, and ultimately the game didn't feel like AvP anymore. By cutting the mod down significantly, I think we have turned uMod into something that people will find almost universally of benefit. The following are the list of removals:

  • Alien Balancing (New Alien Mobility, Alien Wall Unsnagger)
  • Marine Balancing (“No Weapon Jamming,” Pulse Rifle Bullet and Grenade Damage Increase, Proxy Mine Removal, Skeeter Launcher change, Pistol Damage Increase, Reload Button)
  • Predator Balancing (Health Change, Wristblade change, Pistol change, Disc change, Reverse Cycle Vision Mode)
  • Item-Tripping Removal
  • Higher NPC Damage in single-player

The following is a list of quality of life features that version 1.0 retains:

  • “Complex” Species Changer
  • Spectator Mode
  • Observer Mode
  • Bot Loader
  • Enhanced Coop (Toggleable)
  • Species Chat Fix
  • Customizable Hotkeys
  • Public Announcement about Using uMod
  • uMod Scoreboard Info
  • Console Commands (HELP, ABOUT, UMOD, SPECTATOR, OBSERVER, COOP, COOP_DISABLE)

Version 1.0 of uMod is available here on ModDB and also at Avpunknown.com

You can still use the old version(s) of uMod, however, the newest version has the greatest benefit, so going forward we obviously recommend using that.

If you have any questions, feel free to leave a comment below and I will respond when I can. Also feel free to join the AvP Classic Discord Server here.

Thanks,

Olde

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Comments  (0 - 10 of 38)
PsyWarVeteran
PsyWarVeteran - - 1,982 comments

"Classic" is right.

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Guest
Guest - - 699,206 comments

Hello everyone. I would like to ask something someone who knows how to mod. I would like to add praetorian spawnpoint generator to subway level so I can fight againts preatorians which will be generating all the time. What should I do? I was trying to use leadworks, but it doesn’t work. Maybe I’m doing something wrong. What tool should I use? Sorry for my english.

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YURIS_LOVEBOAT
YURIS_LOVEBOAT - - 4 comments

U NEED ORIGINAL GOLD EDITION OF GAME TO USE TEH OFFICIAL TOOLS AN SELECT WAHT ALIENS SPAWN WIT INTENG.EXE Moddb.com

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max-damage
max-damage - - 257 comments

Does anybody knows how to fix this (AvP Gold):

Every time someone fires the Skeeter Launcher (LAN multiplayer) the game immediately crashes :(

Beside that, it's working very well.

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SurfByShootin
SurfByShootin - - 29 comments

Anyone play multiplayer on steam? I play it and a couple of other people. JOIN US!

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DoNotPlayMultiplayer
DoNotPlayMultiplayer - - 62 comments

I normally would be interested in playing multiplayer but I was unhappy with the limitation of fighting the same 3 Aliens Bots over and over again in Co-Op maps. Hence why I lost interest and would rather play new Single Player Campaign Maps instead.

Never understood why they did not bother to remove the limit and allow us to fight enemy Marine Bots or Predator Bots together in "Co-Op" mode.

But I've yet to see if anyone figures this out at some point, because I already see a Bot loader mod, however it only works in Skirmish mode and not Co-Op Multiplayer mode.

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EXU_SKULLY
EXU_SKULLY - - 640 comments

i wanna buy it on christmas then we gonna kill some modafuckin buggers together :D

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Guest
Guest - - 699,206 comments

This game IS soo good untill now, seriusly, not even AvP 2010 can beat this, only Predator Concrete Jungle and Aliens Versus Predator 2 can beat this by far has i know, try these 3 games, and you shalt experience the TRUE meaning of Aliens versus Predator war.

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tommacool
tommacool - - 358 comments

I concur. Best Aliens experience

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Lone_Danger
Lone_Danger - - 2 comments

I know I should be doing my homework right now but just finished downloading and had play it for ten minutes. The hadley's hope map is great. At least now the marines actually have a chance to help you after they die as they can re-spawn now. (They die so quickly and the smart-gun keeps targeting them as enemies.)

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