Motocross Madness 2 is bigger, better, wilder dirt madness! Motocross Madness 2 preserves the unparalleled racing experience of the original Motocross Madness and brings you tons of great new features, including: * Incredible game-play depth. Motocross Madness 2 features the same great racing action of the original (including Tag, Stunt Quarry, Baja, Nationals and Supercross) with two all new racing modes: o New Pro Circuit Racing. Motocross Madness 2 features an all-new single player career mode where racers start out as rookies on the road to becoming Supercross superstars.

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Texture tutorial

Texture tutorial

Mapping/Technical Tutorial

This is a tutorial on how to create custom textures for MCM2.

Custom sky cube tutorial

Custom sky cube tutorial

Mapping/Technical Tutorial

A while ago I posted on how to insert custom sky cubes into MCM2 on the MCM2 Central Board, and I've put them on my site so you don't have to search through...

Displacement map tutorial

Displacement map tutorial

Mapping/Technical Tutorial

This is a tutorial on how to create custom displacement maps for MCM2.

Making Height Maps

Making Height Maps

Mapping/Technical Tutorial

The most important and perhaps most time consuming part of building a track is creating the height map. A height map is a 2 dimensional image that is...

How to use Custom Objects in MCM2 tracks

How to use Custom Objects in MCM2 tracks

Mapping/Technical Tutorial 1 comment

This is a tutorial for using .slt model objects in Motocross Madness 2. Here is what to do with MCM2 objects after you have collected them on the net...

Sky Cubes

Sky Cubes

Level Design/Theory Tutorial

How to add custom skys to your tracks using Rainbow Studios's MakeCub program.

How to bundle Baja and Enduro waypoint races

How to bundle Baja and Enduro waypoint races

Level Design/Theory Tutorial

Are you really curious about Armadillo's secret quirks? Understanding the info below will let you prepare or repair waypoint races when all hope seems...

Funnel Start For MCM2

Funnel Start For MCM2

Level Design/Theory Tutorial

An illustrated step by step for correct funnel placement

Placement Map Tutorial

Placement Map Tutorial

Level Design/Theory Tutorial

Placement maps are used, in an MCM2 track, to put a particular kind of vegetation exactly where you want it to be. The following steps will show you how...

Vegetation tweaks: Learn how to edit the shape and size of the vegetation models

Vegetation tweaks: Learn how to edit the shape and size of the vegetation models

Level Design/Theory Tutorial

Tweaking the vegetation can really enhance the theme and look of a track

Sound tutorial for MCM2

Sound tutorial for MCM2

Sound Effects Tutorial

Well here at last we have the sound tutorial for mcm2. Its not as hard as you would think. If you have experiance with User objects and Custom Skys it...

Track Pictures for User Made Tracks

Track Pictures for User Made Tracks

Level Design/Theory Tutorial

Track pictures are one of the easier parts of creating a "User Made Track" for MCM2. I will tell you how to take a screenshot, get it in a photo editor...

3D Max 3.1 Object & Export

3D Max 3.1 Object & Export

Props Modelling Tutorial

This is a tutorial originally created by Twisteddirt on how to import meshes into MCM2.