Motocross Madness 2 is bigger, better, wilder dirt madness! Motocross Madness 2 preserves the unparalleled racing experience of the original Motocross Madness and brings you tons of great new features, including: * Incredible game-play depth. Motocross Madness 2 features the same great racing action of the original (including Tag, Stunt Quarry, Baja, Nationals and Supercross) with two all new racing modes: o New Pro Circuit Racing. Motocross Madness 2 features an all-new single player career mode where racers start out as rookies on the road to becoming Supercross superstars.

Post tutorial Report RSS Funnel Start For MCM2

An illustrated step by step for correct funnel placement

Posted by on - Basic Level Design/Theory

This is a tutorial originally created by twisteddirt.com. It is reuploaded here for archival purposes. You can locate the Armadillo editor here.

Funnel Start For MCM2

By VRT_MCMnut & JMS

To SevereOffRoad MCM2

#1 Place your first node were you want the FINISH LINE to be. Then make your spline.

step1fun

The Start arrow shown here shows were we made the first node.

#2 Close the spline.

#4 Place the gate on the First Node made.

step2fun

I would save now! (Optional)

#5 Pick any node on the track for your entry point. The rider will stare at this point regardless of if you move the spline around.

set3fun

#6 Widen / reshape that node to make for a good entry.

step4fun

#7 Click " ADD Funnel "

step5fun

#8 Click where you want the start gate to be. Remember to click this part carefully because you won't be able to move it later!!

step6fun

#9 Insert nodes and tweak the start Spline the way you want it.

step7fun

That's it ! if you have any questions post them on the message board here at

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