Motocross Madness 2 is bigger, better, wilder dirt madness! Motocross Madness 2 preserves the unparalleled racing experience of the original Motocross Madness and brings you tons of great new features, including: * Incredible game-play depth. Motocross Madness 2 features the same great racing action of the original (including Tag, Stunt Quarry, Baja, Nationals and Supercross) with two all new racing modes: o New Pro Circuit Racing. Motocross Madness 2 features an all-new single player career mode where racers start out as rookies on the road to becoming Supercross superstars.

Post tutorial Report RSS Sound tutorial for MCM2

Well here at last we have the sound tutorial for mcm2. Its not as hard as you would think. If you have experiance with User objects and Custom Skys it will help but not needed.

Posted by on - Basic Sound Effects

This is a tutorial originally created by twisteddirt.com. It is reuploaded here for archival purposes. You can locate the Armadillo editor here.

SOUND TUTORIAL FOR MCM2

Well here at last we have the sound tutorial for mcm2. Its not as hard as you would think. If you have experiance with User objects and Custom Skys it will help but not needed. MCMnut and JMS have taken the infomation they have and put this through the test and it works. We hope this brings MCM2 to a new level of track making. With user objects, custom skys, and now sound the track should now have a new flavor. Enjoy here we go.

Here's something cool you add to your scene files, sound. Any sounds you make that you want to be 3D positional sounds, they should be 16-bit, 22khz MONO.
Stereo samples only work as 2D sounds.

We found that recording your own sounds can be quite tricky to get to work correctly. If the volume level is too high, all you will get is distortion in the game. We recommend that you stick with the built in sounds for now. If you decide to record your own sounds be prepared for quite a bit of trial and error.

[Sounds]
CrowdPresent=F
;make this the total number of static sounds you want emitting around the world. 
NumStaticSounds=1
[StaticSound1]
;emitters are invisible and work good for adding wind sounds, birds, distant jets, etc
SoundType=Emitter
Position=1200.0,25.0,1800.0
;leave the .wav off your wave file names. eg FunnyMix3.wav is entered as: FunnyMix3
SoundResourceFile=FunnyMix3
SoundMaxDistance=150.0
SoundMinDistance=10.0
SoundLooping=T
;2D sounds can be stereo, all 3D sounds MUST BE MONO !
;SoundForce2D=T (for 2D sounds) , SoundForce2D=F (for 3d sounds)
SoundForce2D=F
[StaticModels]
NumberOfStaticModels=1
[Model1]
SLT=BellRanger.SLB
Position=1724.024048,8.842298,1878.869385
UseLighting=T
LookVector=0.000000,0.000000,1.000000
UpVector=0.000000,1.000000,0.000000
Scale=1.0,1.0,1.0
;How to add sound to a 3d model you placed in the world with armadillo
;leave the .wav off your wave file names. eg Helio01.wav is entered as: Helio01
SoundResourceFile=Heli01
SoundLooping=T
SoundMaxDistance=100.0
SoundMinDistance=5.0
;2D sounds can be stereo, all 3D sounds MUST BE MONO !
;SoundForce2D=T (for 2D sounds) , SoundForce2D=F (for 3d sounds)
SoundForce2D=F
Now you must add the WAV files to your INI file:
[ResourceFiles]
TotalFileSets=9
RootPath=C:\Projects\MyNationalTrack
FileSet_1=MyNationalTrack.tdf
FileSet_2=MyNationalTrack.esb
FileSet_3=MyNationalTrack.scn
FileSet_4=MyNationalTrack.trn
FileSet_5=MyNationalTrack.seg
FileSet_6=MyNationalTrack.tga
FileSet_7=MyNationalTrackS.tga
FileSet_8=FunnyMix3.wav
FileSet_9=Heli01.wav
OutputFilename=C:\Projects\MyNationalTrack\MyNationalTrack.env

Cool stuff so far. It gets better you can use any sound that is embeded in MCM2. But we found that you need to tweak the SoundMax Distance and the Sound MinDistance to get the sound at a level you like. Make the Min distance greater to increase the sound level.

Well here is a list of all the MCM2 sound that you can use.

You can just reference these (without the .wav) and they will work attached to any model (leave off the number in front)

1  airplane01.wav 
2  airplane02.wav 
3  airplane03.wav 
4  airplaneidle03.wav 
5  Applause01.wav 
6  Applause02.wav 
7  Applause03.wav 
8  auto.wav 
9  baby01.wav 
10 bedsprings02.wav 
11 biomech01.wav 
12 bonus.wav 
13 boo_01.wav 
14 bubbles.wav 
15 cat02.wav 
16 chant.wav 
17 chevelle.wav 
18 chevelle2.wav 
19 compressor02.wav 
20 crapper.wav 
21 CrowdLoop.wav 
22 cwtune.wav 
23 diesel.wav 
24 drip02.wav 
25 duck02.wav 
26 FALL01.WAV 
27 FALL02.WAV 
28 FALL03.WAV 
29 FALL04.WAV 
30 FALL05.WAV 
31 FALL06.WAV 
32 flies01.wav 
33 frog03.wav 
34 gondola.wav 
35 grainelevator.wav 
36 growl05.wav 
37 Heli01.wav 
38 HOLD_01.WAV 
39 HTTower.wav 
40 HTTower02.wav 
41 HTTower03.wav 
42 hut.wav 
43 islandcandy.wav 
44 it.wav 
45 JetPass01.wav 
46 landhard01.wav 
47 launch.wav 
48 oh_01.wav 
49 oilwell02.wav 
50 phone01.wav 
51 pump.wav 
52 radio.wav 
53 radiostatic.wav 
54 radiostatic02.wav 
55 shop01.wav 
56 shop02.wav 
57 shovel01.wav 
58 Silence_08.wav 
59 Silence_16.wav 
60 skilift.wav 
61 speedbag.wav 
62 suv.wav 
63 telemetry.wav 
64 thehive.wav 
65 tractor02.wav 
66 trailer.wav 
67 trainengine.wav 
68 trainhorndistant01.wav 
69 trainloop01.wav 
70 trainloop02.wav 
71 trainloop03.wav 
72 trainsignal01.wav 
73 trainsignal02.wav 
74 truck06.wav 
75 truckidle02.wav 
76 tv02.wav 
77 voices.wav 
78 voicesmusic.wav 
79 Waypoint.wav 
80 whenitrains.wav 
81 Wind01.wav 
82 windgenerator.wav 
83 windgenerator02.wav 
84 windmill.wav 
85 WRECK01.WAV 
86 WRECK02.WAV 
87 WRECK03.WAV 
88 WRECK04.WAV 
89 WRECK05.WAV 
90 WRECK06.WAV 
91 zepplin.wav 
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