Strife: Quest for the Sigil is a real mixture: the theme consists of sci-fi and fantasy and the genre is both FPS and RPG. The story has many details and twists. The player can make decisions which have an effect on the ending. Strife was also one of the last commercial games to use Doom Engine.
After a year of intermittant developing in my spare time, the 2.4 version it's finally out!
As always I want to dedicate a few lines to thanks eviltechno, who helped me a lot, from suggesting new features (most of them comes from his ideas) to testing DML 2.X inside out.
Without his help this project would not be the same.
(This is only the latest version changelog, you can find the full DML version history here)
As for this version, the only tested sourceport are:
(As long as it follows the zdoom command line standard, any engine should work fine)
The .zip folder contains also a readme file which should answer most of your question on DML 2.X, if not feel free to contact me.
If you're upgrading from a previous version (v2.1 or more recent) you can just replace the old .exe with the new one. This way you'll keep all your settings and presets.
This is an open source project, licensed under the BSD 3 Clause License.
The sourcecode can be found on github at Github.com
As I said before, this project is no longer actively developed, so do not expect any new update in the near future, maybe this will be the last version, who knows? (I will do at least one last bugfix update, if any new bugs are found)
On github you can find the beta release, which I do update much more often then the stable releases (The first 2.4 beta was released back in June 2020!).
The beta release have the latest and greatest features and bugfixes, but they come with a catch: (potentially) new unknown bugs and generally a (potentially) less stable software.
You will find all 2.4b/2.5 beta releases (if any) here Github.com
Thanks for all your support! <3
If you're interested in my softwares, games, open source projects or just want to contact me, you can find me here:
🔗 Website: P36software.net
✉ Support e-mail: firstname.lastname@example.org (for reporting bug/give feedback/ask for help)
✉ Info e-mail: email@example.com (for anything else)
🐦 Twitter: Twitter.com (@p36software, gets updated more often)
📄 Github: Github.com
🔧 ModDB: Moddb.com
🎮 IndieDB: Indiedb.com
🎥 Youtube: Youtube.com
DML 2.X source code is now available on Github! Version 2.2b is out!
Many WAD files have the same name (e.g. DOOM.WAD). The versions can only be differentiated correctly using hash values. Here is my simplified solution...
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