Apologies to those of you anticipating release, but more time is needed. There's a famous quote oft repeated that goes:
"A delayed game is eventually good, but a rushed game is forever bad.
-Shigeru Miyamoto
And it bears repeating again. Be patient loyal fans, for now more polishing and more last-minute essential feature creep is needed: more time to accomplish true greatness five years in the making.
If you absolutely must play now, you can sign up as a tester for the GMDX v9.0 beta by sending an email to GMDXv8.0@gmail.com
Until then, the intended pushed-back release date is July 1st. Only another month.
Take a look at what has been going on that warrants another delay:
FULLY ANIMATED PICKUPS
Just watch the (twenty second long) video and all will be clear.
Alcohol, Biocells, fire extinguishers, sodacan, you name it. Floating pickups be gone!
NEW WEAPONRY
In addition to the above, we've new weaponry in the works. If you have been following may have noticed a new sawed off, stealth pistol and more. Check out the next WIP:
Community
A community has formed behind GMDX, raising it to new heights and levels of polish. A variety of diversely talented members have been assisting with textures, remainder conversation bugfixes, modelling, various translations to other languages and a sharp eye for criticism, ensuring the final release is as polished as can be. If you would like to join the community, sign up for beta testing by sending an email to GMDXv8.0@gmail.com
Here's a look at a new and improved hi-resolution Hong Kong sign texture, with Chinese translations by a native, and then worked by one of our talented texture artists:
An example of accurate hi-resolution updates Deus Ex's Hong Kong signs.
New community translations for GMDX are also in and in need of testing. If you're Spanish, French, Russian or German, please sign up for the beta. I need assurance that acceptable quality has been achieved.
If you're a programmer experienced with NSIS, please also send an email to (address provided above) or PM me here on moddb. The installer is functional but some more tweaks are needed to meet the desired level of user-friendliness.
Understand that great advancements are being made here. Much of everything is being updated in a faithful manner; it's a logical progression of Deus Ex's fantastic design.
Remember when you played Deus Ex back in the day and it along with contemporaries of the time set the standard for what you expected from the future of gaming...and consider what the future of gaming actually turned out to be. This is in honour of old standards using the great Deus Ex itself as the catalyst.
-Totalitarian
Pick-ups are AMAZING. That's one thing that bothered me all those years... Good things are coming up.
The best Deus Ex mod, I will definitely replay game after release of this mod.
Beautiful!
**** Yeah
Looks awesome, I cannot wait!!
i would love to beta test like last time, but i dont have much time in my hands now :P
Sweet beans, guv.
Glad to see you've got someone working on the signs. I remember in 2004 when I was working on UNATCO Born's HK level and thought a lot of new signs would be nice, so we put up a "HELP WANTED" request on PlanetDeusEx and whatnot and... didn't get anything. Oy.
Which map? the Hub?
Web.archive.org
Some of that was used in DXN. Or a lot of that... all of that? Can't remember anymore!
( The actual request was actually on UB's own site (in 2005) since PDX had become archive-only by that point. Web.archive.org )
So, you can`t carry burning flare like a flashlight but throw it automatically?
Works exactly the same as vanilla in that regard.
Nice update on the assault rifle I have to say, when I saw the guys at HDTP doing theirs, I was fully disappointed, the firsts examples looked quite bad or just a mix between a tavor with the circular mag, and then we got their meh gun that looked a bit like the original. Here we have something close to the original that looks great! A thing to note though, the first person model looks quite different from the third person one in the vanilla game.
As far as I can tell on the model, I think a fire selector switch would be nice and a cocking handle of some sort unless I'm not seeing it.
Also nice work on the flare, I think if the rest of the items will receive the same treatment that would be nice :)
Also have multiple use fire extinguishers.
greatgreat
It's good... but it makes the flare look really heavy, or JD look a little clumsy or off-balance.
When he takes the flare out, it moves right, then left, then right again, then left again, before stopping.
It's perhaps a little much, but great work anyway.
I meant JC... Honest...