Post feature RSS This Week In Mods: February 9 2018

The biggest mod stories for the week of February 9, 2018.

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For this recurring segment, we will be highlighting the five biggest stories on ModDB for the prior week. Whether it's new mod announcements, major mod releases, or important stories that affect the mod scene as a whole, you'll find them rounded up here each week.

The Week of February 9, 2018


OverDoom GIF


For: Doom

A mod that adds D.Va's mecha from Overwatch into Doom. Requires GZDoom to run.


68 0 1488141594

RELEASE: ALOT Texture Pack

For: The Mass Effect Series

This is an exhaustive, easy to install graphical overhaul mod for the Mass Effect Trilogy. Texmod loads all the textures directly in your RAM, whereas MEM replaces the textures directly in the main game. So, with Texmod, you get a veeery long initial loading screen (30mn+ depending on your HDD and amount of mods). You're also limited to 4 GB of mods. With MEM , you shouldn't experience loading screens longer than a few minutes, at most: the game only loads the textures needed for the level you are entering, not the whole game.

This is a level editor for They Are Billions. It works by uploading a save file, making changes to the save file, and then loading that save file into the game. You can change the terrain, modify objects, and build custom gamemodes by editing the waves. Take a look in the tutorials section for a link to the level editor.

Tiberium Crisis will reconstruct C&C3; and part of C&C4; on the old but flexible engine and create a new storyline and factions to bring an end to the Tiberium Age. There are 20 missions roughly resembles the vanilla C&C3; and Kane’s Wrath storyline with 8 original End of Tiberium missions. 15 playable factions in Skirmish including the classic Allies, Soviet and Yuri. The brand new End of Tiberium missions will be fun and will be completely different from the widely criticised C&C4 storyline.


REVEAL: Quake 1.5

For: Quake

Quake 1.5 is firstly a weapons overhaul, the original weapon pack's goal was to redo the quake 1 weapons to give them more feedback. Changes in the mod version include things like shell ejection, seeing rockets slide into the tube, additional frames for nailguns and a spin up/down on the SNG like Q2's chaingun.


I came home drunk as hell, and i saw the thumbnail for this thing, i thought i had taken ecstasy or some ****, i lol'd so damn hard, i love you <3

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