While the war waged between the Allies and Soviets, Yuri was quietly scheming, planning, testing, and devising. History went on without him - Russian Premier Romanov signed a historic peace treaty with the Allies and the free world remained free. Now it's Yuri's turn to make history, and wreak vengeance on his foes.
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It has been a while since I've last posted a formal update for this mod. Regardless, work on this project has continued even during silence and keeps going relatively strong, and I do have few things to share.

Website

Project Phantom website has been updated with a new layout. Many of the pages are still under construction, and I'll be sure to keep everyone updated when they go live.

Discord

For those who may have missed it, Project Phantom does have an official Discord server that can be used for discussing the modification, receiving updates regarding it first in the line and eventually it would hopefully serve as a multiplayer hub as well.

Showcases

A while back I posted an article about various UI / UX improvements in Project Phantom, be sure to check it out if you already have not.

There's also a new showcase video, showing off some units & buildings in Project Phantom, which can also be viewed on Project Phantom Youtube channel.

As mentioned prior, development has been going on relatively strong, regardless of occassional pauses and challenges. With that in mind, I have the following announcement to make.

Early access version of Project Phantom will be released during Summer 2024

Exact release date will be made known closer to launch.

So what will be in this first release?

Good question. Right now, we are looking at the following set of features.

  • Three new factions - Western Coalition, Eurasian Dominion and Phantom Imperative, with complete arsenals full of new units, buildings and support powers (albeit many buildings will use graphics that can be deemed as 'placeholders').
  • Three 'mercenary factions' - Fist of Titans, Crimson Crown and Excelsus Group, that have capturable buildings that provide various support powers and units to players who capture them, alongside the classic set of neutral tech buildings including capturable base defences.
  • A large number of new map props and other miscellaneous buildings.
  • Three reworked terrain tile theaters, Temperate, Tundra & Desert, with significantly expanded tilesets from the original game, including fully integrated urban tilesets and a basic interior tileset.
  • Around 160 standard skirmish/multiplayer maps, some old and some new.
  • Island Combat game mode, which is constrained to maps with water-locked islands.
  • Scavengers game mode, where you start with a Mobile War Factory and are required to collect powerup crates for units and funds - your factory can reverse-engineer any vehicles found (including technology trucks for aerial vehicles) to unlock them as buyable units.
  • One scenario for Hold the Line game mode, where up to 4 players (human or AI) are pitted against waves of AI-controlled enemies that scale based on number players in game, with objective to protect a critical structure from the said enemies.

Hold the Line game mode preview - Crimson Crisis map

A preview of Crimson Crisis scenario, where players are tasked protecting an Energy Research Lab against waves of Crimson Crown units.

  • Challenges game mode, where 2 players (human or AI) are pitted against three AI-controlled enemies in specific scenarios that have unique modifiers in play and odds stacked against the players. Initially Challenges mode is going to come with three scenarios, one against each of the factions.

Challenges game mode preview - Thunderhill Challenge

A preview of one of the Challenges, called Thunderhill Challenge where players are challenged by the nigh-impenetrable defenses of a W.A.R.D research base.

  • A single Cooperative mission, testing the waters out, where two Coalition commanders are tasked with eliminating a Dominion mining outpost.

Co-op missions preview - Motherlode

Preview of co-op mission Motherlode, where a small squad of Coalition forces is sent on an infiltration and elimination mission to a Dominion mining base.

  • Various quality of life, bugfix and other engine improvements, courtesy of Ares Expansion DLL and Phobos Engine Extension.
  • Full integration with the CnCNet client, allowing easy access to multiplayer games and easy download of mod updates.
  • Bundled installation of two map editors, a version of the legacy FinalAlert 2 map editor as well as Rampastring's modern World Altering Editor.
  • Installer software with compatibility with all releases of Yuri's Revenge.

I hope to have some more news to share about Project Phantom's development and the upcoming early access release in near future, but for now, I'm out.

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RedModAlert SDK has been updated!

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New stable release 2.5 of the Yuri's Revenge mod C&C: Reloaded for download. Available in the downloads section of ModDB.

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RA2YR:BruteForce 0.6.80 and Trailer #1!

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Greetings fellow Command & Conquer fans; I release now the latest version of the New Horizons mod for Red Alert 2: Yuri's Revenge, that being Version...

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C&C: Reloaded v2.5.9 (zipped version)

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SuperTanyaYuri 1.0

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Super Tanya Yuri version 1.0 This is the first Yuri release.

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C&C: Reloaded v2.5.8 (installer version)

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C&C: Reloaded 2.5 released with CnCNet support and tons of changes. This download contains all the changes released until now. Recommended download for...

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game modV2b6-1

game modV2b6-1

My low quality mod Full Version

Nexus Army add tow unit and add one building.still no balance

Post comment Comments  (0 - 10 of 184)
Guest
Guest - - 689,219 comments

This comment is currently awaiting admin approval, join now to view.

yosefanan
yosefanan - - 2 comments

Guys, you have to make video tutorials about every single tool and post them on YouTube, people will start sharing the videos on social media, at a time when lessons on using these tools to create mods are spreading, and it becomes possible to donate from all social networking sites!

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JimmySmth
JimmySmth - - 1 comments

How can i download this mod ??

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Guest
Guest - - 689,219 comments

when i start the game, after loading it shows the whole map which makes things smaller for me and the game alt tabs by itself when starting and i cant do anything to play it. is there any fix for this?

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ghanbareyalireza0
ghanbareyalireza0 - - 39 comments

can some one help i how ini file i put ini folder or ini file to game yursi vrevang but not work help me

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Guest
Guest - - 689,219 comments

Maybe already remove the trash mods to the good of them!

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kmajacobs89
kmajacobs89 - - 6 comments

may be stupid question but are you the dev of the real game ?? remaster red alert 2 then please set up a crowd funding if needed i am happy to pay my share for sure. as its hard to get game running these days on windows 11. and its sad that apocalpyse has taken down and stopped. it would be nice to see this in the remaster version. or even make EA do it like they did with red alert 1. or push for a red alert 3 version 2023 style there is still market for and new version would bring in new people so its worth for sure. thanks !!

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alirezaxc2
alirezaxc2 - - 35 comments

i want see mod large large large large large units and universes countries

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doitall
doitall - - 478 comments

I've been playing this on Android recently with ExaGear, IT'S AWESOME!! If you want to see this in action, as well as set it up on your own device, check out this video:

Youtube.com

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Guest
Guest - - 689,219 comments

Since the New Horizons mod has been removed, what happened?

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michaelwilson903
michaelwilson903 - - 55 comments

I found out that all the mod's assets where a rip off of the original mod owner the apocalypse so he reported ot

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