Modern SDK for the Xash3D FWGS engine, to work on modern platforms with cross-platform support and improved graphics/physics, while retaining all the features and approaches to work inherent in GoldSrc and Xash3D. Based on XashXT, and therefore has all the functionality inherent in XashXT and Spirit Of Half-Life. Suitable for creating both singleplayer and multiplayer mods. Development started in August 2021. Available in early access today, check documentation site for installation instruction.
If you wish, you can also take part in the development of PrimeXT - any contribution will be important for us. More details you can find out about contributing in development on the project Discord server.
Keep in mind that we have Discord server where you can ask your questions or suggest something. It's related not only for PrimeXT, but and for other mods also. In there mostly people uses english and russian languages. You also can ask questions about mapping, modelling, programming, working with textures, etc.
Click to get in our Discord server
Short description of physics-related innovations as of January 2024.
Almost one year ago I wrote an experimental post about compiling HL1 maps on Android TV-box (instead, you can use any Android smartphone too) on my personal...
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Damn, I'm exited for this to come out on android. But you can take as much time as you need. This could make half life 1 look like CS:GO.
interesting
Is this an attempt to reverse engineer the Source engine using the Xash3D source code as a base?
It doesn't have any relation to Source engine (maybe except inspiration for some things). This is separate project in which we're trying to squeeze as much functionality from Xash3D engine as it possible.
This looks good! 😺
Looks very promising!
Looks incredible. More people should use Xash for their HL mods!
Great work! Nice improvement for standard Half-Life visuals and convenient tool for creating mods!
Also History of Kumertau is looking as a very interesting mod.