The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Really simple mod. Healing is back on foodstuff. 2 versions to choose.

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Healing Food
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Guest
Guest - - 689,492 comments

Great mod. Can you add the survivalist effect to water too?

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silky_smooth Author
silky_smooth - - 22 comments

Thank you!
Hopefully on next version I will touch drinks and mutant foods in a minor way.

Both are left untouched for now since the normal foods did not already have duration buffs (like the rad removal on water, etc.) and I wanted to avoid as many issues as possible with overwriting other effects, at least for 1.0

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nign0g
nign0g - - 48 comments

pog

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ScavsAteMySandwich
ScavsAteMySandwich - - 155 comments

very pog

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King_Rediusz
King_Rediusz - - 161 comments

Going on about adding drinks as food items, don't.

Let food restore health, and drinks remove radiation.

Other than that, outstanding mods. You are growing extremely fast among the Anomaly modding community.

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silky_smooth Author
silky_smooth - - 22 comments

Step 1: Have simple idea
Step 2: Execute on simple idea with simple ltx changes
Step 3: ???
Step 4: Thank you!

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xxFalconArasxx
xxFalconArasxx - - 120 comments

I made a mod similar to this a while back, where I made food and drink items heal a certain amount based on calories. May I suggest a third option for a future release? A hybrid system of the survivalist and classic version where food will heal 1% HP per 100 calories, but with an instantaneous effect instead of a regen. The problem with regen is that it gets overridden by other healing items like medkits and stimpacks, and you can't stack multiple regen items. Eating food already plays a short animation that takes a few seconds, so it's not like the instant heal can be so easily abused.

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silky_smooth Author
silky_smooth - - 22 comments

Duration is intended to prevent spamming with item animations turned off, and also to discourage eating during combat (though one can still use glucose shots to offset the satiety reduction from drugs/meds). Basically I considered the health regen as an abstraction of "comfort" from eating nice food during downtime, just a small bonus against random "unhealthy" effects and chip damage from radiation or whatever. I reckoned if the 5% heal gets overwritten by a stimpack, the user was probably in a dangerous spot to be eating no matter what.

An intermediate option is something I was considering though, I'll definitely keep it in mind next time I fiddle with things, thank you!

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Garett
Garett - - 8 comments

Hi man, nice mod ! I did the whole manual edit thing, I think it works, but I would like to make it work with the base health 3.4 HUD and the item descriptions to show the values entered using your addon, any idea how to achieve that?

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silky_smooth Author
silky_smooth - - 22 comments

I'm not certain about any HUD stuff, not my wheelhouse; Item descriptions all can be edited manually and installed as any other addon, found in the 'configs > text > eng/rus > items_food.xml' and similar files (not included, need to unpack them from anomaly configs db, if another mod doesn't already edit them).

Any effects over time (boost_ effects) will automatically be added to tooltips, but other effects have to be written in by hand.

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hades19xx
hades19xx - - 2 comments

What kind of witchcraft is this?

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pjukypike
pjukypike - - 4 comments

Hah, i just where thinking "Hmm if food whould restore a little bit of health would be nice" Going online and tehre itr is. Thanks man!

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THEWILLOFD
THEWILLOFD - - 134 comments

love this addon used it in da and works perfectly no idea why they took it out

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Guest
Guest - - 689,492 comments

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GabeCPB0
GabeCPB0 - - 354 comments

Immersion friendly! A must-have!

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Mast3rplay3r
Mast3rplay3r - - 38 comments

Do you plan to update it to version 1.5.2?

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