VSSK Reanimation & Remodel
UPDATE 1.5 (January 1st 2023)
Huge New Years Update!
V1.5 ChangeLog:
Redid Every VSSK animation
Added ADS (Aiming Down Sight) animations for Magchecks & Reloads
Redid All Textures
Bullet Textures By Blackgrowl
New Icons by Maid
New Scopes Ported by Maid
Ammo Updates On Mag-In & Not At The End Of The Animation For Reloads
Includes
New Model Purchased/Licensed & Made Game-Ready By Me Just For This Mod
Full Animation Sets For Both VSSK & Ash12
VSSK Animations Fully Redone For Update 5
Custom Scripts By Utjan
New Animation Types
New Sounds
Features
Two New Mag/AmmoCheck Animations
A Third "No Mag" MagCheck For Those Using Mags Redux
Multiple Unjam Variants
New ADS (Aiming Down Sight) Animations For Magchecks & Reload
Detachable Scope With Rails On The New VSSK Supporting Irons, Acog, AC10632, Eotech & The New Cortex Scope
Cortex Scope Fit For Ash12
MagCheck Features For Ash12 Too
FOR MAG/AMMOCHECK ANIMATIONS TO PLAY YOU REQUIRE ONE OF THE TWO MODS THEY RELY ON, EITHER MAGS REDUX OR THE STANDALONE AMMOCHECK MOD BY ISHMAEEL
Mags Redux: Github.com
AmmoCheck By Ishmaeel: Moddb.com
Install Instructions
DLTX & 1.5.2 Required
USE MO2
Make Sure Its Loaded After Mags Redux & AmmoCheck By Ishmaeel
Not Compatible with WPO versions from before Dec 10th 2022
WPO is not required itself but if you do have it, It must be Dec10th or Newer
WPO Github Link: Github.com
USE THE FOMOD INSTALLER
Animation Scripts
This mod contains common animation scripts that a lot of other mods use as well
These scripts are updated all the time so sometimes youll have mods with out dated versions in your install
This addon is currently shipping with the latest versions so loading it last will be fine but
I do highly recommend you remove them from most mods & make these scripts their own addon in MO2
Update them yourself from the github to make sure you always have the latest.
These common animation scripts by Aoldri can be found here:
Compatibility
Not Compatible With Anything That Edits The VSSK Upgrade configs
Not Compatible with WPO versions from before Dec 10th 2022
WPO is not required itself but if you do have it, It must be Dec10th or Newer
WPO Github Link: Github.com
DO NOT USE IN A PREEXISTING SAVE WHERE YOUVE PICKED THE ZOOM UPGRADE
Known Issues / Updates
Ash12 Anims are still on the old version
Credits
Original Model By Aleksandar Milankovic
Script Edits By Utjan
Animations, Sounds & Everything Else By Me
Void Interactive & BSG For Some Of The Audio Samples Used
Everyone At The Testudo Cohort, a Modders' Guild
Firebreath for general animation guidance
Maid for porting scope models, Icons & a million little things along the way
Demonized for some script/sound help
Aoldri for animation scripts & some technical help
KronQ for some config setup advice
Haruka for some script fixes
Thank You Very Much Everyone Who Helped Test!
My Other Mods:
More Melee Features
Adds 3 New Melee Features Anomaly. Actual Durability Loss Per Hit, Usable Shovels & Melee Blocking.
link: Moddb.com
Barry's Better Knives
Barry's Better Knives is a Knife Reanimation & Rebalance. All knives deal more damage by default & can break boxes in one swing but degrade faster requiring you to sharpen them more often.
link: Moddb.com
SVU Reanimation
New SVU Animations & Model. Features full SVU animation set including MagCheck animations & all new ADS (aiming down sight) animations for MagCheck & Reloading. Includes full Jammed animation set to visually see your gun jammed as you walk around.
link: Moddb.com
Scopes-as-Binos
Allows you to put the scopes in your binocular slot and look through them as if they were binoculars, Fully Animated!
link: Moddb.com
Contact/Feedback:
Comment Any Issues/Feedback Below
Any Issues or Feedback Please Let Me Know Below In The Comments!!!
UPDATE 1.5 (January 1st 2023)
Huge New Years Update!
Almost deleted mod and uploaded as a new one, everything is completely redone!
Please consider checking it out again if you did in the past and rightfully thought the old version was ****!!
V1.5 ChangeLog:
Redid Every VSSK animation
Added ADS (Aiming Down Sight) animations for Magchecks & Reloads
Redid All Textures
Bullet Textures By Blackgrowl
New Icons by Maid
New Scopes Ported by Maid
Ammo Updates On Mag-In & Not At The End Of The Animation For Reloads
Main VSSK config moved to DLTX format
V1.4 Changelog:
Tweaked Trade Injector Script to help a few people who it wont spawn for (Thank you Haruka!)
V1.3 Changelog:
Added Optional EFT Reposition For The VSSK & Ash12.
Added Cortex Scope to tier 2 of most main traders.
(sorry this one took so long, no power due to hurricane last few days)
V1.2 Changelog:
Changed main shot sounds from layered audio to a single sound file to hopefully help with a rare sound issue a couple people have had related to sounds getting cut off
V1.1 Changelog:
MagCheck animation will now play instead of inspect(anim_bore) sometimes, even for those not using magcheck
Vks_custom script slightly cleaned up (TY Demonized for both!)
Dii text fixed (TY maid!)
Freelook-offset adjusted for a smoother freelook with VSSK inhand
(If you liked the way the old freelook felt better, add "freelook_z_offset_mul = 0.9" without the brackets back to the vssk main config for the old feel)
Nice model and animation
Very sharp and fast animations, but high-quality) Can I somehow reduce the speed of individual animations?
Thank you!
Yes, you can adjust the speed of them individually, in the main weapon config find the animation you want to reduce in the _hud section and add a comma then the speed value you want.
This is the crouch walk setting for example:
anm_idle_moving_crouch = barry_walk_vssk_hands, idle, 0.7
the final ", 0.7" value is setting this to play at 70% normal speed.
Note: Theres no way to adjust sound speed so if its an animation with sounds that you want to change, it will get out of sync.
"Theres no way to adjust sound speed so if its an animation with sounds that you want to change, it will get out of sync."
This is strange, because a simple code for the OGSR engine has been on the network for a long time, adding sound frequency adjustment
thats nice and all, but this is an addon for Anomaly, not OGSR.
You probably didn't understand me. Even I took this piece of code into the engine for myself, why haven't the anomaly developers done it yet?
Shame.
Any chance on getting a 1.5.1 port of the model itself? I know the backend stuff in 1.5.2 makes the ammo checks and such doable.
It still looks incredible, amazing work!
Ammo Checks were completely doable on 1.5.1, just no one did it, nothing to do with the 1.5.2 stuff.
But no, I dont have any interest in catering to people on an outdated version sorry, a lot of the other features and most sounds rely on 1.5.2
Fair enough, I'll have to check it out for my spring build on 1.5.2 :)
Good **** man. Great work, thank you!
You should have uploaded it tomorrow just so I could use this song: Youtube.com
You could ask about it in the testudo cohort ;)
Can we stop downvoting fantastic mods for stupid reasons? Thank you.
barry ******* bogs you do realize with that animation set that you'll create a swarm of users complaining that suddenly all of their guns are bugged and don't have ammo check anims
Yo nice work man!
can you make a patch for anomaly 1.5.0 beta 3.0 update 4 pls
coming right up!
Can you make a patch for call of misery modpack please barry
a new era of ammo checking is upon us :)
For some reason MO2 crashes when trying to install this
you son of a gun, this is what i've been waiting for ages to have for this rifle, amazing quality keep up the good work comrade
NICE! We need some more AR-15s too broh! If someone makes this for me I'll get on my knees.
AR15 (M4 version not HK416)
Quad Rail - not a free float
Vertical grip
Flashlight/Laser attachment
dose this work for 1.5.1 ?
Not at all
no it doesn't, needs 1.5.2 which is understandable but unfortunate for anyone using efp 3.0 but hey it shall be worth the wait till being able to use it
nice work pro but honestly i hate those rifles XD i hope you do the same for the other weapons would be awesome
Is it only me or there is desync of sound on empty reload on ash 12
are you using the vanilla Ash12?
Yes
sounds fine to me, none of the ash12 stuff is perfect tho. its all just a port of the vssk anims/sounds and tweaked. ill maybe try to line it up that one better for patch later today
VSSK: There is no sound of the shutter jerking after the shot. The shutter sound is only present after reloading the magazine.
And one more thing: could you also make the weapon characteristics files in the DLTX version, instead of "w_vssk.ltx" and "w_vssk_up.ltx"?
1. There is for everyone else, do you have any other mods that edit weapon sounds & are you on 1.5.2?
2. No
The fact is that for starters, I tested your mod on a clean game in order to exclude the influence of other mods.
a clean 1.5.2?
Not a very clean version. I'm using modified executables from the mod "[1.5.2] DLTX/DXML/SHADER SCOPES/SSS COMBINED ENGINE MOD",
but there was nothing in the gamedata other than your mod.
I guess try redownloading it. I dont know what to tell you, no one else has this issue & this mods sounds were tested for quite a while.
The sounds do rely on 1.5.2 tho, to me it really sounds like youre not on 1.5.2.
It's strange, but I have the previous version of executables without "DXML", tomorrow I'll try with the latest version.
Which one windows do you use?
Win7
Hm, i'm on w11 and have same problem as yours. Did you find answer to fix this? (Я и чистый инсталл ставил, и все вообще перепробывал с советов автора, на твиче пообщались. Ничо не помогает)
Там ниже есть мой линк на видос на ютубе, у тебя так-же, или вообще звука нет?)
У меня почти так-же. У меня вообще нет звука перезарядки после выстрела, а у тебя на видео он только один раз не воспроизвёлся.
Ну как... он как бы воспроизводится, но резко затухает, прям слышно как звук отрывают буквально. И каждый раз в новый момент, вот и не пойми.
Ага, посмотрел оригинальное видео и заметил, что у тебя звук не полный -
обрезается вначале. Надо смотреть в скрипте.
У меня были подобные проблемы с модом озвучки ГГ, некоторые звуки обрезались. И там в скрипте было установлено время на каждый звук, я его просто увеличил и всё исправилось. Но в этом моде я не заметил никакого упоминания о времени воспроизведения.
Это я был :)^^
Проблема в том что, автор не дает не одного скрипта. Говоря что все скрипты которые он использовал встроены в 1.5.2 версию.
That is not the problem, I've never said that & there are no "built in" scripts im using.
Anything script related to sounds is in vks custom script.
Ладно проехали, похоже это никак не выяснить. У автора без ошибок всё, что касается звука в w_vssk.ltx. Поставил последнюю версию модифицированных экзешников, всё также. Несколько раз пострелял, звук перезарядки то вообще не проигрывается, то обрывается в разных местах, но бывает очень редко, когда полностью воспроизводится. В общем всё, как у тебя на видео. Если честно, то я более глючной ещё игры невидел, чем Сталкер Аномалия, раньше думал, что Скайрим - это потолок глючности. Похоже "Anomaly" оправдывает своё название, как в поговорке "как корабль назовёшь, так он и поплывёт". Но сам мод просто отличный !!!
from what you guys have shown me, it seems that layer 2 is getting cut off for you both. i dont know why tho as it plays fine for everyone else. im going to change the shots to a single layer sound. hopefully it fixes your issue. try the new version im updating to right now.