The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

**HUGE JAN-2023 UPDATE PLEASE READ PINNED COMMENT** [DLTX & 1.5.2 REQUIRED] Full Reanimation For Both The VSSK & Ash12. VSSK includes New Model, New Sounds & Animations including 3 New Animation Types For Checking Magazines And Multiple Unjam Variants. All Animations Converted To Work For The Vanilla Ash12 As Well.

Preview
[1.5.2] VKS Vykhlop a VSSK Reanimation and Remodel (UPDATE 5)
Post comment Comments  (0 - 50 of 131)
BarryBogs Author
BarryBogs - - 386 comments

UPDATE 1.5 (January 1st 2023)
Huge New Years Update!

Almost deleted mod and uploaded as a new one, everything is completely redone!
Please consider checking it out again if you did in the past and rightfully thought the old version was ****!!

V1.5 ChangeLog:
Redid Every VSSK animation
Added ADS (Aiming Down Sight) animations for Magchecks & Reloads
Redid All Textures
Bullet Textures By Blackgrowl
New Icons by Maid
New Scopes Ported by Maid
Ammo Updates On Mag-In & Not At The End Of The Animation For Reloads
Main VSSK config moved to DLTX format

V1.4 Changelog:
Tweaked Trade Injector Script to help a few people who it wont spawn for (Thank you Haruka!)

V1.3 Changelog:
Added Optional EFT Reposition For The VSSK & Ash12.
Added Cortex Scope to tier 2 of most main traders.
(sorry this one took so long, no power due to hurricane last few days)

V1.2 Changelog:
Changed main shot sounds from layered audio to a single sound file to hopefully help with a rare sound issue a couple people have had related to sounds getting cut off

V1.1 Changelog:
MagCheck animation will now play instead of inspect(anim_bore) sometimes, even for those not using magcheck
Vks_custom script slightly cleaned up (TY Demonized for both!)
Dii text fixed (TY maid!)
Freelook-offset adjusted for a smoother freelook with VSSK inhand
(If you liked the way the old freelook felt better, add "freelook_z_offset_mul = 0.9" without the brackets back to the vssk main config for the old feel)

Reply Good karma+3 votes
tint08771
tint08771 - - 669 comments

Nice model and animation

Reply Good karma Bad karma+3 votes
]{oNtrAst
]{oNtrAst - - 261 comments

Very sharp and fast animations, but high-quality) Can I somehow reduce the speed of individual animations?

Reply Good karma Bad karma+2 votes
BarryBogs Author
BarryBogs - - 386 comments

Thank you!
Yes, you can adjust the speed of them individually, in the main weapon config find the animation you want to reduce in the _hud section and add a comma then the speed value you want.
This is the crouch walk setting for example:

anm_idle_moving_crouch = barry_walk_vssk_hands, idle, 0.7

the final ", 0.7" value is setting this to play at 70% normal speed.
Note: Theres no way to adjust sound speed so if its an animation with sounds that you want to change, it will get out of sync.

Reply Good karma+2 votes
syka-bluadt
syka-bluadt - - 200 comments

"Theres no way to adjust sound speed so if its an animation with sounds that you want to change, it will get out of sync."

This is strange, because a simple code for the OGSR engine has been on the network for a long time, adding sound frequency adjustment

Reply Good karma Bad karma+2 votes
BarryBogs Author
BarryBogs - - 386 comments

thats nice and all, but this is an addon for Anomaly, not OGSR.

Reply Good karma+2 votes
syka-bluadt
syka-bluadt - - 200 comments

You probably didn't understand me. Even I took this piece of code into the engine for myself, why haven't the anomaly developers done it yet?

Shame.

Reply Good karma Bad karma+2 votes
TacTech034
TacTech034 - - 32 comments

Any chance on getting a 1.5.1 port of the model itself? I know the backend stuff in 1.5.2 makes the ammo checks and such doable.

It still looks incredible, amazing work!

Reply Good karma Bad karma+4 votes
BarryBogs Author
BarryBogs - - 386 comments

Ammo Checks were completely doable on 1.5.1, just no one did it, nothing to do with the 1.5.2 stuff.

But no, I dont have any interest in catering to people on an outdated version sorry, a lot of the other features and most sounds rely on 1.5.2

Reply Good karma+3 votes
TacTech034
TacTech034 - - 32 comments

Fair enough, I'll have to check it out for my spring build on 1.5.2 :)

Reply Good karma Bad karma+2 votes
PYP
PYP - - 439 comments

Good **** man. Great work, thank you!

Reply Good karma Bad karma+3 votes
Strogglet15
Strogglet15 - - 1,330 comments

You should have uploaded it tomorrow just so I could use this song: Youtube.com

Reply Good karma Bad karma+4 votes
TheMrDemonized
TheMrDemonized - - 1,055 comments

You could ask about it in the testudo cohort ;)

Reply Good karma Bad karma+4 votes
PossuM
PossuM - - 322 comments

Can we stop downvoting fantastic mods for stupid reasons? Thank you.

Reply Good karma Bad karma+1 vote
KronQ
KronQ - - 278 comments

barry ******* bogs you do realize with that animation set that you'll create a swarm of users complaining that suddenly all of their guns are bugged and don't have ammo check anims

Reply Good karma Bad karma+13 votes
FIREBREATH1001
FIREBREATH1001 - - 357 comments

Yo nice work man!

Reply Good karma Bad karma+5 votes
Lauta_ro
Lauta_ro - - 258 comments

can you make a patch for anomaly 1.5.0 beta 3.0 update 4 pls

Reply Good karma Bad karma+1 vote
BarryBogs Author
BarryBogs - - 386 comments

coming right up!

Reply Good karma+1 vote
TheMrDemonized
TheMrDemonized - - 1,055 comments

Can you make a patch for call of misery modpack please barry

Reply Good karma Bad karma+3 votes
Guest
Guest - - 690,828 comments

a new era of ammo checking is upon us :)

Reply Good karma Bad karma+1 vote
Mozzer
Mozzer - - 75 comments

For some reason MO2 crashes when trying to install this

Reply Good karma Bad karma+1 vote
Synx201
Synx201 - - 28 comments

you son of a gun, this is what i've been waiting for ages to have for this rifle, amazing quality keep up the good work comrade

Reply Good karma Bad karma+2 votes
TomasaurusREKT
TomasaurusREKT - - 336 comments

NICE! We need some more AR-15s too broh! If someone makes this for me I'll get on my knees.

AR15 (M4 version not HK416)
Quad Rail - not a free float
Vertical grip
Flashlight/Laser attachment

Reply Good karma Bad karma-1 votes
Rocky.SRogers
Rocky.SRogers - - 155 comments

dose this work for 1.5.1 ?

Reply Good karma Bad karma+1 vote
BarryBogs Author
BarryBogs - - 386 comments

Not at all

Reply Good karma+1 vote
Synx201
Synx201 - - 28 comments

no it doesn't, needs 1.5.2 which is understandable but unfortunate for anyone using efp 3.0 but hey it shall be worth the wait till being able to use it

Reply Good karma Bad karma+1 vote
morgannoor1991
morgannoor1991 - - 475 comments

nice work pro but honestly i hate those rifles XD i hope you do the same for the other weapons would be awesome

Reply Good karma Bad karma+1 vote
Guest
Guest - - 690,828 comments

Is it only me or there is desync of sound on empty reload on ash 12

Reply Good karma Bad karma0 votes
BarryBogs Author
BarryBogs - - 386 comments

are you using the vanilla Ash12?

Reply Good karma+1 vote
Guest
Guest - - 690,828 comments

Yes

Reply Good karma Bad karma0 votes
BarryBogs Author
BarryBogs - - 386 comments

sounds fine to me, none of the ash12 stuff is perfect tho. its all just a port of the vssk anims/sounds and tweaked. ill maybe try to line it up that one better for patch later today

Reply Good karma+1 vote
StronGV
StronGV - - 592 comments

VSSK: There is no sound of the shutter jerking after the shot. The shutter sound is only present after reloading the magazine.

And one more thing: could you also make the weapon characteristics files in the DLTX version, instead of "w_vssk.ltx" and "w_vssk_up.ltx"?

Reply Good karma Bad karma+1 vote
BarryBogs Author
BarryBogs - - 386 comments

1. There is for everyone else, do you have any other mods that edit weapon sounds & are you on 1.5.2?

2. No

Reply Good karma+1 vote
StronGV
StronGV - - 592 comments

The fact is that for starters, I tested your mod on a clean game in order to exclude the influence of other mods.

Reply Good karma Bad karma+1 vote
BarryBogs Author
BarryBogs - - 386 comments

a clean 1.5.2?

Reply Good karma+1 vote
StronGV
StronGV - - 592 comments

Not a very clean version. I'm using modified executables from the mod "[1.5.2] DLTX/DXML/SHADER SCOPES/SSS COMBINED ENGINE MOD",
but there was nothing in the gamedata other than your mod.

Reply Good karma Bad karma+1 vote
BarryBogs Author
BarryBogs - - 386 comments

I guess try redownloading it. I dont know what to tell you, no one else has this issue & this mods sounds were tested for quite a while.
The sounds do rely on 1.5.2 tho, to me it really sounds like youre not on 1.5.2.

Reply Good karma+1 vote
StronGV
StronGV - - 592 comments

It's strange, but I have the previous version of executables without "DXML", tomorrow I'll try with the latest version.

Reply Good karma Bad karma+1 vote
Aonestr
Aonestr - - 131 comments

Which one windows do you use?

Reply Good karma Bad karma+1 vote
StronGV
StronGV - - 592 comments

Win7

Reply Good karma Bad karma+1 vote
Aonestr
Aonestr - - 131 comments

Hm, i'm on w11 and have same problem as yours. Did you find answer to fix this? (Я и чистый инсталл ставил, и все вообще перепробывал с советов автора, на твиче пообщались. Ничо не помогает)

Reply Good karma Bad karma+1 vote
Aonestr
Aonestr - - 131 comments

Там ниже есть мой линк на видос на ютубе, у тебя так-же, или вообще звука нет?)

Reply Good karma Bad karma+1 vote
StronGV
StronGV - - 592 comments

У меня почти так-же. У меня вообще нет звука перезарядки после выстрела, а у тебя на видео он только один раз не воспроизвёлся.

Reply Good karma Bad karma+1 vote
Aonestr
Aonestr - - 131 comments

Ну как... он как бы воспроизводится, но резко затухает, прям слышно как звук отрывают буквально. И каждый раз в новый момент, вот и не пойми.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 690,828 comments

Ага, посмотрел оригинальное видео и заметил, что у тебя звук не полный -
обрезается вначале. Надо смотреть в скрипте.
У меня были подобные проблемы с модом озвучки ГГ, некоторые звуки обрезались. И там в скрипте было установлено время на каждый звук, я его просто увеличил и всё исправилось. Но в этом моде я не заметил никакого упоминания о времени воспроизведения.

Reply Good karma Bad karma0 votes
StronGV
StronGV - - 592 comments

Это я был :)^^

Reply Good karma Bad karma+1 vote
Aonestr
Aonestr - - 131 comments

Проблема в том что, автор не дает не одного скрипта. Говоря что все скрипты которые он использовал встроены в 1.5.2 версию.

Reply Good karma Bad karma+1 vote
BarryBogs Author
BarryBogs - - 386 comments

That is not the problem, I've never said that & there are no "built in" scripts im using.

Anything script related to sounds is in vks custom script.

Reply Good karma+1 vote
StronGV
StronGV - - 592 comments

Ладно проехали, похоже это никак не выяснить. У автора без ошибок всё, что касается звука в w_vssk.ltx. Поставил последнюю версию модифицированных экзешников, всё также. Несколько раз пострелял, звук перезарядки то вообще не проигрывается, то обрывается в разных местах, но бывает очень редко, когда полностью воспроизводится. В общем всё, как у тебя на видео. Если честно, то я более глючной ещё игры невидел, чем Сталкер Аномалия, раньше думал, что Скайрим - это потолок глючности. Похоже "Anomaly" оправдывает своё название, как в поговорке "как корабль назовёшь, так он и поплывёт". Но сам мод просто отличный !!!

Reply Good karma Bad karma+1 vote
BarryBogs Author
BarryBogs - - 386 comments

from what you guys have shown me, it seems that layer 2 is getting cut off for you both. i dont know why tho as it plays fine for everyone else. im going to change the shots to a single layer sound. hopefully it fixes your issue. try the new version im updating to right now.

Reply Good karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: