The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.
Ever wanted the fancy SEVA-like exoskeletons some of the master stalkers are wearing? Well, I did too. This mod makes them into proper outfits. 1.5.2 only.
Exoseva CBSE outfit mod 1.2.15 for Anomaly 1.5.2 EN/RU
This mod adds 8 more suits into the game, using NPC models already present within Anomaly files. I simply created icons and necessary configs to make them available to the player.
The suit has its own upgrade tree and is set to be lootable from appropriate stalkers as well as sold by traders once you reach enough affinity with their faction. Each version of the suit is altered slightly to make things a bit more interesting.
New game is not required.
Uninstalling mid-playthrough will crash, keep a save from before installing the mod.
Doesn't work on 1.5.1 anymore. Keep using the older version of the addon if you are still running that. 1.5.2 provides better modding support that will help other outfit addon makers in the future. I am not interested in upkeeping 20 versions of the same addon because people refuse to update their game months after patch release.
I highly recommend using FVM&T (Fixed Vanilla Models & Textures) together with this addon to have nicer looking Exoseva models (examples in the thumbnail/actor portraits).
Both Maid's and Cr3pis' icon packs now have their own sets of Exoseva icons. They have much more consistent visuals, especially for FVM. Use them.
Included compatibility patches for:
- Vanila Trade Fix
- Navs Masks
- Outfits Affect Movespeed
- Powered Exoskeletons
- FVM Fixed Vanilla Models & Textures
- Modular Helmets
- DICK Dux's Innumerable Character Kit
- Dialogue Expanded
- Trader Overhaul
Powered Exos has two versions - PSUs as backpacks (1.3.8 on moddb) and PSUs as part of the suits themselves (2.0+ on github) - choose the correct patch depending on which one you are using.
The addon is compatible with HD models.
There is a standalone DLTX version of the mod inside the patches folder. It is intended as a file repository and last-resort for people struggling with compatibility. Use it only if you have to. Some addons and some of the patches will not work with that version - DLTX is not an automatic solution to all of your problems.
In order to balance the mod better, give it some flavor and encourage people to work with certain factions to earn their Exoseva, each version of the suit now has its "looted" variant that drops from corpses.
The only difference between Looted version and trader-bought one is its ability to sprint. Looted Exosevas are considered "damaged" and need to be upgraded at a mechanic, the same way any other exosuit would. The suits can be quickly recognized via red icon that gets replaced after upgrading the suit. There are also reminders in the suits' names and descriptions.
All Exosevas have very low head protection you'd expect from their glass helmet, and while they provide great protection from anomalies, they also get damaged quickly when being exposed to them. Repairs are very expensive. The statistics are balanced around other meta-suits like the Nosorogs, Ace SEVA and Skat-9 Proto Exo with Spartan/Screen helmets as well as NPC protections.
Overall Exoseva is intended to be a great suit when you don't know what you are about to face in very dangerous areas, but it doesn't replace Nosorogs in terms of combat protection, while for dedicated artifact hunting SEVA/SSP suits are much more viable economically. Choose wisely.
Feedback is welcome. I haven't encoutered any bugs during testing, however let me know if something pops up.
1.2.15 - script updates
1.2.14 - z_parts_inject.script update
1.2.13 - New, better quality portraits for the player, based on models and textures from FVM
1.2.12 - Addon and patches updated for Anomaly 1.5.2 (1.5.1 is no longer supported!!!)
1.2.11 - Restructured how the icons of the suits are implemented for better compatibility with icon packs
1.2.10 - Moved sections from damages.ltx into outfit file itself for better compatibility, added DLTX standalone version of the addon upon requests (patches not supported)
1.2.9 - HarukaSai's parts injection script added
1.2.8 - Another UNISG Exoseva update based on FVM models, trader_autoinject updated (github anomaly-dependencies repository)
1.2.7 - UNISG Exoseva now uses a model fixed by Blackgrowl (taken with permission from his FVM&T mod), trader_autoinject updated (29.11.2021)
1.2.6 - arti's autoinject script updated to the newest version (26.08.2021)
1.2.5 - Added dynamic description that removes the red Warning from looted suits upon applying the sprint upgrade/repair, exoseva_inject.script now targets specific traders instead of factions to avoid conflicts, changed weights slightly to make them less artificial
1.2.4 - arti's autoinject script updated to the newest version (14.08.2021)
1.2.3 - Rebalanced statistics of the suits (sensible nerfs), added a scripted method to make the suits purchasable, introduced "looted" version of the suits for balancing purposes, moved descriptions to their own text file, introduced upgrade_includes with a wildcard to remove conflicts with other mods, added UNISG variant to death_outfits.ltx for better compatibility with other addons, altered the upgrade tree, added correct ecolog upgrade icon
1.2.2 - Fixed the stretchy icons bug on DX8/9.
1.2.1 - Release 1.5.1: Ditched the basic version and made the extended one into default, added new sections to damages.ltx for more appropriate head protection against bullets, added Russian translation (sponsored by my garbage Russian, Google Translate and two friends).
1.2 - RC22: Added 2 more suits (base game Ecolog Exoseva and optional brand new UNISG one), improved and separated the icons, fixed textures of dropped suits, altered descriptions slightly.
1.01 - U4H8: Fixed an issue with all the suits incorrectly belonging to the Loner faction.
CREDITS:
- arti for his script that allows editing trader stock
- Haruka for the parts list injection script
- Blackgrowl for his Exoseva model
- mezz for DLTX
- RavenAscendant, sneaky and demonized for bugfixing and advice
- Jurkonov for consulting outfit statistics
- SiNiMiKe and Lenny Weisstein for help with translating the mod into Russian
- incubusraziel for pointing out the fix for DX8/9 icon bug
Average
9.168 votes submitted.
Awesome mod bro, good job.
Would love to have those Exosevas being affected by the mods "Outfits Affect Movespeed" and "Powered Exoskeletons", but i don't feel like spamming the authors...bruh
"Outfits affect movespeed" is already glitchy with "Powered exos" alone as switching battery backpacks removes the movement penalty. Also, if you install the former on top of the latter the mods break, which the author hasn't noted down anywhere. I hate making compatibility patches for stuff that breaks easily, because it sends complaints my way half the time.
"Movespeed" mod works by default. There's just no penalty to movement in my suits, you'd need to add them to outfit_speed.ltx for that. Pretty easy to do yourself, involves only a Notepad and some copypaste. The outfit IDs are listed handily in trade_presets.ltx.
Battery mod is more complicated. You'll have to ask the author of that mod for a compatibility patch, since his mod operates on his custom scripts. I can't just adjust my config files without copying and editing his work for it to run.
I am actually thinking of removing "powered exos" and "outfits affect movespeed" because most of the time im using a modified Skat-9 suit (which does nothing to my speed other than leaving it on 100%). But yeah, you're right, thanks for answering.
Both mentioned mods from artifax received substantial updates and work properly now. Patches for both of them are now included in the archive.
'Gooooood' - Sith Lord, and also me lol
Good work!!! Привет братан, добавил твой мод (+ еще 4 мода) в сборку и совместил их между собой. Ссылка для ознакомления Yadi.sk. Спрашиваю у тебя и других авторов следующее: не против если я эту сборку отправлю в общий доступ? ////// Hi bro, added your mod (+ 4 more mods) to the assembly and combined them together. Reference link Yadi.sk. I ask you and other authors the following: do you mind if I send this assembly to the public?
Sure, go ahead. You might want to correct few things in your pack though.
trade_duty.ltx is missing dolg_exoseva_outfit
trade_isg_mission.ltx is using the bugged "buy_supplies" line, you might want to copy the one from my mod to fix that.
You might also want to put all my outfits next to other exoskeletons in traders' inventories to not make the game too easy, these suits are intended to be end-game.
And a very minor thing, you will be able to sell my suits to unintended traders if they are not put in trade_presets.ltx correctly.
Thank you! I'll make these edits!
mate how do I get them I mean I am at max rep with clear sky and loners and none of the traders sell it...
There is no Clear Sky version of the suit, so their trader doesn't get one.
For loners both Sidorovic and Owl have it.
hmm well I didnt get it from loners I also sleep a few times just to make time to go past for restocking their stuff but still nothing
You need at least 1000 reputation and wait for the restock. I just checked it to make sure and it works.
I.imgur.com
Unless you are using some other mods affecting traders' inventory, then it obviously won't work, read the readme.
just this 2 mods but I dont think it affects Ibb.co and your mod is above them
I don't work with mod managers, so I don't know their behaviour and I can't vouch for them working properly with my mod. TraderFix is obviously gonna cause conflicts. Almost any mod that includes something in gamedata\configs\items\trade will make the suits impossible to buy. It's specifically written in readme. You can add any of the suits yourself to any trader with a notepad by adding any of the following at the end.
exoseva_outfit = 1, 1
dolg_exoseva_outfit = 1, 1
merc_exoseva_outfit = 1, 1
military_exoseva_outfit = 1, 1
monolith_exoseva_outfit = 1, 1
svoboda_exoseva_outfit = 1, 1
isg_exoseva_outfit = 1, 1
ecolog_exoseva_outfit = 1, 1
I got it from loners with all the mods on and what I did was to reduce the time for restocking the traders and I slept a few times and got it...a lot of money 600000+
mate can you show me the path where exactly I should add this lines to get the suit?
Inside gamedata\configs\items\trade are the trader files. Open the one you want with a Notepad and paste any of the lines I posted above (depending which suit you want). Trader files are typically divided by 5 tiers (by your faction goodwill), so depending under which one you put it, it will get unlocked at that tier. Then wait for a restock ingame. If you are still confused there are plenty tutorials how to edit trader files all over Google.
Your mods are great, can you make the starting equipment for the RC22?
You might be confusing me with someone else, I never released such a mod. Besides, old mods of this type should still work, that config file structure is still the same since U4H8.
Got it thank you nobody does the starting equipment mode for rc22
The mod is cool, but there is an incompatibility with Groks 4K Masks and Reflections. If possible, I would be grateful to see the patch.
My mod works just fine with Grok's masks. Whatever conflicts you are experiencing, it's not coming from here. I just tested it to make sure.
I.imgur.com
Can you give your archive to the grok's masks mod?
I just grabbed the latest version from moddb to check it. I don't use that mod personally. It works.
Moddb.com
Hi! It''s amazing! Thank you! )))
Can I help you to translate this addon into Russian language? Now it doesn't work correctly with Russian localization: Ibb.co ((
(and sorry for my English)))
Russian translation is now done. Please download the newest version of the mod.
The icons of exoseva's are really big/zoomed in kinda, I tried using the addon on RC23, is that caused by some other addon or was it just not compatible with that version?
Another edit:
It's fixed now. Download the newest version.
Let's goooooooo
There is a problem - this mod overwrites the traders' file, this leads to the fact that traders do not sell all BaS things (especially this can be seen at Sakharov's on Yantar) Perhaps the same with the Trader Complete 1.25 mod, which I'm not sure about. I ask the author about the ltx files in his case
EDIT:
BaS patch is now included.
Does not work with STALKER UPGRADEABLE BACKPACKS mod((
Install Exoseva mod first, then the Backpack mod. Using a Notepad open the upgrade_includes.ltx file and paste the following line:
#include "up_exoseva_1.ltx"
Save the file. Should work.
EDIT
Both mods work together by default now.
thanks
will the BaS compatibility version be?
Read the description.
EDIT:
BaS patch is up.
I mean, to throw the files on the link already with the operation performed?
I somehow missed that BaS has its own parts.ltx.
Not much of an issue, but prevented stuff from being repaired/taken apart.
Added a patch for BaS now.
Thank You :)
1.5.1. icon bug, they are larger than others
Screenshot plz, that's the second time I'm seeing this report and I have no idea what's the matter, since everything works properly on my end.
Wampi.ru
Thank you.
I have no idea how to recreate this glitch. It might have something to do with some other mod you are using. If you have spare time launch the game with only Exosevas installed, go into debug mode's armor list and tell me if the problem persists. I can't fix it if it isn't even an issue within my mod.
i disabled other addons but nothing changed
Okay, I've found the culprit. It's a game engine glitch with DirectX 8 and 9. The only way for me to fix it would be to merge the icons with everything else, which would break compatibility with about million other mods. You have to switch to DX10/11 or suffer the stretchy icons. Otherwise it's something Anomaly devs have to fix themselves.
10fps gaming on my potato
With some help I figured out a fix. You can download the newest version, it should work properly now.
What`s new? I just install it today at night and add to my revisions pack.
Version history is at the end of the description.
But if you mean what I just did 10 minutes ago, I just added BaS compatibility patch to the archive, nothing changed with the base mod.
Okay, nvm then, I added it yesterday myself when I was adapting.
А ранее не было патча совместимости?