Anomaly is a standalone S.T.A.L.K.E.R. mod powered by an x64 version of the X-Ray engine. Starting with version 1.5.0 Anomaly uses a custom engine build called the XRay-Monolith engine. After almost one year of development of the Anomaly 1.5.0 update, the mod continues its way on expanding and adding new features while maintaining a high level of quality and replay value.

Add addon Exoseva CBSE outfits 1.2 for RC22
Filename
Exoseva_CBSE_1.2_for_Anomaly_RC22.zip
Category
Players Model
Licence
Proprietary
Uploader
KronQ
Added
Size
2.01mb (2,106,717 bytes)
Downloads
205 (35 today)
MD5 Hash
0214f67d8e2608b5d02238d8ba2f6604
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Description

Ever wanted the fancy SEVA-like exoskeletons some of the master stalkers are wearing? Well, I did too. This mod makes them into proper outfits. RC22 update.

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Exoseva CBSE outfits 1.2 for RC22
Comments
jluka1000
jluka1000

Awesome mod bro, good job.

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TalDoMula
TalDoMula

Would love to have those Exosevas being affected by the mods "Outfits Affect Movespeed" and "Powered Exoskeletons", but i don't feel like spamming the authors...bruh

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KronQ Author
KronQ

"Outfits affect movespeed" is already glitchy with "Powered exos" alone as switching battery backpacks removes the movement penalty. Also, if you install the former on top of the latter the mods break, which the author hasn't noted down anywhere. I hate making compatibility patches for stuff that breaks easily, because it sends complaints my way half the time.
"Movespeed" mod works by default. There's just no penalty to movement in my suits, you'd need to add them to outfit_speed.ltx for that. Pretty easy to do yourself, involves only a Notepad and some copypaste. The outfit IDs are listed handily in trade_presets.ltx.
Battery mod is more complicated. You'll have to ask the author of that mod for a compatibility patch, since his mod operates on his custom scripts. I can't just adjust my config files without copying and editing his work for it to run.

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TalDoMula
TalDoMula

I am actually thinking of removing "powered exos" and "outfits affect movespeed" because most of the time im using a modified Skat-9 suit (which does nothing to my speed other than leaving it on 100%). But yeah, you're right, thanks for answering.

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paramutvalentin
paramutvalentin

Good work!!! Привет братан, добавил твой мод (+ еще 4 мода) в сборку и совместил их между собой. Ссылка для ознакомления Yadi.sk. Спрашиваю у тебя и других авторов следующее: не против если я эту сборку отправлю в общий доступ? ////// Hi bro, added your mod (+ 4 more mods) to the assembly and combined them together. Reference link Yadi.sk. I ask you and other authors the following: do you mind if I send this assembly to the public?

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KronQ Author
KronQ

Sure, go ahead. You might want to correct few things in your pack though.
trade_duty.ltx is missing dolg_exoseva_outfit
trade_isg_mission.ltx is using the bugged "buy_supplies" line, you might want to copy the one from my mod to fix that.
You might also want to put all my outfits next to other exoskeletons in traders' inventories to not make the game too easy, these suits are intended to be end-game.
And a very minor thing, you will be able to sell my suits to unintended traders if they are not put in trade_presets.ltx correctly.

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paramutvalentin
paramutvalentin

Thank you! I'll make these edits!

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abraxas19
abraxas19

mate how do I get them I mean I am at max rep with clear sky and loners and none of the traders sell it...

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KronQ Author
KronQ

There is no Clear Sky version of the suit, so their trader doesn't get one.
For loners both Sidorovic and Owl have it.

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abraxas19
abraxas19

hmm well I didnt get it from loners I also sleep a few times just to make time to go past for restocking their stuff but still nothing

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KronQ Author
KronQ

You need at least 1000 reputation and wait for the restock. I just checked it to make sure and it works.
I.imgur.com
Unless you are using some other mods affecting traders' inventory, then it obviously won't work, read the readme.

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abraxas19
abraxas19

just this 2 mods but I dont think it affects Ibb.co and your mod is above them

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KronQ Author
KronQ

I don't work with mod managers, so I don't know their behaviour and I can't vouch for them working properly with my mod. TraderFix is obviously gonna cause conflicts. Almost any mod that includes something in gamedata\configs\items\trade will make the suits impossible to buy. It's specifically written in readme. You can add any of the suits yourself to any trader with a notepad by adding any of the following at the end.
exoseva_outfit = 1, 1
dolg_exoseva_outfit = 1, 1
merc_exoseva_outfit = 1, 1
military_exoseva_outfit = 1, 1
monolith_exoseva_outfit = 1, 1
svoboda_exoseva_outfit = 1, 1
isg_exoseva_outfit = 1, 1
ecolog_exoseva_outfit = 1, 1

Reply Good karma+1 vote
abraxas19
abraxas19

I got it from loners with all the mods on and what I did was to reduce the time for restocking the traders and I slept a few times and got it...a lot of money 600000+

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Demochares_Boss
Demochares_Boss

Your mods are great, can you make the starting equipment for the RC22?

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KronQ Author
KronQ

You might be confusing me with someone else, I never released such a mod. Besides, old mods of this type should still work, that config file structure is still the same since U4H8.

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Demochares_Boss
Demochares_Boss

Got it thank you nobody does the starting equipment mode for rc22

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