The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Ever wanted the fancy SEVA-like exoskeletons some of the master stalkers are wearing? Well, I did too. This mod makes them into proper outfits. 1.5.2 only.

Preview
Exoseva CBSE outfits [1.5.2] EN/RU
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jluka1000
jluka1000 - - 54 comments

Awesome mod bro, good job.

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TalDoMula
TalDoMula - - 96 comments

Would love to have those Exosevas being affected by the mods "Outfits Affect Movespeed" and "Powered Exoskeletons", but i don't feel like spamming the authors...bruh

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KronQ Author
KronQ - - 277 comments

"Outfits affect movespeed" is already glitchy with "Powered exos" alone as switching battery backpacks removes the movement penalty. Also, if you install the former on top of the latter the mods break, which the author hasn't noted down anywhere. I hate making compatibility patches for stuff that breaks easily, because it sends complaints my way half the time.
"Movespeed" mod works by default. There's just no penalty to movement in my suits, you'd need to add them to outfit_speed.ltx for that. Pretty easy to do yourself, involves only a Notepad and some copypaste. The outfit IDs are listed handily in trade_presets.ltx.
Battery mod is more complicated. You'll have to ask the author of that mod for a compatibility patch, since his mod operates on his custom scripts. I can't just adjust my config files without copying and editing his work for it to run.

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TalDoMula
TalDoMula - - 96 comments

I am actually thinking of removing "powered exos" and "outfits affect movespeed" because most of the time im using a modified Skat-9 suit (which does nothing to my speed other than leaving it on 100%). But yeah, you're right, thanks for answering.

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KronQ Author
KronQ - - 277 comments

Both mentioned mods from artifax received substantial updates and work properly now. Patches for both of them are now included in the archive.

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TalDoMula
TalDoMula - - 96 comments

'Gooooood' - Sith Lord, and also me lol

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paramutvalentin
paramutvalentin - - 63 comments

Good work!!! Привет братан, добавил твой мод (+ еще 4 мода) в сборку и совместил их между собой. Ссылка для ознакомления Yadi.sk. Спрашиваю у тебя и других авторов следующее: не против если я эту сборку отправлю в общий доступ? ////// Hi bro, added your mod (+ 4 more mods) to the assembly and combined them together. Reference link Yadi.sk. I ask you and other authors the following: do you mind if I send this assembly to the public?

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KronQ Author
KronQ - - 277 comments

Sure, go ahead. You might want to correct few things in your pack though.
trade_duty.ltx is missing dolg_exoseva_outfit
trade_isg_mission.ltx is using the bugged "buy_supplies" line, you might want to copy the one from my mod to fix that.
You might also want to put all my outfits next to other exoskeletons in traders' inventories to not make the game too easy, these suits are intended to be end-game.
And a very minor thing, you will be able to sell my suits to unintended traders if they are not put in trade_presets.ltx correctly.

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paramutvalentin
paramutvalentin - - 63 comments

Thank you! I'll make these edits!

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abraxas19
abraxas19 - - 233 comments

mate how do I get them I mean I am at max rep with clear sky and loners and none of the traders sell it...

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KronQ Author
KronQ - - 277 comments

There is no Clear Sky version of the suit, so their trader doesn't get one.
For loners both Sidorovic and Owl have it.

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abraxas19
abraxas19 - - 233 comments

hmm well I didnt get it from loners I also sleep a few times just to make time to go past for restocking their stuff but still nothing

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KronQ Author
KronQ - - 277 comments

You need at least 1000 reputation and wait for the restock. I just checked it to make sure and it works.
I.imgur.com
Unless you are using some other mods affecting traders' inventory, then it obviously won't work, read the readme.

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abraxas19
abraxas19 - - 233 comments

just this 2 mods but I dont think it affects Ibb.co and your mod is above them

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KronQ Author
KronQ - - 277 comments

I don't work with mod managers, so I don't know their behaviour and I can't vouch for them working properly with my mod. TraderFix is obviously gonna cause conflicts. Almost any mod that includes something in gamedata\configs\items\trade will make the suits impossible to buy. It's specifically written in readme. You can add any of the suits yourself to any trader with a notepad by adding any of the following at the end.
exoseva_outfit = 1, 1
dolg_exoseva_outfit = 1, 1
merc_exoseva_outfit = 1, 1
military_exoseva_outfit = 1, 1
monolith_exoseva_outfit = 1, 1
svoboda_exoseva_outfit = 1, 1
isg_exoseva_outfit = 1, 1
ecolog_exoseva_outfit = 1, 1

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abraxas19
abraxas19 - - 233 comments

I got it from loners with all the mods on and what I did was to reduce the time for restocking the traders and I slept a few times and got it...a lot of money 600000+

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abraxas19
abraxas19 - - 233 comments

mate can you show me the path where exactly I should add this lines to get the suit?

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KronQ Author
KronQ - - 277 comments

Inside gamedata\configs\items\trade are the trader files. Open the one you want with a Notepad and paste any of the lines I posted above (depending which suit you want). Trader files are typically divided by 5 tiers (by your faction goodwill), so depending under which one you put it, it will get unlocked at that tier. Then wait for a restock ingame. If you are still confused there are plenty tutorials how to edit trader files all over Google.

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Fallen_Marines
Fallen_Marines - - 9 comments

Your mods are great, can you make the starting equipment for the RC22?

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KronQ Author
KronQ - - 277 comments

You might be confusing me with someone else, I never released such a mod. Besides, old mods of this type should still work, that config file structure is still the same since U4H8.

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Fallen_Marines
Fallen_Marines - - 9 comments

Got it thank you nobody does the starting equipment mode for rc22

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Vovka35
Vovka35 - - 97 comments

The mod is cool, but there is an incompatibility with Groks 4K Masks and Reflections. If possible, I would be grateful to see the patch.

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KronQ Author
KronQ - - 277 comments

My mod works just fine with Grok's masks. Whatever conflicts you are experiencing, it's not coming from here. I just tested it to make sure.

I.imgur.com

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Vovka35
Vovka35 - - 97 comments

Can you give your archive to the grok's masks mod?

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KronQ Author
KronQ - - 277 comments

I just grabbed the latest version from moddb to check it. I don't use that mod personally. It works.

Moddb.com

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Boombarash
Boombarash - - 1 comments

Hi! It''s amazing! Thank you! )))
Can I help you to translate this addon into Russian language? Now it doesn't work correctly with Russian localization: Ibb.co ((
(and sorry for my English)))

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KronQ Author
KronQ - - 277 comments

Russian translation is now done. Please download the newest version of the mod.

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Starcry_
Starcry_ - - 148 comments

The icons of exoseva's are really big/zoomed in kinda, I tried using the addon on RC23, is that caused by some other addon or was it just not compatible with that version?

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KronQ Author
KronQ - - 277 comments

Another edit:

It's fixed now. Download the newest version.

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AAlllAE
AAlllAE - - 30 comments

Let's goooooooo

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Vovka35
Vovka35 - - 97 comments

There is a problem - this mod overwrites the traders' file, this leads to the fact that traders do not sell all BaS things (especially this can be seen at Sakharov's on Yantar) Perhaps the same with the Trader Complete 1.25 mod, which I'm not sure about. I ask the author about the ltx files in his case

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KronQ Author
KronQ - - 277 comments

EDIT:

BaS patch is now included.

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Nic13
Nic13 - - 2 comments

Does not work with STALKER UPGRADEABLE BACKPACKS mod((

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KronQ Author
KronQ - - 277 comments

Install Exoseva mod first, then the Backpack mod. Using a Notepad open the upgrade_includes.ltx file and paste the following line:

#include "up_exoseva_1.ltx"

Save the file. Should work.

EDIT

Both mods work together by default now.

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Nic13
Nic13 - - 2 comments

thanks

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Zerdos.F.J.
Zerdos.F.J. - - 18 comments

will the BaS compatibility version be?

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KronQ Author
KronQ - - 277 comments

Read the description.

EDIT:

BaS patch is up.

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Zerdos.F.J.
Zerdos.F.J. - - 18 comments

I mean, to throw the files on the link already with the operation performed?

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KronQ Author
KronQ - - 277 comments

I somehow missed that BaS has its own parts.ltx.
Not much of an issue, but prevented stuff from being repaired/taken apart.
Added a patch for BaS now.

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Zerdos.F.J.
Zerdos.F.J. - - 18 comments

Thank You :)

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promi-se
promi-se - - 8 comments

1.5.1. icon bug, they are larger than others

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KronQ Author
KronQ - - 277 comments

Screenshot plz, that's the second time I'm seeing this report and I have no idea what's the matter, since everything works properly on my end.

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KronQ Author
KronQ - - 277 comments

Thank you.
I have no idea how to recreate this glitch. It might have something to do with some other mod you are using. If you have spare time launch the game with only Exosevas installed, go into debug mode's armor list and tell me if the problem persists. I can't fix it if it isn't even an issue within my mod.

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promi-se
promi-se - - 8 comments

i disabled other addons but nothing changed

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KronQ Author
KronQ - - 277 comments

Okay, I've found the culprit. It's a game engine glitch with DirectX 8 and 9. The only way for me to fix it would be to merge the icons with everything else, which would break compatibility with about million other mods. You have to switch to DX10/11 or suffer the stretchy icons. Otherwise it's something Anomaly devs have to fix themselves.

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promi-se
promi-se - - 8 comments

10fps gaming on my potato

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KronQ Author
KronQ - - 277 comments

With some help I figured out a fix. You can download the newest version, it should work properly now.

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Stalker_Boss
Stalker_Boss - - 1,699 comments

What`s new? I just install it today at night and add to my revisions pack.

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KronQ Author
KronQ - - 277 comments

Version history is at the end of the description.

But if you mean what I just did 10 minutes ago, I just added BaS compatibility patch to the archive, nothing changed with the base mod.

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Stalker_Boss
Stalker_Boss - - 1,699 comments

Okay, nvm then, I added it yesterday myself when I was adapting.

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Maru4o
Maru4o - - 2 comments

А ранее не было патча совместимости?

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