The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.
Ever wanted the fancy SEVA-like exoskeletons some of the master stalkers are wearing? Well, I did too. This mod makes them into proper outfits. 1.5.1
Exoseva CBSE outfit mod 1.2.10 for Anomaly 1.5.1 EN/RU
This mod adds 8 more suits into the game, using NPC models already present within Anomaly files. I simply created icons and necessary configs to make them available to the player.
The suit has its own upgrade tree and is set to be lootable from appropriate stalkers as well as sold by traders once you reach enough affinity with their faction. Each version of the suit is altered slightly to make things a bit more interesting.
New game is not required.
Uninstalling mid-playthrough will crash, keep a save from before installing the mod.
I highly recommend using FVM&T (Fixed Vanilla Models & Textures) together with this addon to have nicer looking Exoseva models (example in the thumbnail).
Cr3pis Icon Pack now has its own set of Exoseva icons!
Powered Exos has two versions - PSUs as backpacks (1.3.8) and PSUs as part of the suits themselves (2.0+) - choose the correct patch depending on which one you are using.
The addon is compatible with HD models.
There is a standalone DLTX version of the mod inside the patches folder. It is intended as a file repository and last-resort for people struggling with compatibility. Use it only if you have to. Some addons and some of the patches will not work with that version - DLTX is not an automatic solution to all of your problems.
In order to balance the mod better, give it some flavor and encourage people to work with certain factions to earn their Exoseva, each version of the suit now has its "looted" variant that drops from corpses.
The only difference between Looted version and trader-bought one is its ability to sprint. Looted Exosevas are considered "damaged" and need to be upgraded at a mechanic, the same way any other exosuit would. The suits can be quickly recognized via red icon that gets replaced after upgrading the suit. There are also reminders in the suits' names and descriptions.
All Exosevas have very low head protection you'd expect from their glass helmet, and while they provide great protection from anomalies, they also get damaged quickly when being exposed to them. Repairs are very expensive. The statistics are balanced around other meta-suits like the Nosorogs, Ace SEVA and Skat-9 Proto Exo with Spartan/Screen helmets as well as NPC protections.
Overall Exoseva is intended to be a great suit when you don't know what you are about to face in very dangerous areas, but it doesn't replace Nosorogs in terms of combat protection, while for dedicated artifact hunting SEVA/SSP suits are much more viable economically. Choose wisely.
Feedback is welcome. I haven't encoutered any bugs during testing, however let me know if something pops up.
Mod should work with earlier RC builds if you are still playing them, however the older the build, the bigger possibility of bugs/crashes.
1.01 - U4H8: Fixed an issue with all the suits incorrectly belonging to the Loner faction.
1.2 - RC22: Added 2 more suits (base game Ecolog Exoseva and optional brand new UNISG one), improved and separated the icons, fixed textures of dropped suits, altered descriptions slightly.
1.2.1 - Release 1.5.1: Ditched the basic version and made the extended one into default, added new sections to damages.ltx for more appropriate head protection against bullets, added Russian translation (sponsored by my garbage Russian, Google Translate and two friends).
1.2.2 - Fixed the stretchy icons bug on DX8/9.
1.2.3 - Rebalanced statistics of the suits (sensible nerfs), added a scripted method to make the suits purchasable, introduced "looted" version of the suits for balancing purposes, moved descriptions to their own text file, introduced upgrade_includes with a wildcard to remove conflicts with other mods, added UNISG variant to death_outfits.ltx for better compatibility with other addons, altered the upgrade tree, added correct ecolog upgrade icon
1.2.4 - arti's autoinject script updated to the newest version (14.08.2021)
1.2.5 - Added dynamic description that removes the red Warning from looted suits upon applying the sprint upgrade/repair, exoseva_inject.script now targets specific traders instead of factions to avoid conflicts, changed weights slightly to make them less artificial
1.2.6 - arti's autoinject script updated to the newest version (26.08.2021)
1.2.7 - UNISG Exoseva now uses a model fixed by Blackgrowl (taken with permission from his FVM&T mod), trader_autoinject updated (29.11.2021)
1.2.8 - Another UNISG Exoseva update based on FVM models, trader_autoinject updated (github anomaly-dependencies repository)
1.2.9 - HarukaSai's parts injection script added
1.2.10 - Moved sections from damages.ltx into outfit file itself for better compatibility, added DLTX standalone version of the addon upon requests (patches not supported)
- arti for his script that allows editing trader stock
- Haruka for the parts list injection script
- Blackgrowl for his Exoseva model
- mezz for DLTX
- RavenAscendant, sneaky and demonized for bugfixing and advice
- Jurkonov for consulting outfit statistics
- SiNiMiKe and Lenny Weisstein for help with translating the mod into Russian
- incubusraziel for pointing out the fix for DX8/9 icon bug