Report article RSS Feed "Modifying & Recompiling Source Characters" released on design3

Learn how to extract, decompile, modify, and recompile character models for use in Valve's Source engine.

Posted by Noesis_Interactive on Apr 27th, 2011
Basic Players Modelling.

Check out "Modifying & Recompiling Source Characters" on design3 and learn about Source engine character creation. 

Design3.com

In this tutorial you'll learn the specific methods for extracting, decompiling, modifying and finally recompiling character and prop models in Half-Life 2. Using a powerful combination of the XSI Mod Tool, various third party apps and Valve’s own SDK.

Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Tutorial
Browse
Tutorials
Report Abuse
Report article
Related Games
Half-Life 2
Half-Life 2 Single & Multiplayer First Person Shooter
Half-Life 2: Episode One
Half-Life 2: Episode One Single Player First Person Shooter
Half-Life 2: Episode Two
Half-Life 2: Episode Two Single & Multiplayer First Person Shooter
Related Engines
Source
Source Commercial Released Oct 31, 2004
Related Groups
design3
design3 Educational group with 44 members
Noesis Interactive
Noesis Interactive Educational group with 90 members
Valve
Valve Developer & Publisher