Report article RSS Feed [In Dev] Creating an Evolution of a Map

Archie explains in detail his process for producing the popular 'Evolution of a Map' videos he's created in promotion of SnC's mod The Core.

Posted by Archie_SnC on Feb 21st, 2014
Basic PR.

This tutorial will cover, from pre to post production, the entire process involved in creating an Evolution of a Map video to demonstrate progress made over time. My evolution videos have proven invaluable to me, allowing me to showcase my level design process, but also forcing me to be extremely critical of my own work.

Let me know if you use this technique to promote your own mods - I'd love to see what you guys come up with.

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Togranigdo Feb 21 2014, 6:57am says:


+4 votes     reply to comment
Crypt Feb 21 2014, 12:02pm says:

I get the urge to do this now. Really neat tricks you're using, especially that beep.

+3 votes     reply to comment
23-down Feb 21 2014, 2:28pm says:

Really interesting and thanks for that video. Very informative stuff.

+3 votes     reply to comment
Alberto309 Feb 21 2014, 4:26pm says:

Great! Too bad that generic streaming videos sucks too much MBs from my internet stick... :\ But I should be able to watch it somewhere else (probably at my friends houses).

Anyway, good job, Archie! I personally appreciate all the work you put in your projects. Stay awesome. ;)

+3 votes     reply to comment
JeffMOD Feb 22 2014, 4:45pm says:

Great tutorial - I might just have to start doing this myself.

+3 votes     reply to comment
TheUnbeholden Feb 23 2014, 4:58am says:

Yeah I love this kind of stuff.

+2 votes     reply to comment
javierandooo Feb 25 2014, 2:47pm says:

Buen video

+2 votes     reply to comment
Lubci50cal Feb 26 2014, 4:50am says:

I would recommend OBS for recording, its free and compared to Fraps I get a lot better performance even on weaker pcs

+2 votes     reply to comment
Ogdred May 28 2014, 12:36pm says:

I started HL1 maping, but I can't figure out how to make an Apache patrol, or how to make him move at all.I am using "HammerEditor 3.5.2"
Any advice would help since there arent any tutorials I could find that are about entity bihaveor.

p.s: I used a few "info_node_air" on the map and it doesnt really help

+1 vote     reply to comment
Urby Jun 11 2014, 6:34pm replied:

Info_node_air is for flying aliens I believe, such as the controllers. Apaches use path_corner entities, like trains.

+3 votes     reply to comment
LastLifeOfficial Sep 14 2014, 8:57pm says:


+1 vote     reply to comment
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