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What's new about Operation Black Mesa and Guard Duty? Both mods will release on MAC and Linux, and first multiplayer beta is releasing in Q1 2014.

Posted by MR.sugar on Jul 16th, 2013

Greetings everyone!

It's 116 days since we kickstarted our Greenlight campaign. Your support is great there. So far, we have got 62,385 votes and we occupy 4th place out of 1 369 games. We must admit that it's a little bit surprising for us as well. Without proper trailer, we got quite far in the Greenlight campaign. And all of this thanks to you and your faith in our project. We owe you a beer.


Where is the trailer we promised, you ask? We realize that trailer was promised quite long time ago. It's important to say, that our priority is to deliver you the best trailer we can, no matter how long it takes. We want to tease you and leave you impressed. And as we know, these things, they take time.


Trailer takes some time for several reasons. One of those reasons is the fact we currently focus a lot on content adjustments and weapon completion. With our deadline for multiplayer release, we are about to finish all the weapons, stamp them as final and get ready for the first multi-player release, but of course also get them ready for single-player experience.

Many weapons are re-worked completely from ground up, some are re-animated and others get just small facelift. One example we can show you right now is the new Tripmine model, released with this update. Just compare it with old one, which one do you like more? :)


Apart from this, we also recently moved over to Source SDK 2013. That's major news for everyone, as it provides us with several new features. We are happy to announce, that Operation Black Mesa and Guard Duty will support Linux, Mac and Oculus rift, no matter if we pass through the Greenlight or not. The good news is the port to this new SDK will not cause major delays and just small portion of the code is needed to be remade.

Before we close this update, I would like to assure those who are interested in Guard Duty, a remake of Half-Life: Blue Shift, that the project is still alive. We decided to put it behind a curtain and focus on Operation Black Mesa in terms of media releases, mainly because of the Greenlight.


And last, but not least, we are looking for some talented individuals, who would be able to help us with the project. With the solid deadline for multiplayer (Q1 2014), we are looking for more people to speed up the development process. Getting more people aboard is important not only to hit the deadline, but also make sure we can handle to deliver patches and new content for the multiplayer after we roll out the first playable beta, while still actively working on the single-player.

How to apply? It's very easy. We recommend to read short application guidelines to get all the important information about our requirements and steps you need to take to apply.

Here are our prioritized positions:

3D artist

We are looking for talented 3D artists, who would be able to deliver props and/or characters at our request.

Requirements:

  • At least one year of modelling experience
  • Ability to create low-poly models with UVW-maps
  • Ability to provide high-poly models for generating normal maps
  • Ownership of suitable modelling software, such as 3Ds Max, Maya, Zbrush etc.

3D animator

As an animator, you bring characters, creatures and objects to life.

Requirements:

  • Established operating experience with a common 3D animation software
  • Good communication skills, accepting feedback from fellow team members and improving your work based on it
  • Ability to deliver smooth, detailed, authentic movement sequences on request

Level designer

We are looking for creative level designers able to craft levels for the single player as well as multiplayer component.

Requirements:

  • Expert knowledge of Source SDK's Hammer Editor, its I/O system and optimization techniques
  • Ability to build aesthetically appealing, yet gameplay stimulating environments, encouraging exploration and tactical thinking
  • Good communication skills, accepting and giving valuable feedback

Is not your position listed, but willing to help? Don't hesitate to apply! Talented and nice people are always welcome among us.

NOTE: We are not looking for composers, voice actors, playtesters, webmasters. The contribution for our projects is free of charge!

Sadly, it's that time again to conclude this update. If you miss us a lot, maybe you can come over to our community forum and give us some feedback, or just chat with us? You are all welcome to join our small community there.

Post comment Comments
Capt.Host
Capt.Host Jul 16 2013, 8:35pm says:

Tracking. Can't wait.

The best of luck for Tripmine Studios team ;)

+8 votes     reply to comment
diablofn
diablofn Jul 16 2013, 8:46pm says:

oculus rift support? wow, as if i wasn't already convinced to buy one...

+7 votes     reply to comment
B._calhoun
B._calhoun Aug 11 2013, 10:45pm replied:

razer hydra support would be cool to. (getting razer hydras for surgeon sim 2013)

+1 vote     reply to comment
Rascal07reardon
Rascal07reardon Jul 16 2013, 9:23pm says:

Why does everything for my updates fail to load! This, Crylife and another folloed mods! Why?

+6 votes     reply to comment
thonglover
thonglover Jul 16 2013, 11:32pm replied:

you mean the images?

+4 votes     reply to comment
varg666
varg666 Jul 16 2013, 9:51pm says:

keep up with the good work guys

+6 votes     reply to comment
HuN-magyargyerek
HuN-magyargyerek Jul 17 2013, 3:25am buried:

(buried)

guys are ya planning the Blue Shift reboot too ?

-5 votes     reply to comment
MR.sugar
MR.sugar Jul 17 2013, 3:30am replied:

We are working on it, since 2009.

+9 votes     reply to comment
battle19945
battle19945 Jul 17 2013, 11:06am says:

you better owe us a beer XD

+4 votes     reply to comment
d10sfan
d10sfan Jul 17 2013, 9:23pm says:

nice thanks for linux support!

+3 votes     reply to comment
Lexx2k
Lexx2k Jul 18 2013, 1:20am says:

To be honest, I couldn't care less about a trailer. It gives me nothing other than "bleh, another project I will have to wait 5 more years"-feelings. If at all, then I am in favor for actual ingame footage or simply (more) regular updates, that's all.

+5 votes     reply to comment
ZitaX
ZitaX Jul 19 2013, 1:49pm says:

Wow! Keep up the good work guys! Ill see if I can spread the word about you!

+2 votes     reply to comment
TheSleepingObama
TheSleepingObama Jul 20 2013, 11:57am says:

I wish I knew how to model and animate I would learn but I don't know where to start.

+1 vote     reply to comment
Cliffton_Vlodhammer
Cliffton_Vlodhammer Jul 26 2013, 8:08pm says: Online

You ask for "Good communication skills" and yet, while I was working on the changes you asked of me, you cut me off without warning. If you have to reject someone's work at least have the common decency to tell them.

+1 vote     reply to comment
MR.sugar
MR.sugar Jul 27 2013, 5:57am replied:

I replied to your PM when you asked about it. I believe you missed it, or you didn't get it for some reason (it happened few times in the past, so it's possible). If that's the case, I will simply re-send you the PM or we can chat on Steam. Sorry for the inconvenience.

+1 vote     reply to comment
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