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Why hello there! It's Tripmine Studios on the line, and we have something to share with you.

It's been a while since our last update, but as usual, it doesn't mean we’re dead. We've simply been working quietly behind the curtain as usual. All of our departments are quite busy!


If you follow us, you’ve probably seen one of our weapon animation videos. Some of you even contributed with valuable feedback and we want to assure you that we are taking it all into account. Weapons are the alchemy of great looking models, a symphony of sounds, and eye candy in the form of visual effects. Perfect animations are a must, of course. Small details such as positioning and FOV are also very important for the final result. When all these elements are brought together it will result in a very satisfying feeling when using any weapon in the game. Below, you can see some more examples of the progress that we have achieved.


Our 3D art department has been working quite hard as well. In addition to constantly pumping out brand new models, we've also finished replacing just about every hl2/css/csgo placeholder we had been using. That's thousands of models our artists have done and many more still need to be done. Here are some samples of recent prop models.

(Industrial fan by N3XZUS), Guidepost by N3XZUS), Oscilloscope by Magmasloth64)



Rollup gate by EvilGoodGuy), ( Button prop by N3XZUS)



Our level designers will definitely find a good use for them! Speaking of level design, no update would be complete without showcasing something from them, right? Quite a few levels can now be traveled from the beginning to the end. Although as usual, most still need more polish and the implementation of important gameplay elements.

(Progress on "The Package by TheComedian)



(WIP of "We are pulling out by Chris)



There is much, much more we want to share with you, but we’d rather keep it behind the curtains until a better occasion arises.

When the time comes we'd like to share more general progress with you, as well as address some engine improvements we’re going to implement. Stay tuned!

To close this update, we would like to thank you for your patience. We know the updates are scarce, but we work as hard as possible on the game and we’d rather spend our resources and time on that, instead of doing more frequent updates. However, we are never completely silent and we will be happy to get in touch with you through Twitter​, Facebook​ or our official forum.

(WIP model of Humvee by MrJack)


If you have some spare time on your hands and skills that may be valuable, please check out our openings. We are always looking for passionate and talented people to help us complete this project!

New Year update

New Year update

News 13 comments

These last 365 days of the year went by so fast with fun and excitement achieving our goals as a team, We can all say it has been a wonderful year so...

Summer 2018 update

Summer 2018 update

News 61 comments

With summer in full swing, we at Tripmine decided to bring some more excitement to the sun-bleached days with a brand new media update!

Dev.blog summ(er)ary

Dev.blog summ(er)ary

News 15 comments

Why hello there! The Summer season is nearing it´s conclusion and it might be the right time to say goodbye to hot summer days with our short summary...

Guard Duty summer media update

Guard Duty summer media update

News 39 comments

We work hard even during hot summer days and we would like to share some of our work with you. Enjoy this new Guard Duty update.

RSS Files
Operation Black Mesa soundtrack

Operation Black Mesa soundtrack

Audio 32 comments

This is our current soundtrack. It may or may not change in the future. "Oslo by night" by xhale. "Hundred Miles" by alexey v. "Weird view" by alexey...

Comments  (0 - 10 of 4,713)
dasb Online
dasb

are you guys planning to release trailers for these mods for both operation black mesa and guard duty? like the xen trailer. If so are we allowed to know when the release date of such trailers would be available?

If trailers have been planned, I'm eager to see them because they'd be the best game trailers ever.
thanks

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Delta_Raccoon
Delta_Raccoon

put this on steam, pronto

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Trevorbid
Trevorbid

I'm not sure if you'll be able to answer this as it may be "spoilers", but will you be expanding interactions with your HECU squadmates? I always felt that the times you got to play with your allies were too short, but that might just be me. Thanks in advance.

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McSug4r Creator
McSug4r

The system won't be exactly the same as in the original game, however, don't expect it will be complex. We don't want to ruin the game flow with some too complicated tactical features. You can expect a bit more focus on the actual relationship with your squad.

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dhe2383
dhe2383

I'd rather not this game turn into a tactical teamwork shooter. More order commands like in SvenCoop would be nice, but don't dare to make it a Call of Duty style shooter, filled with teamwork and "tactics" Yuck!

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dhe2383
dhe2383

WIll the 'Rope' mechanic be present in guard duty? in Op4 there is this rope entity thing that allwos you to stick to the rope, and swing it around like a tarzan. you have to use it for platforming. its totally different from how ladders work.

Also can get some screenies of the Pit Worm and the Gene Worm?

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McSug4r Creator
McSug4r

No, we do not plan rope mechanics to be implemented into Guard duty. As for pitworm and geneworm, I must disappoint you. Some things are to stay hidden for your playthrough. We won't show much from the boss fights in general. Also, I see you have plenty to share with us, I would recommend using forum at www.tripminestudios.com

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dhe2383
dhe2383

It would be cool if there was more roping, than in the original Opposing Force atleast, since there i don't remember a lot of times that you get to fully utilize the beauty of those mechanic (go in-game and find out you can swing around the rope like you were tarzan! its awesome, i wish the game took advantage of that for platforming!)

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dhe2383
dhe2383

Please don't do what Black Mesa did. They removed the npc code for the HL2 npcs. even if you guysdont use the hl2+eps npcs. it would still be cool to let the code be in you people can still spawn a rollermine or fastcrab and have it fight a houndeye. never mins the potential for modders modding your games!

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dhe2383
dhe2383

Are you gonna release some of your newer soundtrack soon? I'm guessing all these old tunes on your profile won't be featured in the game anymore? And who's the current composer for the projects?

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Latest tweets from @tripminestudios, @guardduty

We all want this to become a real thing, right? Indiegogo.com

Aug 7 2019 by tripminestudios

RT @Myzombiekillerz: @Domenishi @TripmineStudios T.co

Aug 4 2019 by tripminestudios

RT @Myzombiekillerz: Redid the handgun reloads so they fill the screen a bit more and are smoother overall for an upcoming Half-Life tit… T.co

Aug 4 2019 by tripminestudios

RT @JenVulpine: I made a blackout for test and choose quadruple version of Houndeye from Half-life. This is raw sculpt, no details,… T.co

Jul 21 2019 by tripminestudios

RT @Myzombiekillerz: Here's some footage showing off the new firing/pump animations on a new variation of the SPAS with no stock, for th… T.co

Jul 21 2019 by tripminestudios

RT @GoldsourceGold: Worlds Collide from Half-Life: Opposing Force by Gearbox T.co

Jul 20 2019 by tripminestudios

RT @LambdaGen: New All Things Lambda! This week covers news from @TripmineStudios and @rtb_redux, @HalfLifeComic's latest chapter,… T.co

Jul 19 2019 by tripminestudios

How would you rank the Half-Life titles? T.co

Jul 15 2019 by tripminestudios

!Community Q&A! There's a portal in Xen that's purple and generally accepted to be a Race X portal. I think it'd be… T.co

Jul 13 2019 by tripminestudios

RT @Proj_Borealis: Not content with one conversion mod, Tripmine are also working on an updated version of Blue Shift, called Guard Du… T.co

Jul 7 2019 by tripminestudios

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