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Thanks to our programmer's overwhelming enthusiasm we have managed to set a steady pace to the developing process. After quite a bit of work it’s now time for me to introduce the newly implemented features and summarize the current status.

Posted by Ashkandi on Aug 21st, 2011

Hi there!

Thanks to our programmer's overwhelming enthusiasm we have managed to set a steady pace to the developing process. After quite a bit of work it’s now time for me to introduce the newly implemented features and summarize the current status.

If I remember right, I began the mod about two and a half years ago, right after finishing Mistake -1. The first concept was slightly different from the present one, it had other characters and a different story. The only remaining connection is the Grey character himself. Since the beginning, the whole mod has developed to a lot more abstract and more complex storylined masterpiece.

Currently we are working on memos, memos gather all the important information for the player. The mod – like my other mods in the past – are going to change the places and time, so it’s rather important to tell the player everything and not let him be confused. About 85 percent of the mapping is done, but there's still quite a bit to do. One soon to be worked on feature is implementing a hardened singleplayer for those who have already survived the mod on normal level. Most of the monster spawns will be changed in the hardened singleplayer to ensure that the player won’t be safe anywhere.

In regards to the current status of the mod, balance is being worked on. The opponents health, the players ammo resources, healthpacks, damage, the difficulty and everything related still needs to be entirely ironed out. The hardest difficulty won't just be about getting hit harder with more overpowered enemies, it will require a proper skill to survive the madness. Players who the skill will be rewarded with unique events during the hardened difficulty playthrough. In our previous screenshots there has already been hints to these.

As I mentioned before, thanks to Alters (our coder) excellent work, a lot of cool features have been added into the mod. Without these unique coded features, this would be only a map pack. Here is a list of some current features completed:

-a working security keypad
-readable memos, which can be read later on whenever the player wants
-three slot inventory for the puzzle items
-a simple mission progressbar
-all the font based gui icons have been changed to pictures
-all models have unique enemies sounds to go with them
-brand new main menu with new pictures

For those fellow modders out there - upon release of the mod (or shortly after) we intend to release both the source code and the FGD to the public. We hope others will continue to keep the great modding community alive.

For the last part of this update, have a video:

That’s all we have for this update. I hope you've all appreciated the news and we look forward to providing more.

Note: If you wish to donate to the mod please click the Header image with the line that states "If you would like to support us, click here to donate!" While donations won't make us work any faster, neither will we hold it against anyone who didn't donate - donations are greatly appreciated.

Thanks for reading the news, don't forget to follow the mod if you aren't already!

Post comment Comments
claytonian Aug 21 2011, 9:48pm says:

I figured from the last teaser that this mod was going to be a run of the mill horror game. Not Silent Hill level, just your average horror game. Regardless, I was still happy to be watching it. The game looked awesome.

Then I watched that trailer and cried with joy. I am Cry of Fear level excited for this mod.

+12 votes     reply to comment
Spooboy Aug 22 2011, 1:16am replied:

I can't agree more. I've always liked this mod, however. You guys rock, (excuse my language) but I cannot ******* wait to play!

+2 votes     reply to comment
Prowler445 Aug 22 2011, 12:24am says:

I guess my fav half life 1 upcoming horror mod is Cry of Fear, and fav upcoming half life 2 horror mod is Grey

Keep up the pro work 8)))))))))))))

+5 votes     reply to comment
DoctorCheese Aug 22 2011, 1:04am says:

I just leaked a little from my wee wee. It was not, however, pee pee.

0 votes     reply to comment
KEEP_IT_UP! Aug 22 2011, 3:04am says:

awesome update - love the features mentioned, take all the time you need. can't wait to play :)

+2 votes     reply to comment
jackar Aug 22 2011, 4:21am says:

mind blowing. this takes scary to a whole new level !

+2 votes     reply to comment
Tokoya Aug 22 2011, 12:21pm says:

I've been watching this mod for along time, but this new trailer now has Grey on par with Cry of Fear on my "holy **** I have to play this" list.

+2 votes     reply to comment
ptc5010 Aug 22 2011, 3:13pm says:

Though I am looking forward to Cry of Fear a great deal, I am looking forward to this more. It's closer to the type of horror I love, and your environments look like they are going to be insanely well done.

+2 votes     reply to comment
Miky200 Aug 22 2011, 6:46pm says:

I hope you will create avesome epic mod i like horror style games.Keep it up good work.

+2 votes     reply to comment
Jesternz08 Aug 22 2011, 7:29pm says:

reminds me very much of amnesia (in level of scariness). Good job :)

+2 votes     reply to comment
Earthbound_X Aug 23 2011, 2:03am says:

Nice! This mod and Cry of Fear are my most anticipated mods.

+2 votes     reply to comment
deadrawkstar Aug 23 2011, 3:10am says:


+2 votes     reply to comment
SolidFake Aug 23 2011, 6:50am says:

lol, drill it baby

btw fix english: "tu srivive the madness"! ;D

+2 votes     reply to comment
Noma Aug 23 2011, 11:22am says:

Wow, I just shat myself at that trailer,thought that 3rd person animation could use a little work, I loved the trailer.

+2 votes     reply to comment
0rpheus Aug 24 2011, 3:31pm says:

Everything looks just pure awesome, but that "flying razor blades" thing still bugs me.

Can't you just make it so that when you're higher than the monster and out of reach for him because of that, the monster jumps up and grabs your legs and just pulls you down to the ground or something like that? That razor blade solution just looks a bit cheap...

But everything else looks awesome and scary as hell, nice job!

+2 votes     reply to comment
mxtomek Sep 21 2011, 7:06am says:

waiting for release

+2 votes     reply to comment
duxe Oct 26 2011, 9:24pm says:

Yo if you guys need any help on the sound team, I'm up for it.

+2 votes     reply to comment
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