Post news Report content RSS feed News Update on Progress

Thanks to our programmer's overwhelming enthusiasm we have managed to set a steady pace to the developing process. After quite a bit of work it’s now time for me to introduce the newly implemented features and summarize the current status.

Posted by on

Hi there!

Thanks to our programmer's overwhelming enthusiasm we have managed to set a steady pace to the developing process. After quite a bit of work it’s now time for me to introduce the newly implemented features and summarize the current status.

If I remember right, I began the mod about two and a half years ago, right after finishing Mistake -1. The first concept was slightly different from the present one, it had other characters and a different story. The only remaining connection is the Grey character himself. Since the beginning, the whole mod has developed to a lot more abstract and more complex storylined masterpiece.

Currently we are working on memos, memos gather all the important information for the player. The mod – like my other mods in the past – are going to change the places and time, so it’s rather important to tell the player everything and not let him be confused. About 85 percent of the mapping is done, but there's still quite a bit to do. One soon to be worked on feature is implementing a hardened singleplayer for those who have already survived the mod on normal level. Most of the monster spawns will be changed in the hardened singleplayer to ensure that the player won’t be safe anywhere.

In regards to the current status of the mod, balance is being worked on. The opponents health, the players ammo resources, healthpacks, damage, the difficulty and everything related still needs to be entirely ironed out. The hardest difficulty won't just be about getting hit harder with more overpowered enemies, it will require a proper skill to survive the madness. Players who the skill will be rewarded with unique events during the hardened difficulty playthrough. In our previous screenshots there has already been hints to these.


As I mentioned before, thanks to Alters (our coder) excellent work, a lot of cool features have been added into the mod. Without these unique coded features, this would be only a map pack. Here is a list of some current features completed:

-a working security keypad
-readable memos, which can be read later on whenever the player wants
-three slot inventory for the puzzle items
-a simple mission progressbar
-all the font based gui icons have been changed to pictures
-all models have unique enemies sounds to go with them
-brand new main menu with new pictures

For those fellow modders out there - upon release of the mod (or shortly after) we intend to release both the source code and the FGD to the public. We hope others will continue to keep the great modding community alive.

For the last part of this update, have a video:


That’s all we have for this update. I hope you've all appreciated the news and we look forward to providing more.

Note: If you wish to donate to the mod please click the Header image with the line that states "If you would like to support us, click here to donate!" While donations won't make us work any faster, neither will we hold it against anyone who didn't donate - donations are greatly appreciated.

Thanks for reading the news, don't forget to follow the mod if you aren't already!

Post comment Comments
claytonian
claytonian

I figured from the last teaser that this mod was going to be a run of the mill horror game. Not Silent Hill level, just your average horror game. Regardless, I was still happy to be watching it. The game looked awesome.

Then I watched that trailer and cried with joy. I am Cry of Fear level excited for this mod.

Reply Good karma Bad karma+12 votes
Spooboy
Spooboy

I can't agree more. I've always liked this mod, however. You guys rock, (excuse my language) but I cannot ******* wait to play!

Reply Good karma Bad karma+2 votes
Prowler445
Prowler445

I guess my fav half life 1 upcoming horror mod is Cry of Fear, and fav upcoming half life 2 horror mod is Grey

Keep up the pro work 8)))))))))))))

Reply Good karma Bad karma+5 votes
DoctorCheese
DoctorCheese

I just leaked a little from my wee wee. It was not, however, pee pee.

Reply Good karma Bad karma0 votes
KEEP_IT_UP!
KEEP_IT_UP!

awesome update - love the features mentioned, take all the time you need. can't wait to play :)

Reply Good karma Bad karma+2 votes
jackar
jackar

mind blowing. this takes scary to a whole new level !

Reply Good karma Bad karma+2 votes
Tokoya
Tokoya

I've been watching this mod for along time, but this new trailer now has Grey on par with Cry of Fear on my "holy **** I have to play this" list.

Reply Good karma Bad karma+2 votes
ptc5010
ptc5010

Though I am looking forward to Cry of Fear a great deal, I am looking forward to this more. It's closer to the type of horror I love, and your environments look like they are going to be insanely well done.

Reply Good karma Bad karma+2 votes
Miky200
Miky200

I hope you will create avesome epic mod i like horror style games.Keep it up good work.

Reply Good karma Bad karma+2 votes
Jesternz08
Jesternz08

reminds me very much of amnesia (in level of scariness). Good job :)

Reply Good karma Bad karma+2 votes
Earthbound_X
Earthbound_X

Nice! This mod and Cry of Fear are my most anticipated mods.

Reply Good karma Bad karma+2 votes
deadrawkstar
deadrawkstar

Sweet.

Reply Good karma Bad karma+2 votes
SolidFake
SolidFake

lol, drill it baby

btw fix english: "tu srivive the madness"! ;D

Reply Good karma Bad karma+2 votes
Noma
Noma

Wow, I just shat myself at that trailer,thought that 3rd person animation could use a little work, I loved the trailer.

Reply Good karma Bad karma+2 votes
0rpheus
0rpheus

Everything looks just pure awesome, but that "flying razor blades" thing still bugs me.

Can't you just make it so that when you're higher than the monster and out of reach for him because of that, the monster jumps up and grabs your legs and just pulls you down to the ground or something like that? That razor blade solution just looks a bit cheap...

But everything else looks awesome and scary as hell, nice job!

Reply Good karma Bad karma+2 votes
mxtomek
mxtomek

waiting for release

Reply Good karma Bad karma+2 votes
duxe
duxe

Yo if you guys need any help on the sound team, I'm up for it.

Reply Good karma Bad karma+2 votes
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

News
Browse
News
New
Post news
Share
Related Games
Half-Life 2: Episode Two
Half-Life 2: Episode Two First Person Shooter
Related Groups
Deppresick Team
Deppresick Team Developer & Publisher