Thanks to our programmer's overwhelming enthusiasm we have managed to set a steady pace to the developing process. After quite a bit of work it’s now time for me to introduce the newly implemented features and summarize the current status.
If I remember right, I began the mod about two and a half years ago, right after finishing Mistake -1. The first concept was slightly different from the present one, it had other characters and a different story. The only remaining connection is the Grey character himself. Since the beginning, the whole mod has developed to a lot more abstract and more complex storylined masterpiece.
Currently we are working on memos, memos gather all the important information for the player. The mod – like my other mods in the past – are going to change the places and time, so it’s rather important to tell the player everything and not let him be confused. About 85 percent of the mapping is done, but there's still quite a bit to do. One soon to be worked on feature is implementing a hardened singleplayer for those who have already survived the mod on normal level. Most of the monster spawns will be changed in the hardened singleplayer to ensure that the player won’t be safe anywhere.
In regards to the current status of the mod, balance is being worked on. The opponents health, the players ammo resources, healthpacks, damage, the difficulty and everything related still needs to be entirely ironed out. The hardest difficulty won't just be about getting hit harder with more overpowered enemies, it will require a proper skill to survive the madness. Players who the skill will be rewarded with unique events during the hardened difficulty playthrough. In our previous screenshots there has already been hints to these.
As I mentioned before, thanks to Alters (our coder) excellent work, a lot of cool features have been added into the mod. Without these unique coded features, this would be only a map pack. Here is a list of some current features completed:
-a working security keypad
-readable memos, which can be read later on whenever the player wants
-three slot inventory for the puzzle items
-a simple mission progressbar
-all the font based gui icons have been changed to pictures
-all models have unique enemies sounds to go with them
-brand new main menu with new pictures
For those fellow modders out there - upon release of the mod (or shortly after) we intend to release both the source code and the FGD to the public. We hope others will continue to keep the great modding community alive.
For the last part of this update, have a video:
That’s all we have for this update. I hope you've all appreciated the news and we look forward to providing more.
Note: If you wish to donate to the mod please click the Header image with the line that states "If you would like to support us, click here to donate!" While donations won't make us work any faster, neither will we hold it against anyone who didn't donate - donations are greatly appreciated.
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