Here is the latest in our new Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.
Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.
Be sure to watch it in HD!
The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):
- 2 new rabbit models with 3 textures each
- characters can have unique base morphs
- arena progress is saved between games
- improved passive blocking during sword fights
- alternate close-range stances for swordfighting
- added additional slash attack animation for small swords
- small sword stance always has dominant hand forwards
- new sword throw animation
- updated run and walk animations
- customizable blood amount and color
- fixed bug with sheathing knives while injured
- fixed gladiator campaign button to use new arena
- GPU skinning disabled by default
- choking does not cause bleeding
- added a grace period after round ends before being disqualified for further attacks
- swapping characters with number keys randomizes color palette
- fixed problem with throws cancelling impact effects
- alternate close-range stances for swordfighting- can parry thrown items if hands are full
- starting to test out 4-player shared-screen mode
- capped 1v1 camera rotation speed
- ported to SDL2 (should improve Linux/Mac fullscreen and resizing)
- improved field of view for really wide or tall screens
- improved skinning weights for all characters
- updated angelscript to 2.26.3
- fixed problem with angelscript Object.GetRotation function on Linux
- re-enabled Linux character LOD
- tintable civilian texture
Thanks as always for all the support! See you guys in IRC and the forums.
Also, feel free to support us by preordering Overgrowth!
If you liked this video, be sure to subscribe below.
Track us on ModDB (visit our page)
Great work as always, the blood color changer is pretty sweet, with the yellow blood in the video i was reminded of Alien
(buried)
Gotta be careful, dem furries be trying to take over...only thing that made me not buy this game.
That makes no sense. Wouldn't you buy it for the large amount of work these guys put into making a brutal, physics based fighting game?
If it bothers you that much you could always make or look for a mod that replaces the characters with humans.
*Shrug*
(buried)
But that'd only be for me.
Anthropomorphism has been around since at least the Egyptians, and let me tell you, I've never once regretted buying this game.
You have some serious cognitive issues.
oh don't be mr sour grapes, I'm sure others would play a fighting game with humans. To be honest I like the game for the gameplay regardless of what characters they have.
Mkilbride, seriously Get out of here! leave of comment here. This is an awesome game, furrys or not is cool, it doesn´t matter.
Are you still alive? Crap this is not human... (-.-)
You. Every time I come back and check how the development of this game is coming, I am more and more impressed. You are doing a phenomenal job.
I'm really impressed about animations quality. The work is good & neat.
Anyway, I think I'll change blood color, because when you hurt rabbit at 0:52, it looks like red paint. :)
I like the animation tweaks! This game looks better all the time.
Although I have to say, if you use bright colours, the recolour system is very obvious, if you use slight variations in hue and saturation instead of drastic ones I think it would look better, if less visually distinct.
Not in the hopes that this game becomes immensly brutal, but, have you folks ever thought about different wound types?
Specifically Fractures.
More to the point, a drop like in the end of the video wouldn't end with just a gaping head wound.
... I'm not saying I want to put these guys into a blender and slowly watch them disolve into a pile of bonemeal and blood...
... or am I?
Hmm I would always go for realism when it comes to blood, gore on the other hand I would want in evergame but that doesn't necessarily mean that everyone would like that. I suppose it could be a neat option if the developers agree.
This comment is currently awaiting admin approval, join now to view.
It's just me or looks like the development has been slowing down quite a bit since a year ago?
Looks like an idea in search of a game, in constant influx. A good part of the Overgrowth community has disappeared and the video reports are almost bimonthly instead of weekly.
With no new art, this is sad.
Be careful now. When I said something similar a while ago I attracted the rage of people telling me 'this is still alpha and what do you expect' :P
I would reply that one could think that a reasonable time frame is less than four years for a fairly decent game with few dedicated individuals which don't use the funding for subsisting and as excuse for doing other unrelated stuff, while keeping the original game as a sketch without plot or mechanics, save for single bits here and there.
A game which is used as a sandbox to tinker, without *much* actual content.
Giving feedback is also about being critic, not obliviously complacent with an unfulfilled promise.
yeah I started to get that impression as well, although the game still looks as good as it did a 3-4 months ago so atleast they are keeping half of us interested. Honestly I wonder where the game is going, whether its going to be pure sandbox, or campaign or both. Or a sandbox, user designed levels kind of deal. Or if the just want to keep it a sandbox that slowly grows bigger and bigger like WoW. Which ever path they take, they will probably get a big following upon release day. When that day comes it will be glorious.
When I get my new computer... I will buy this...
Well the game does look good...
Nice!
This comment is currently awaiting admin approval, join now to view.