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Join our team and help us to progress even faster! And we are in TOP 100 on Greenlight!

Posted by MR.sugar on Apr 12th, 2013

Tripmine studios is once again looking for talented people, who would like to contribute to our projects, Operation Black Mesa and Guard Duty.
We need to expand our team in order to accelerate the development process and also, to catch up with our coding department which is working way too fast :). That’s why we are looking for all kind of people, who would help out the colleagues across all departments of our team.
We cannot offer you monetary rewards, but on the other hand, Tripmine Studios can offer you unique opportunity to build your portfolio, help you gain new experiences and being part of fun projects which are being created by awesome people!

People who join our team will help us to deliver the first multi-player release in Q1 2014 and help us with creation of the additional updates and content for it. And do not forget about the single-player experience, which is still being actively developed and so is the Guard Duty.

If your position listed below, do not hesitate to apply! It’s easy to do so, just read our application guidelines carefully!

We are looking for talented animators who will deliver us amazing animations for our NPCs, weapons and props.

Organic modeler
Organic modeler is expected to deliver high-quality organic models and NPCs.

Prop modeler
We need people who will deliver various kind of props (ranging from small to big props) to help us replace the old Half-Life 2 props and bring the unique feel to our levels.

Concept artist
Concept artists are expected to help us with making important design decisions and providing other artists and level designers with proper references. We are looking for all kind of concepts, ranging from level design layout concepts, environmental concepts, characters artwork and more.

Level designer
Level designers will help us with finalizing the single-player campaign for both, Operation Black Mesa and Guard Duty project. We are also looking for level designers focused on multi-player level design.

We are in TOP 100!

And before we close this news, we would like to thank you. We are in TOP 100 and we appreciate your support very much! We hope people won’t stop up voting us, as we are getting closer and closer to our goal.
As a small reward, we will to share some more tidbits about how we progress on the multi-player.
The first map, op4_rubble had reached the beta stage and is completely playable. Thanks to this, we can perform all the basic gameplay testing on the weapons and other basic mechanics of the multi-player build. And more maps is in progress to be ready for the initial release. So in terms of progress, everything seems to be in order.

We have plenty of updates in the pipeline, so stay tuned for them. We will show you some more media and teaser trailer from the single-player campaign as soon as we get it ready (it won’t take long). It seems like it’s also about time to start introducing you the multi-player a little bit, so we plan some media from MP build as well, so we are seriously considering a gameplay trailer from it. We should start working on it as soon as more maps get into the beta stage.

PC Gamer also just released a short news about the projects, make sure you check it out as well, as there are some exclusive pictures ;).

That’s all for now, thank you for your support! In the meantime, this is where I get off.

Post comment Comments
Spooboy Apr 12 2013, 1:40pm says:

I can whistle and gently sing. Any use for me?

+20 votes     reply to comment
EvilGoodGuy Apr 12 2013, 7:14pm replied:

Wanna fly to Seattle and be my personal entertainer while i work on my maps? :P

+13 votes     reply to comment
Spooboy Apr 12 2013, 10:01pm replied:

Sure. I can sing any Bette Midler song like a champ. So... when's my flight leaving?

+6 votes     reply to comment
DeathPants Apr 12 2013, 6:15pm says:

I can beta/alpha test the game, any use for me? xD

+3 votes     reply to comment
Leaf_It Apr 13 2013, 12:48am says:

I'm a beginning 3D modeler. Any use for me? I'm can't say I'm the greatest by any means, but if you give me a trial test, you can see what I'm capable of.

+3 votes     reply to comment
MR.sugar Author
MR.sugar Apr 13 2013, 4:22am replied:

Sure, 3D artists are handy. Do you have something you could show us? If you are interested, leave me a PM ;)

+3 votes   reply to comment
PatrickGainher Apr 13 2013, 2:41am says:

Wow, that is good news indeed! I voted for Greenlight, and I truly hope this mod gets the needed votes to pass!

Good luck! And I hope you guys reach top 10!

+3 votes     reply to comment
Icedecknight Apr 13 2013, 11:59am says:

< 3D Modeler here, I'm getting a 404 on your application page. Message me if you're interested, I only have the the pictures I have uploaded on ModDB on my profile, check them out.

+1 vote     reply to comment
silverfang22 Apr 13 2013, 6:19pm says:

If you can supply UV Maps and Textures, I can supply prop models :)

If you're interested I can PM you loads of examples of my work.

+1 vote     reply to comment
MR.sugar Author
MR.sugar Apr 15 2013, 9:10am replied:

Well, it's somehow major drawback if you can't supply UV maps and textures, but you can still PM me. If your work is worth it, we may consider you.

+1 vote   reply to comment
Guest Apr 15 2013, 12:01am says:

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MR.sugar Author
MR.sugar Apr 15 2013, 9:09am replied:

Nope, we are not looking for testers, rly. Artists are handy, the more the better though ;)

+1 vote   reply to comment
Guest Apr 17 2013, 8:39pm replied:

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SourHyperion1 Apr 17 2013, 10:26pm says:

I would love to get into working on mutliplayer, sadly I am so loaded with work these days it would be nearly impossible. I'll keep tabs on this, though. If you guys still need a mapper for multiplayer when things quiet down, maybe I'll join in.

+1 vote     reply to comment
MR.sugar Author
MR.sugar Apr 18 2013, 5:12am replied:

Sure, drop me a line when you you feel you have some spare time you could dedicate to us :)

+1 vote   reply to comment
Guest Aug 5 2013, 6:52pm says:

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Lok2 Apr 2 2014, 3:17pm replied:

I have reviewed your team's work and found my personal level design skills good enough. Please ignore the comment above, as I will be submitting my own work in with a screenshot. I currently have no work uploaded to Moddb, so I will attach it when I send in an application. Opposing Force is my ultimate favorite game, and considering how much I work with the Source and Goldsource engines, I feel my above comment of my work being a letdown is quite an understatement. I will first need to release some work of my own, then hopefully I can help map and level design for this game. If you guys are no longer in need of level designers, please PM me if you can. But I feel my skills at compiling and decompiling maps, moving them to the correct engine, reverse-engineering them then adding in more detail will be extremely useful for your team. In the meantime, I will work on finishing and posting up my own work and hopefully eventually sending in a resume with said completed work. You guys are amazingly talented at what you do, and it would be a proud honor to not only support you guys but be able to move my favorite video game to my favorite engine. I will send in a resume later, hopefully before you guys complete this masterpiece of brilliance and hard work. Again, keep up the excellent work!

+1 vote     reply to comment
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