Beta 4, the long awaited latest build, has gone gold and will become publicly available in just a few days time! Mark this on your calendar and clear your weekend for the launch to end all launches.
February 19th, at 5pm U.S EST
UTC/GMT February 19th at 10pm
Small apologies for the delay on this news post. We had planned to insert the podcast 17 interview from last week, but as many may know, William, their host accidentally messed up, and deleted the show files. During this week we organized a conference of lead developers and key beta 4 developers, to give you something to make up for this! It is a devloper Q&A and a great source of insight to easily understand the ways in which we have built upon the quality of beta 3, with the additions of beta 4.
This is an encouraged listen for anyone who loves GoldenEye: Source. It details a 10 month gap in release, the promise of what is to come, and the work we each put in. It sums up so many of the reasons why 5 years of development is so worth all the sleepless nights of toil, and every memory treasured along the way. Its about the present, the future and the past. Why we consistently band together for this common goal, and drive others to attaining the height of their skills, for the end result all goldeneye fans will appreciate.
To go with this release, we have had our Wiki master, JcFerggy, overhaul the entire theme, and create new and easy pages to understand all aspects of being setup for GoldenEye: Source. He is dedicated to creating nostalgic elements for the wiki that remind us all of the original game, while also giving the pages more depth and interesting information than previously.
The bulk of the wiki will be slowly updated over the coming month or so, but the main pages and the custom theme is done and active right now! Be sure to check out the developer Q&A to hear JcFerggy go over what he has done in greater detail.
Beta 4 Changelist | To get excited about, at our new look wiki. See the many things added and tweaked, that have been covered in more detail during our developer Q&A embedded above! Enjoy.
Standard Operating Procedure - Music audio - GoldenEye: Source Mod for Half-Life 2 - Mod DB
Aztec - Music audio - GoldenEye: Source Mod for Half-Life 2 - Mod DB
Goldenzen brings you two of his many beta 4 tracks, set to give you many different flavors of goldeneye music. Heavily inspired by Eric Serra [goldeneye's movie composer], these pieces give a more orchestral and subtle driving feel. The style has been much slaved over, to be suited to our MP levels.
Standard Operating Procedure, is a track done only recently, and is a revision of one of 3 generic "Multiplayer" tracks from goldeneye64. He has taken a somewhat bland composition, and breathed more life and dimension into it. Not only recreating the basic layout, but also increasing the composition to include an original section for the second half.
Aztec, is being shown to get you excited about the map Aztec, which is being released in our beta 4! This track is mix of the goldenzen orchestral bread and butter, and some synthesized elements to create a nice blend. Quite dark and moody, which is always a nice remove from the other styles we get from our other music artists.
Surely, we are being treated, to have 3 artists who will one day haven given the gift of a catalogue of music numbering into the hundreds! Enjoy this music as a tease for Beta 4.
Around two days before release, we will be supplying the Server Files for distribution to serverhosts around the globe. Whether Windows or Linux, you will be able to host our mod using the OrangeBox configuration of Source Dedicated Server! If any user wants to email a server company, we would appreciate that also and encourage all who can spread the word. With thousands of client downloads every release, GoldenEye: Source is a mod that has required hundreds of servers to handle the launch rush!
We will be working with the main supporters of GoldenEye: Source, but we also encourage all serverhosts and players to work hard in this two day window, and get involved with supplying our large playerbase and any new players with even more servers than ever before, for a great GoldenEye: Source experience!
JestServers.com, who since Beta 3 has carried GoldenEye: Source in their server package, is continuing to expand their support with a pledge of no fewer than fifteen official GES servers across many locations during the launch period of Beta 4. Their rent option is exciting for dedicated players/communities, giving the ability to rent GoldenEye: Source mod servers themselves for fair prices per slot!
We encourage ALL serverhosts willing to supply us with multiple free servers, to send us an email to show your interest and commitment, and for every company that supports the mod like JestServers has, will also get linkbacks and promotion via the news posts from the team. Both the players, and Team GoldenEye: Source appreciate these shows of support!
Thanks again for your continued support! Dont forget to check out our youtube page, and any site you see us featured on! Subscriptions, watching and page views all help spread the word of our release on the 19th. The more we get noticed, the more players for you to enjoy the mod with! If you think you see a news article on the web we may not be aware of, you are encouraged to post the link on our forums, and feel free to email them about our release date!
Our forums are where you get all the coded info, dev blogs and hints from developers as to whats going on daily.
Forums.goldeneyesource.net
Beta 4 Changelist
Developer Q&A Download [right click to save]
Sincerely,
Team GoldenEye: Source
Beta 4 ladies and gentlemen! Media.moddb.com Get fired up, get the word out! GES is back, Feb 19th, 2010! *countdown timer on the way*
AWESOME! can't wait to install/start/play!!! *joy*
heehee hope it will be a option for just update :)
No, so many things have changed, so it would be a full install.
*Cues James Bond Theme*
This is pretty short notice, but epic none-the-less. I'm pretty excited.
Yeah sorry about that, the interview got held up a few days, then the news post also took a day to authorize on moddb *sadface* Nothing we could do on that one.
Still, get onto as many people as you can, attack forums with links to the release date, and prepare for one hell of a launch!
Next month I'll hopefully have the ability to authorize news etc. So in future when you post something let me know immediately via PM and if I'm around, I'll see what I can do to speed things up a little for you.
(btw, I won't be saying this to many projects, so keep it under your hat lol) ;)
WWI Source, PVK II 2.3 on steam and now this! February is about to become one of the best months of for modding releases in quite some time!
This is great news! I'm really looking forward to it!!
awesome, cant wait :D
wiee will it be a many EU servers also?
Email some gameserver sites in EU, tell them GES will be distributing server files as an orangebox mod, on around the 17th or 18th. There will be many already, but you can do your part by sparking interest to server companies in your region ;)
I'm afraid i never got far into the original game but I already recognize some of the iconic locales from the original game. I am really looking forward to this project's release.
I really love your passion and hard work you have put in this mod. Best regards from Sweden.
:)
So the Rocket Launcher,Laser Gun and The Grenade Launcher are available?
New maps too.(of course)New characters and maybe even bots?What about Single Player?
Read the change list...
will this work on Half life 2 ep2 thats the only one installed on my pc right now or do i need ep1 and the first half life2 game to play this
You only need to have Source SDK 2007 installed on your computer. You can get that through the "Tools" download in steam.
Sweeeeet
1 day 1 hour!! epic *writes the release article* ;)
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOHOOO!
Awesome. What can we expect in this release?
It's late, NOOOO!
WHATEVER WILL WE DO!?