Post news Report content RSS feed Development Blog #11: Another Shot

Greetings, comrade. So what were we doing lately? Busy, busy and busy with some busy on top. Still, big steps have been done, like some models and shaders to name a few. But lets focus on the issue at hand - stuff we lately started working on.

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Development Blog #11: Another Shot
Everything here is work-in-progress. Everything is subject to change.
Your opinion will be taken seriously (if properly explained, that is).



Greetings, comrade.

So what were we doing lately? Busy, busy and busy with some busy on top. Still, big steps have been done, like some models and shaders to name a few. But lets focus on the issue at hand - stuff we lately started working on.




Modeling:

The M110 was made a while ago, but the model have been tweaked many times until now. It will be used by the Allies as the main artillery unit. Oh, the goodies of long range and heavy impact.


The F14, that delivers stuff on top of the opposite folk's hats. Call it... a mine layer... bird... without mines... just nasty.


The F18 is patrolling against other bad birds.


The Radar Dome serves for your eyes. Still need to keep them open yourself, though. But we're working on resolving that, too.





Like a Texture, but it's not:

Also announcing the brand new Snowy Awesomeness feature. That's right, it makes stuff very snowy all by itself and makes some beer while we watch it work. But really, no beer; it just saves us tons of work and deceives by looks nicely.





Concepts:

VOTE FOR THE SCAVENGERS ENGINEER!
Not to forget we eat concepts for ideas, so we've been busy there, too.


Here's some hot wire to hold on:




Music:

While not so much work-in-progress, here's some from the sound department.


Operations audio - C&C Renovatio Mod for C&C3: Tiberium Wars - Mod DB


Special announcement

You think we're doing it right? Got skill? C&C Renovatio Team needs that kind of fuel.


Send basic info (bio, specialties, examples) to one of the following emails:

Oleg - Oleg_Balzanov{)at{)yahoo{)dot{)com
Edgar - batnia8{)at{)hotmail{)com

They're weird, but bots aren't dumb these days.
Or PM us here in ModDB, anyway.

Unity. Peace. Brotherhood.
The Renovatio Modteam.

Comments are mandatory. Don't be shy going on rage, as we love to put out those.
Also, don't forget to show your support in the ongoing Mod of The Year awards.

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Comments
GamerWolfOps
GamerWolfOps

Great update keep it up guys! please don't give up, where others have given up.

I Am looking forward to it.

Reply Good karma Bad karma+4 votes
NewMessageN00b
NewMessageN00b

This ain't going anywhere.

We have a good chunk of finished stuff to show soon, too.

Reply Good karma Bad karma+1 vote
Joshh
Joshh

Like I've said before, great mod. Really looking forward to playing as the Allies, and having some awesome artillery power on hand.

Reply Good karma Bad karma+2 votes
Grilljanne
Grilljanne

That snow theater screenshot looks really awesome, good job!

Reply Good karma Bad karma+1 vote
Bird_of_Prey
Bird_of_Prey

Some good stuff here. Best of luck to you!

Reply Good karma Bad karma+1 vote
Lazy6pyro
Lazy6pyro

Just out of curiosity, is the snow a special shader?

Reply Good karma Bad karma+1 vote
Chronosheep
Chronosheep

Indeed. Or rather, a special effect that is being implemented in most of the the object shaders that will be used in Renovatio.
On faction objects, two texture channels (a texture has 3 or 4 channels) will be used to manually control the effect, but on terrain and civilian stuff it is completely automatic.

Reply Good karma Bad karma+1 vote
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