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0 comments by NewMessageN00b on Jan 2nd, 2010 digg this super bookmark


The graphics are there, the sound is alright (music is a little
boring, but it's not the main selling point) and the game play builds
onto the "rock solid" shoot-to-kill concept we've been fed up with for
the last... 15 years or something?

"But it's still great," you might think...

Not exactly.

The original was seriously flawed in one respect. Deep inside you know
what I am talking about. (Really, take a deep tour into the last
stronghold of leftover still sane brain parts.) The game's way of
dealing with total predictability is... oh wait, it just ignores the
fact.

Of course, if you're into doing the same thing over and over again -
fine. May I say, you're cut out for this game then. But it suffices for
your taste to be off by just a bit (and this happens to happen right
after you give it a deeper thought) and you will be suffering from
forced routine poured into your brain. It just
stops bringing the pleasure - preparing the ordinance for the coffin
nailer stops being that interesting even after a week of multi play.

I wasted my money on this, as there is nothing to explore... just
nothing. The experience point system is what may keep you longer, but
it's just a numerical approximation of some non-existing value. Yeah,
our brain comes up with a value, given the enormous amounts of numbers
and counters (there's an achievement literally for everything... watch
out, don't piss the pants or the game might announce it graciously on
the screen), but... shouldn't the developers be REALLY the ones that
bring the value? Instead, we're forced to believe in this "eXperience
Point" system or should I say... I probably shouldn't.

First game - good. Second game - I already had the first game, so let's
move on. It's overpriced and it didn't grow out of pampers... they used
a size up from the previous title, that's it.

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C&C Society

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Dear visitors, we are proudly present the newest C&C community site: C&C Society. C&C Society is created as a community site that will focus...

C&C: Renegade II -  Development Team

C&C: Renegade II - Development Team

Developer & Publisher with 2 members, must apply to join

Were just the guys making the Renegade 2 fangame project

Renovatio Team

Renovatio Team

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This is the development group behind the Command & Conquer Renovatio total conversion.

SAGE 2D & 3D fans

SAGE 2D & 3D fans

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For fans of C&C, BFME and Dune games, plus every game using one of the universes as its battleground.

Comments
johnl88
johnl88 Dec 30 2009, 1:26pm says:

I like that Alled unit is was quit good。

+1 vote     reply to comment
DiViNiTY002
DiViNiTY002 Sep 8 2009, 6:13am says:

I was listening to all Tracks from C&C Renovatio. Your Soundtrack is awesome!
I like this style of music.
First thought you are useing Fruity Loops but now i think it's Propellerhead's Reason.

+1 vote     reply to comment
NewMessageN00b
NewMessageN00b Oct 1 2009, 6:26am replied:

Heh, thanks.

To be honest, first time I used Reason... got immediately hooked to it since 2006.
You can just leave the technicals out and focus on the piece itself... very important at the today's pace of things.

+1 vote     reply to comment
NewMessageN00b
NewMessageN00b Aug 12 2007, 11:24am says:

Thanks :D

+1 vote     reply to comment
shinobi718
shinobi718 Aug 11 2007, 4:25am says:

I like this soundtrack very much, I don't what to say more.

+1 vote     reply to comment
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