Problem after problem, Crimson Crow finally hit it's end.
Posted by ninjadave on May 2nd, 2010
Development the last few months has been a weird ride.
A massively glaring problem was with the engine. As everyone knows, Torque Advanced was abandoned in favor of T3D. Which is great if you could afford it, but without a lot of extra time and money, switching to T3D or any other engine for that matter was difficult.
With new jobs and people becoming very busy or unmotivated, and a lot of other odd circumstances, it was the right time to move on.
While Crimson Crow is extremely close to a release, it is still a very long way away from ultimately being what it was intended to be. If this happened oh say a year ago when motivation was a little better and the engine was in better condition, things may have gone much better.
In retrospect, we all put a lot of hard effort and time into Crimson Crow, but it was by no means in vain.
I personally have learned so much from this project. Enough that when or if I start another project, I will never undoubtedly run into the same careless mishaps. I also feel that Crimson Crow is a chapter that will one day be re-opened in time.
I'm sure all of our watchers will be greatly disappointed, but you'll just have to keep watch and wait to see what happens!