Crimson Crow is a versus multi-player and co-op tactical FPS experience set in a Sci-Fi war zone. The formidable USSFC are running out of troops, while the many Legion soldiers are running out of supplies.
The two factions clash and fight with all they have left. To make matters worse, creatures called "the infested" roam the abandoned cities, and greatly outnumber both factions combined.

The entire war balances on a few intensely fought on locations. Everyone knows if one side loses these strategical spots, they will surely lose the war.
Both sides of the war are getting desperate. The Legion have the horrendous 'splitter bomb' on their hands, but the USSFC seem to have something up their sleeve...

  • Play through single player missions as A-14, the USSFC soldier hellbent on revenge against the Legion. Bring a buddy too!
  • Fight against other players in versus. In a new and original game-mode, players will have to co-ordinate with others to ultimately destroy the other team.
  • Infested creatures can tilt the tides of war, and are certainly not going to give up their territory very easily! Beware, they are tough!
  • Tactical realistic FPS with a twist of Sci-fi! Classic tactical movements combined with new weapons and items that will keep you on your toes.
  • Built on award-winning Torque technology. Expansive maps and detailed CQB maps, and its free to play!
Image RSS Feed Latest Screens
Harbor Harbor Building-side
Blog RSS Feed Report abuse Latest News: Where were we?

40 comments by Ninjadave on Dec 15th, 2009 digg this super bookmark


Torque Game Engine Advanced is a pretty fine engine, but up until a few months ago, frame-rate was flying downhill. We couldn't explain it, 'something' was eating those precious frames! We toned down the shaders, disabled all normal maps in the engine game, and split apart brushes to ease the rendering. The engine was still suffering, it seems we've just pushed it over the edge.

Then it happened.

UDK finally emerged onto the scene, and immediately caught everyone's attention. We looked at TGEA, then back at UDK. The choice was clear.


After running test and cooking a very small build, we soon ran into a large amount of problems. Suddenly the team become very contested.

No one was able to decide if we should finish the jump to UDK or go back to TGEA. Then somewhere along the lines, FoTacTix suggested Torque 3D.
None of us could argue with that! After-all, its a similar architecture and modernized graphics.


While even our example pictures are, in fact, quite miserable (They were made by a programmer after-all); we have great plans and a lot of re-structured ideas.
I'm sure not everyone would agree with another engine jump, as it causes many problems, and some would even say the UDK would have been a better move, but we're sticking with our decision and we hope we'll have some major updates soon.

Media RSS Feed Latest Audio

You need to have Flash and Javascript running in your browser to see this player.

Comments  (0 - 10 of 275)
Diabolico
Diabolico Jan 5 2010, 8:53am says:

Voted ^^

+1 vote     reply to comment
CoachShogun20
CoachShogun20 Dec 22 2009, 12:54pm says:

voted

+1 vote     reply to comment
Gloppy
Gloppy Dec 22 2009, 1:42am says:

Voting...

+1 vote     reply to comment
azultain
azultain Dec 21 2009, 4:54am says:

I vote 4 your game, it is duty, it is honor!

+3 votes     reply to comment
Elementalist
Elementalist Dec 21 2009, 2:40am says:

*Voted for Mod of the Year Awards, Indie Game.

Not that it's an honor coming from me, someone unimportant, but I think you're really the only game/mod I can actually justify voting for on this site. Nothing else thus far has captured my practical interest enough.

Good luck!

+2 votes     reply to comment
Butterbiscuit
Butterbiscuit Dec 15 2009, 8:42pm says:

I've been watching this for a long time now and i'm amazed what you did with the torque engine, i'm only curious...why not unreal engine?

+1 vote     reply to comment
Ninjadave
Ninjadave Dec 15 2009, 8:55pm replied:

Funny you should mention that, as I just made an article explaining it, though its not auth'd yet:
Moddb.com

We did, in fact, try to make the jump. We failed miserably since we ran into so many problems.
I was very impressed with the UDK, but I just don't think its for us.

+1 vote     reply to comment
A-14
A-14 Nov 14 2009, 6:55pm says:

UHHHHH

+2 votes     reply to comment
Ninjadave
Ninjadave Nov 19 2009, 1:35am replied:

Sorry! Been busy!

+2 votes     reply to comment
Ninjadave
Ninjadave Oct 23 2009, 10:54am replied:

Nothing official!

+2 votes     reply to comment
Post a Comment

Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.

Icon
Crimson Crow
Platforms
PC, Mac
Contact
Send Message
Official Page
Crimsoncrowgame.com
Release Date
TBD
Game Watch
Track this game
Bookmark
Digg Super bookmark
Style
Genre
Tactical Shooter
Theme
War
Players
Multiplayer
Project
Indie
Statistics
Rank
204 of 1,469
Last Update
2 weeks ago
Watchers
338 members
News
18
Tutorials
3