Crimson Crow is a versus multi-player and co-op tactical FPS experience set in a Sci-Fi war zone. The formidable USSFC are running out of troops, while the many Legion soldiers are running out of supplies.
The two factions clash and fight with all they have left. To make matters worse, creatures called "the infested" roam the abandoned cities, and greatly outnumber both factions combined.
The entire war balances on a few intensely fought on locations. Everyone knows if one side loses these strategical spots, they will surely lose the war.
Both sides of the war are getting desperate. The Legion have the horrendous 'splitter bomb' on their hands, but the USSFC seem to have something up their sleeve...

40 comments by Ninjadave on Dec 15th, 2009 digg this super bookmark
Torque Game Engine Advanced is a pretty fine engine, but up until a few months ago, frame-rate was flying downhill. We couldn't explain it, 'something' was eating those precious frames! We toned down the shaders, disabled all normal maps in the engine game, and split apart brushes to ease the rendering. The engine was still suffering, it seems we've just pushed it over the edge.
Then it happened.
UDK finally emerged onto the scene, and immediately caught everyone's attention. We looked at TGEA, then back at UDK. The choice was clear.
After running test and cooking a very small build, we soon ran into a large amount of problems. Suddenly the team become very contested.
No one was able to decide if we should finish the jump to UDK or go back to TGEA. Then somewhere along the lines, FoTacTix suggested Torque 3D.
None of us could argue with that! After-all, its a similar architecture and modernized graphics.
While even our example pictures are, in fact, quite miserable (They were made by a programmer after-all); we have great plans and a lot of re-structured ideas.
I'm sure not everyone would agree with another engine jump, as it causes many problems, and some would even say the UDK would have been a better move, but we're sticking with our decision and we hope we'll have some major updates soon.
You need to have Flash and Javascript running in your browser to see this player.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
Voted ^^
voted
Voting...
I vote 4 your game, it is duty, it is honor!
*Voted for Mod of the Year Awards, Indie Game.
Not that it's an honor coming from me, someone unimportant, but I think you're really the only game/mod I can actually justify voting for on this site. Nothing else thus far has captured my practical interest enough.
Good luck!
I've been watching this for a long time now and i'm amazed what you did with the torque engine, i'm only curious...why not unreal engine?
Funny you should mention that, as I just made an article explaining it, though its not auth'd yet:
Moddb.com
We did, in fact, try to make the jump. We failed miserably since we ran into so many problems.
I was very impressed with the UDK, but I just don't think its for us.
UHHHHH
Sorry! Been busy!
Nothing official!