General Progress Update, week of 8-22-2011. Subject: Mapping Progress

Posted by agent00kevin on Aug 23rd, 2011

Hello again everyone, its time for a news update. For this news post, I will focus on mapping progress.

Labwork Chapter
Progress on the chapter entitled 'Labwork' is at about 60% completion. The second map is nearly complete and the first map is 95% complete, with construction on the thrid and final map of the chapter to begin within a week or two. The first chapter will be seeing some minor revisions in terms of models/props, but will remain largely unchanged in terms of layout. The Labwork chapter is one of the more battle intensive chapters, putting the player in challenging situations throughout the duration of the chapter.

Labwork_2 map progress

CellShock Chapter
The chapter entitled 'CellShock' is also a battle intensive chapter, however, the player will face more infected than NovaCor Security in these three maps. Puzzles are more frequent than in 'LabWork', striking more of a balance but still heavier on the battles than puzzles. The first map is around 50% complete, with basic layout work complete on the second map.


NovaCor Technical Decks
Insofar the technical decks chapter is untitled, as I have yet to come up with a moderately witty name. However, progress on the first map is about 75% complete. The final battle is undergoing final tweaking and adjustment for difficulty, with mostly detail and final construction of side rooms to be completed. This chapter will have many more puzzles than the two previously mentioned, yet still have quite a few hectic battles.


In addition, the Waterworks maps are also coming along nicely. I have many custom textures completed in basic form, with bumpmapping and specular masks to come later. I will have some screens to show in the near future! The Waterworks maps will also be more balanced in terms of puzzles and battles, with lots of room to breathe in between battle situations.

Layout work and basic testing is underway for the space battle I promised. In this chapter the player will visit three different areas of the station, as opposed to the standard 3 maps of the same area for each chapter. Players will roam the outer ring of the station as it is under attack, braving zero gee environments and forced to continuously find O2 charges to stay alive. Finally, players will get to man a Pulse Laser to fend off NovaCor fighters as they attempt to destroy the station.

Very soon I will have a video to show how the infected, as I know a few of you have asked to see them in action. This will be the focus of my efforts for the next news post, which should be next week as I will be resuming the weekly update schedule.

Thats it for this week, and thank you for reading!

Post comment Comments
firebird2009 Aug 23 2011, 5:29am says:

this is looking so good far !! keep up the good work !!

+3 votes     reply to comment
bXmMusic Aug 23 2011, 5:36am says:

I am way too excited for this...

+1 vote     reply to comment
Gorgoth Aug 23 2011, 7:13am says:

This is awesome, keep it up man

+2 votes     reply to comment
SPY-maps Aug 23 2011, 8:09am says:

a lot of time i don't comment, but i do track this one for a long time now and can't wait to play it ones it is released!!!

so, keep up the good work, you are doing marvelous!!


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agent00kevin Author
agent00kevin Aug 23 2011, 9:21am says:

Thank you all, I am always trying to improve so some models and props may end up a little different in the end. What does end up changed will be for the better though. I do rigorous testing for difficulty and 'battle flow' as I call it so in the end I hope to release a very polished and fun Mod. I appreciate any feedback you guys can give, and take everything I hear into consideration before finalizing anything :)

+1 vote   reply to comment
K05T4R Aug 23 2011, 10:40am says:

Congrats on progression! I didnt ask sooner but was curious if this mod will have any voice work in it at all ?

+2 votes     reply to comment
agent00kevin Author
agent00kevin Aug 23 2011, 10:58am says:

Thats a good question. I wasnt originally planning on having any, though I wasnt originally planning on a lot of things that have happened. Now I am tentatively planning on one main role, a few small roles to replace what the civilians say randomly and a few roles to replace the combine/metropolice sounds, and finally a small role in what our main character says in combat. He will mainly be taking orders from Dr CM Lucas, which is the large voice role. Lots of his orders will be distributed via Datatabs at the start of each chapter, but there will be a decent amount of face to face and radio communications as well. This is assuming I can find really good actors for the roles; I wont use mediocre voice acting. That can take away from the atmosphere and its very important to have good voice actors. Its all or nothing when it comes to that. I can, however, chop up and remaster the civilians statements to fit my own Mod as a last resort. I have a couple good audio editing programs, at my disposal.

+1 vote   reply to comment
K05T4R Aug 23 2011, 2:32pm replied:

Ok, well I know of someone on the board and have PM him w/ a link to this page to see if you two might want to work together on some voice stuff then! :)

+1 vote     reply to comment
agent00kevin Author
agent00kevin Aug 23 2011, 3:37pm says:

I appreciate your help! You have been one of the more outspoken trackers and pointed out lots of little things I could improve on, and its the little things that can make a big difference. I still wont have the dialogue done for a while but it would definitley be nice to have someone recruited before hand. I would like to find a character modeller if you happen to know of any, as the enemy models I have are borrowed from a well known commercial title (not a Source game though) and I need to have custom models for the release to avoid potential issues.

+1 vote   reply to comment
K05T4R Aug 23 2011, 7:03pm says:

Yw! I think if we can help someone then why not ?! It is more and more a part of my Christian beliefs to help others in whatever ways it is needed if I am able.
You've been working a long while on this mod and I have no idea what it takes to devote so much time to this game stuff but I do know what it is to devote to projects where you're the only one working on it!
Well check your PM's because I think he said he has PM'd you on the voice stuff.
I cant say I know anyone here that is a character modeller, I will have to check my list of Friends. I do know a few ppl outside moddb but they're mostly modellers of cars for like GTA IV or chars for other stuff but I can always ask and give em a link here to see what they think.

But what types and unique number of char models do you need ?

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