The Zone of Alienation mod is an adaptation of the renowned AMK mod. It is built on top of a specialized variant of AMK that uses a magazine system. From this premise, it has expanded to aim to include the following:

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OCedMyToaster
OCedMyToaster Oct 26 2012, 3:08am says:

Can't wait for the update!

+3 votes     reply to comment
FatalFunnel
FatalFunnel Oct 29 2012, 9:31pm replied: Online

Are you going to do a LP of this mod? I would honestly be humbled if you did.

+2 votes     reply to comment
Lacedaemonius
Lacedaemonius Oct 26 2012, 4:05am says:

Will the reload sounds be replaced with the correct ones?

+1 vote     reply to comment
FatalFunnel
FatalFunnel Oct 29 2012, 9:33pm replied: Online

If you know of any ones that are better than the current ones, I'll add them. I'm not exactly good at finding reload sounds that sync properly, even though I've gone through 3-4 different sound mods.

+1 vote     reply to comment
Lacedaemonius
Lacedaemonius Oct 29 2012, 9:47pm replied:

As I understand, the overwhelming majority of weapons in the mod are based off or directly ported from LURK. Why not just use the sounds from it?

+1 vote     reply to comment
FatalFunnel
FatalFunnel Oct 29 2012, 10:58pm replied: Online

I already am using many of the reload sounds from LURK, but it seems that not all of them are synced properly. Weapon sounds are another story, I went through several sound mods and I am still not fully satisfied.

+1 vote     reply to comment
Lacedaemonius
Lacedaemonius Oct 30 2012, 5:03pm replied:

That seems like a pretty easy fix. They're all .oggs, right? Just open audacity and cut audio/empty space until it roughly fits. Out of curiosity, on what weapons does the audio not fit? I can't think of having a problem with desync'd audio in LURK (but I only played 1.1).

+1 vote     reply to comment
FatalFunnel
FatalFunnel Oct 31 2012, 3:06pm replied: Online

Not as easy as it seems, you have to be in-game to see if the audio syncs, and truthfully, I am not all that good at telling since I've probably done it so much that I don't really notice it.

You could help if you want.

+1 vote     reply to comment
Lacedaemonius
Lacedaemonius Oct 31 2012, 4:50pm replied:

Alright, sure
Where do I start?

+1 vote     reply to comment
FatalFunnel
FatalFunnel Nov 2 2012, 10:41pm replied: Online

First find the files in question from the weapon config file that uses that sound, so if it's a reload sound, you would find the respective config in config/weapons, and scroll down in the config file to the sounds portion, most of them are abbreviated with snd_ before them.

When you edit them they need to be saved as a single channel mono .ogg

Then you find the filepath the that particular sound file, open it in audacity, and try to trim it to your liking, then load up the game and see if they sync.

+1 vote     reply to comment
Lacedaemonius
Lacedaemonius Nov 3 2012, 1:22am replied:

I meant more, which weapons should I start with; you, I figure, would know which weapons are most used in the mod.

+1 vote     reply to comment
Freeman-BR
Freeman-BR Oct 26 2012, 7:23pm says:

Muito bom os novos sons. Não gostei do som da explosão da granada. Seu mod é mto bom.

+1 vote     reply to comment
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Description

Basically, same as the images I uploaded earlier.

Video Details
Type
Demonstration
Date
Oct 25th, 2012
Length
05:08
Filename
zoa_ak_variants.mp4
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