The Zone of Alienation mod is an adaptation of the renowned AMK mod. It is built on top of a specialized variant of AMK that uses a magazine system. From this premise, it has expanded to aim to include the following:
Nighttime is looking great! I spy a PKP Pecheneg too! Good weapon for an exo-skeleton toughguy. By the way, how does the PKP handle? Being A LMG, and not just an LMG, but an LMG chambered in 7.62x54r, firing it in automatic while standing would have dire consequences on aiming.
I still have to do work on its recoil, ultimately when finished it should handle identically to the PKM, but with more accuracy. Unfortunately I don't think the model has any attachments. :(
This is part of giving the bar beefed up security, with the AI changes I added last night they should also be able to use their grenade launchers now, and all of Duty from rank veteran up, save for LMG or combat shotgun armed NPCs will have VOG-25s on them.
As far as factions go, I think Duty should be the most formidable in the straightforward assault role.
Freedom differs from Duty in being less aggressive, and relying more on accurate long range support. I remember testing stuff the other day with Skull's group and constantly getting headshotted by Max's TRG-42.
Cool, now the Freedomers have a chance against duty^^The rebalance is a good idea since the two factions in vanilla stalker acted very similar in Combat...last time I checked a freedomer wanted to attack skulls group with a mossberg - from a range of 50 meters!
Me too, the different battle tactics will make interesting skirmishes to watch and take part in. This does explain all of those snipers hanging around the Army Warehouses a little better now.
Funnel, what other long-range tactic promoting weaponry will Freedom be equipped with?
Battle rifles and some of the most accurate of 5.56 rifles, Unlike Duty, Freedom only has 2 specialized roles, one armed with regular assault rifles, the other armed with battle rifles for accurate cover.
Screw is also armed with an M79 now, making him fill the role of grenadier to assist the snipers should Skull's group choose to attack them.
Sounds good, if a rookie were to get his hands on a PKM box magazine from a dead Duty Expert, he'd be able to feed his nugget for many a night! Keep up the great work Funnel, I look forward to your next update on the mod!
Nighttime is looking great! I spy a PKP Pecheneg too! Good weapon for an exo-skeleton toughguy. By the way, how does the PKP handle? Being A LMG, and not just an LMG, but an LMG chambered in 7.62x54r, firing it in automatic while standing would have dire consequences on aiming.
I still have to do work on its recoil, ultimately when finished it should handle identically to the PKM, but with more accuracy. Unfortunately I don't think the model has any attachments. :(
This is part of giving the bar beefed up security, with the AI changes I added last night they should also be able to use their grenade launchers now, and all of Duty from rank veteran up, save for LMG or combat shotgun armed NPCs will have VOG-25s on them.
As far as factions go, I think Duty should be the most formidable in the straightforward assault role.
Freedom differs from Duty in being less aggressive, and relying more on accurate long range support. I remember testing stuff the other day with Skull's group and constantly getting headshotted by Max's TRG-42.
None of Skull's group survived.
Cool, now the Freedomers have a chance against duty^^The rebalance is a good idea since the two factions in vanilla stalker acted very similar in Combat...last time I checked a freedomer wanted to attack skulls group with a mossberg - from a range of 50 meters!
Me too, the different battle tactics will make interesting skirmishes to watch and take part in. This does explain all of those snipers hanging around the Army Warehouses a little better now.
Funnel, what other long-range tactic promoting weaponry will Freedom be equipped with?
Battle rifles and some of the most accurate of 5.56 rifles, Unlike Duty, Freedom only has 2 specialized roles, one armed with regular assault rifles, the other armed with battle rifles for accurate cover.
Screw is also armed with an M79 now, making him fill the role of grenadier to assist the snipers should Skull's group choose to attack them.
Sounds good, if a rookie were to get his hands on a PKM box magazine from a dead Duty Expert, he'd be able to feed his nugget for many a night! Keep up the great work Funnel, I look forward to your next update on the mod!