The Zone of Alienation mod is an adaptation of the renowned AMK mod. It is built on top of a specialized variant of AMK that uses a magazine system. From this premise, it has expanded to aim to include the following:

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FN FAL
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Bluehawk
Bluehawk - - 596 comments

Sex in a can

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FatalFunnel Author
FatalFunnel - - 709 comments

I'm ambivalent right now as to whether or not to give these and other battle rifles to loners from ranks experienced on up.

It all depends on whether or not people would want to run into the rare FAL or even M14 and G3 at the Garbage.

I picture Loners and possibly Freedom as being the most likely faction to carry these, and possibly Soyuz, if they get added.

But yeah, probably the most ubiquitous NATO rifle in terms of combat history.

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Lacedaemonius
Lacedaemonius - - 510 comments

I say distribute armaments by real world commonality; exotic **** like the L85, H&K 416, and F2000 rare as all hell and only possessed by the most experienced stalkers. AKMs/74s, G3s, and nuggets? More common than the makarov! It's ridiculous that in vanilla and most mods that equipment progression and enemy armaments is just a succession of firearms each with slightly greater range than the last.

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FatalFunnel Author
FatalFunnel - - 709 comments

This is sort of what I am going for here, but the reason rookies don't get that many semi-auto long rifles, 5.45 rifles, and battle rifles, are because the stalkers took their pick of the pile leaving them with leftovers.

The experienced stalkers know what they are doing, they know what weapons are best to defend themselves with, and typically waste less ammo than rookies.

As niick mentions below they will be rare compared to the other rifles they can spawn with, but not exceedingly rare, in that some people might come across .308 in the garbage and southern areas of the Zone more often than 5.56.

Although it is present in these areas, it is not abundant, so ammo for these rifles requires a little more conservation.

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Lacedaemonius
Lacedaemonius - - 510 comments

Handguns are typically much less common than long arms. That makes sense, but for it to work imho there needs to be a lot more nuggets (to the tune of 37,000,000 iirc) and their little brother the obrez, skses(skss?), Baikal break-actions and so forth.

Because really, what experienced stalker uses a bolt gun over a century old when there's a perfectly good s/a / f/a gun right there?

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FatalFunnel Author
FatalFunnel - - 709 comments

Well, currently obrez's spawn pretty commonly on bandits, and even some stalkers, as well as the BM-16 sawn-off and the sawn-off TOZ.

I might even be adding a remington 870 sawn-off too. So yeah, right now there are lots of cut down rifles and shotguns substituting for pistols.

Trouble is, is that that the new spawn system often spawns several pistols on NPCs, not just one, this is because there are many weapons in each equipment file, and it is probability-based.

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Lacedaemonius
Lacedaemonius - - 510 comments

That seems like a pretty simple fix; couldn't you just write a check for weapon possession and then disallow multiple weapons of the same sort via
ef_main_weapon_type
ef_weapon_type
?

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czwarty_
czwarty_ - - 1,322 comments

I think battle rifles should be very rare. Those rifles hit very hard with great accuracy and are overpowered. Just like G3, it can bring down enemy with one shot to the torso even if he has heavy assault vest like SKAT-9. You can give them to some unique characters player encounters, like for example Borov (who already has pretty unique weapon, the RPK), same with these tacticool western weapons like M4 etc.

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