ZombieMod takes a unique approach on the Zombie Apocalypse by putting it in the perspective of a military commander, not a survivor. Since it is 2 years after the first infections, resistance on the east coast is organized, resulting in battles rather than small groups fighting for survival.

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Media RSS Feed Report media Breathing FX Demonstration
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WaffleAndy
WaffleAndy Dec 11 2011, 10:26pm says:

Awesome.

+2 votes     reply to comment
Geth_Prime
Geth_Prime Dec 11 2011, 10:48pm says:

OMG SO REAL!

+2 votes     reply to comment
Euphoria_21
Euphoria_21 Dec 12 2011, 12:37am says:

Just a thought, you guys should lend this effect to the guys at the Battle of the Bulge mod!

+3 votes     reply to comment
stukatankkiller
stukatankkiller Dec 12 2011, 9:25am replied:

and EF

+1 vote     reply to comment
tomtomi2
tomtomi2 Dec 25 2011, 6:31am replied:

and BK

+1 vote     reply to comment
bugmenow
bugmenow May 11 2012, 12:48pm replied:

Yeah to EF and BOTB because they are mainly themed on snowy maps, they will probally help you in some way back.

+1 vote     reply to comment
Lito.LV
Lito.LV Dec 12 2011, 7:46am says:

I approve. But how about the impact on performance?

+1 vote     reply to comment
burtondrummerNY
burtondrummerNY Dec 12 2011, 3:44pm replied:

Minimal to none ;)

+1 vote     reply to comment
Lito.LV
Lito.LV Dec 13 2011, 10:01am replied:

Great. :)

+1 vote     reply to comment
Wariscool
Wariscool Dec 12 2011, 1:13pm says:

I like It. I like it alot!

+1 vote     reply to comment
Gnostic
Gnostic Dec 12 2011, 1:24pm says:

NOT LOADING :(

+2 votes     reply to comment
LOTRuler
LOTRuler Dec 12 2011, 5:04pm says:

Awesome!

+1 vote     reply to comment
littlenobull
littlenobull Dec 12 2011, 5:43pm says:

this is awesome now all we need is zombies to breath out like a brownish color air!!

+2 votes     reply to comment
ab2531
ab2531 Dec 21 2011, 4:22pm replied:

or red for blood.

+1 vote     reply to comment
nightmare2299
nightmare2299 Sep 27 2012, 7:50am says:

Really good keep it up i hope to see more from you...

+1 vote     reply to comment
JesusOfCalgary
JesusOfCalgary Mar 1 2013, 12:19am says:

I like where you're going with this, but, I don't quite think it's at it's full potential, I mean, I want to FEEL the survivors, make me FEEL the survivors.

+1 vote     reply to comment
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Description

Ever notice how when it's really cold we can see our breath? When we head outside on a cold day, water molecules in our breath lose the energy that keeps them moving. Instead of bouncing around, they crowd up next to each other. And as they slow down, the molecules change from a gas state to denser liquid and solid states — the visible cloud of tiny particles of water and ice that you see when you exhale.

Anyways, since ZombieMod takes place in the late fall/winter, it would seem unnatural for this phenomenon to not occur. So, we implemented it. Here is a demonstration of the fx, which is still WIP. From 0:00-0:09 is the normal breathing cycle. From 0:09-0:15 is the running cycle. From 0:15-0:21 is the exhausted cycle and normal cycle, and the soldiers gets a breathing apparatus, which removes the breathing FX. Enjoy!

Video Details
Type
Demonstration
Date
Dec 11th, 2011
Length
00:27
Filename
WorldBuilder_2011-12-11_21-54-35-75.avi
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